Wow, This shader kicks some serious ass! Just tried it on my German Shepherd and I was able to replicate the same quality or better as I got with Xoliul! But the best thing about this, are all the options make using this shader easy, and most of all the perfected normal map preview. Great job guys this is so awesome!
As you will see, Everything is working properly, Shadows, Normals, Alpha, Alpha test etc.
***NOTE: One little bug I did notice is, if I brought in my normals with the green channel flipped (flipped from the way max outputs normals by default that is), and used the "Flip Normals Y" to flip the green channel. This DOES NOT fix my normals. I had to go into photoshop and manually flip my green channel on my normal map. So if anyone is having problems with normals try this first.
Here is my German Shepherd with the 3point shader, and Xoluil Scene Effects (Unsharp mask, colorcorrect, and post bloom Real-Time Scene Effect used).
Probably need to tweak this further, and down the unsharp mask, but you get the picture.