|
ooohh  I like that...
it's ridiculous how many qoutes from Moby Dick work with this pack.
|
, card carrying polycounter,
2,473 Posts,
Join Date Apr 2009,
Location Vancouver BC
|
I must say these are very impressive. Do you have an idea on what the statistics are going to be? Or how these are going to fit into TF2 combat?
|
, null,
1 Posts,
Join Date Jun 2010,
|
You could texture on 'Ahab's Ace' in a calligraphic font, like he engraved his name. You could use one of these free fonts for inspiration/directly-
http://www.dafont.com/theme.php?cat=601
|
, dedicated polycounter,
1,489 Posts,
Join Date May 2010,
Location Boston
|
do you mean right on the gun? I thnik it's probably beusy enough as is;)
texture update on Wailer:

|
, card carrying polycounter,
2,473 Posts,
Join Date Apr 2009,
Location Vancouver BC
|
That gun will just break in the middle of the battle if you know what I mean.
|
, line,
79 Posts,
Join Date May 2010,
|
I do not like the blackness of it, I think you should incorporate some gold, and some more ornate designs to areas like the telescope, and the back part with the mann co label.
|
, dedicated polycounter,
1,421 Posts,
Join Date Jan 2008,
Location Vancouver, BC
|
The texture needs a bit of work still IMO.
|
, spline,
240 Posts,
Join Date Jun 2010,
|
?

|
, card carrying polycounter,
2,473 Posts,
Join Date Apr 2009,
Location Vancouver BC
|
I dont like the arrow's color, you shouldnt use near black color for big parts like that. You should make it more like a silver color.
|
, triangle,
285 Posts,
Join Date May 2010,
|
That bronze doesn't work at all. I think the gray coloring that you had before is better.
|
, polygon,
518 Posts,
Join Date May 2010,
|
In my opinion the Bronze makes it more visually interesting.
Granted it might serve a little better darker, but I like it.
It might just be the screenshot, but the Heavy skulls look pretty blurry.
|
, spline,
240 Posts,
Join Date Jun 2010,
|
yeah I think I'm just doin a crap job on the texture alltogether anyway 
I like the idea of the gold, and I've got some good ref but the execution just ain't working out. The weapons in the game are all very flat with few colours so right away it doesn't look right.
the area with the skulls is kinda small in the UV's, the whole sshape is almost a quarter of the map but that area is a little small. and Sparkwire's supposed to be animating it so I don't want to change the uv's either...
guess it's a good thing I gave myself a week to get this thing done right;)
|
, card carrying polycounter,
2,473 Posts,
Join Date Apr 2009,
Location Vancouver BC
|
I say don't use too many or too dark colours. The thing is already very big and pretty cluttered with detail.
If you want bronze, try a more subtle one, one that goes with the blue.
Also, I found this on a quick image search:
Maybe the Mann Co-labeled part could look something like that?
|
, vertex,
25 Posts,
Join Date Jun 2010,
|
I'm not too keen on the skulls  .
|
, spline,
156 Posts,
Join Date Mar 2009,
Location Brisbane, Australia
|
how about moar ivory?
its worked well so far 
|
, null,
23 Posts,
Join Date Jun 2010,
|
...I did a few recoulors. Donno if theyll help, but I figured, what the heck. At least you wont waste time on combinations you dont like.

|
, triangle,
256 Posts,
Join Date May 2010,
Location Texas
|
I like the bottom left, but I'd make the scope black if you do go that route.
|
, spline,
240 Posts,
Join Date Jun 2010,
|
2nd....my favorite
|
, line,
57 Posts,
Join Date May 2010,
|
I think I like the top two and the bottom right, cause they're still kinda simple.
Thanks Fort!
Tank: that's a pretty cool reference but similar to what I tried to use, I just failed...
Brunaai: more ivory is a yes, I named it the White Wailer, then textured it blue????
will start over when I get home, thanks guys 
|
, card carrying polycounter,
2,473 Posts,
Join Date Apr 2009,
Location Vancouver BC
|
I personally like the team colored ones on the right side.
|
, spline,
116 Posts,
Join Date Jun 2010,
Location Florida, USA
|
Yea, i love the team colored ones. Idc if its left or right.
|
, line,
51 Posts,
Join Date Jun 2010,
|
I like the gold/brass fittings. Have the rest be mainly gun metal/steel/iron with a small ivory area and it should be fine.
|
, dedicated polycounter,
1,489 Posts,
Join Date May 2010,
Location Boston
|
new version, not so many colours, haven't tried ang bronze/brass yet. with and without fake tf2 lighting
and no skulls

|
, card carrying polycounter,
2,473 Posts,
Join Date Apr 2009,
Location Vancouver BC
|
I didn't really like the skulls, TBH. 
|
, line,
51 Posts,
Join Date Jun 2010,
|
yeahhhhhhhh....
little bit more:

|
, card carrying polycounter,
2,473 Posts,
Join Date Apr 2009,
Location Vancouver BC
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|