Author : winged doom


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Wonkey's Avatar
Old (#1)
Hello PolyCount, I love your work! I made a gatling gun for a spring "old west' project. The project is completed but the gun needs work, and I was hoping and begging for insight to improve it to start my portfolio.




The group wanted the 6 barrels without the casing (or I did, I forget which).












Any Feedback would be appreciated.
Offline , triangle, 313 Posts, Join Date Apr 2010, Location San Francisco Bay Area Send a message via Skype™ to Wonkey  
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n88tr's Avatar
Old (#2)
Textures are muddy and bland. Render or screencap's lighting needs to be stronger to show off the model. The wheels could do with some more polies so they're not so blocky but that's just my opinion. The overall design is strong I think though.
Offline , polycounter, 1,276 Posts, Join Date Dec 2008, Location Wisconsin, USA Send a message via MSN to n88tr Send a message via Skype™ to n88tr  
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Christian Hjerpe's Avatar
Old (#3)
I agree with n88tr, the wheels need more polies. They look too lowpoly compared to the other parts. Also you need to work on the textures more, the wooden stuff doesnt look like wood etc.
Anyways cool model and keep up the work!
Offline , triangle, 252 Posts, Join Date Sep 2007, Location Stockholm, Sweden  
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A-N-P's Avatar
Old (#4)
Cool model but I also think the wheels are a bit too blocky in contrast with the rest of the model, for example the barrel housing thing lol. Nice time to start modeling this again, you might be able to get some nice reference from playing Red Dead Redemption Im sure you could take a look at the Gatling Gun in the game and pick up some texturing tips?
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Offline , spline, 180 Posts, Join Date Jan 2010, Location UK Send a message via Skype™ to A-N-P  
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Snader's Avatar
Old (#5)
Geospheres rule, regular spheres drool!
Offline , card carrying polycounter, 2,285 Posts, Join Date Jan 2008, Location the Netherlands (Europe)  
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Wonkey's Avatar
Old (#6)
My computer went down, but trying to work with an older one, enough whining, some updates.

Snader: thank you man, that paintover helped alot! I went from 11,507 tris to 7,346, there are still a few loops that are wasted, but once I am back to texturing I will delete them (using them to seperate metal from wood). Do I need more detail on the trailer hitch?

Hopefully I can clear/clean up the textures once I am done with the unwrap, again






If you see more mistakes, please point them out.
Offline , triangle, 313 Posts, Join Date Apr 2010, Location San Francisco Bay Area Send a message via Skype™ to Wonkey  
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Grimm_Wrecking's Avatar
Old (#7)
The exterior of the barrels is actually a hexagon.
(Edit: I suppose it really depends on the model/personal pref..)

So you could do 6 outside 12 inside for a smooth look. Like this.

Last edited by Grimm_Wrecking; 06-01-2010 at 04:42 PM..
Offline , triangle, 454 Posts, Join Date Oct 2009, Location Kentucky Send a message via MSN to Grimm_Wrecking Send a message via Skype™ to Grimm_Wrecking  
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Wonkey's Avatar
Old (#8)
Grim: Hmmm, I see what you are saying, oddly it isn't the same in all the referance pics I have, about 50/50, though the older looking barrels look hex, but some of the other older ones, lol.

I have a bigger version of your pic, if you look carefully, it is hex at the end, but just on the other side of the ...plate I guess, it goes round, as if it were an attachment or a way to unscrew the entire barrel. But, only a few are like that. I think I will take lazy way out and leave it alone, unless you or anyone else feels strongly one way or another.
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