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created 3Point Shader - Shader material editor and Quality Mode normalmaps for 3ds Max
on 05-16-2010 03:56 PM
3Point Shader
Shader material editor and Quality Mode normalmaps for 3ds Max
Free and commercial versions.
WEBPAGE HERE
3Point Shader is a toolset for creation and presentation of high-quality real- time rendered materials in the Autodesk 3ds Max™ viewport. A user-friendly GUI helps meet and exceed what is expected of a master shader and its companion tools.
Webpage: http://www.3pointstudios.com/3pointshader_about.shtml
Lite version (free): http://www.3pointstudios.com/3pointshader_lite.shtml
http://www.3pointstudios.com/
Purchase: http://www.3pointstudios.com/3points...purchase.shtml
Last edited by perna; 08-23-2011 at 04:54 AM..
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oi!
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, polycounter,
866 Posts,
Join Date Jan 2009,
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SUPER AWESOME
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, MoP,
11,604 Posts,
Join Date Oct 2004,
Location London, UK
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hot f*ck on a stick...
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, Polycount.com Editor,
13,966 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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Impressive :O!
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, dedicated polycounter,
1,655 Posts,
Join Date Feb 2009,
Location Brisbane Aus
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super awesome dudes!
This is will rock for sure the way we think of normal maps..
We no longer need to break up uvs by smothing groups and stuff 
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awesome!
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, polycounter,
963 Posts,
Join Date May 2006,
Location Stockholm
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This is really nice! Are you guys looking at doing a Maya version?
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, veteran polycounter,
3,866 Posts,
Join Date Feb 2005,
Location Malmö, Sweden
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Just did a quick test..
And it works like a fucking charm.
This model only has 1 smothing group. Notice the hard edges on some parts. Looks beautifull.

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This is amazing! I love you! 
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, spline,
164 Posts,
Join Date Oct 2009,
Location Dallas, Texas
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Quote:
Originally Posted by bitmap
Just did a quick test..
And it works like a fucking charm.
This model only has 1 smothing group. Notice the hard edges on some parts. Looks beautifull.

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Show the wires 
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, Administrator,
8,667 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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Notice the diference betwenn the two.

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Nice! Looking forward to the editable version, sounds kick-ass!
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, Polycount.com Editor,
6,762 Posts,
Join Date Oct 2004,
Location Boston USA
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wires

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Question!
Thoughts on this as a preview tool before taking it in to an engine? Or was this made with the intention that whatever you've made that you want to display using this tool will only be displayed properly with this tool.
For instance -I have an asset I made for Unreal, but wanted some sexier shots done so I use this shader. Would it work without effort or will further baking be required?
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, Administrator,
8,667 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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if you baked on 3ds max , and did no alterations post bake ( adding geo , painting stuff on PS ) im positive you wont need to do anything. This is if you want the quality mode enabled on the normals btw.
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, veteran polycounter,
3,574 Posts,
Join Date May 2005,
Location Portugal
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sweeeeeeeeeeeeeeeet
its 1 am and already my day has been made great
Thanks Guys, this is seriously good of you to share such a usefull tool
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, veteran polycounter,
2,970 Posts,
Join Date Feb 2010,
Location Ireland
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this looks great, guys. thank you!
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, spline,
106 Posts,
Join Date Feb 2008,
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some pictures made using this shader, max 2009, straight viewport grabs.

HD image can be downloaded on the 3PointShader site

HD image can be downloaded on the 3PointShader site
Comicbook effect

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goddam!
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, veteran polycounter,
3,451 Posts,
Join Date Feb 2007,
Location San Mateo, CA
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Fuck me guys, that's some slick work. I'll be giving this a run through this week for sure.
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, Moderator++,
6,238 Posts,
Join Date Nov 2004,
Location Richmond, TX
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vahl: Those shots are just...fucking amazing!
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, triangle,
456 Posts,
Join Date Jan 2009,
Location Los Angeles, CA
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looks great guys! - i had a few questions:
how does it handle alpha/opacity?
- I noticed with marmoset( in my uses) that depsite the slide bar it was basically on or off and it didn't handle a gradient aplha very well?
- annnnd how well does it look with transparancy sorting in the max viewport?
- maybe a faq/walkthrough on the optimal settigns oyu used for vahl's domwar peice and others?
oh, hurry up and release the commercial versn pleeeeze
oh and on ie7, the webpage cuts offf the dropdown links for each catergory -so i can see the 3Point Studios / Portfolio / 3Point Shader links but not the ones underneath...
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, polycounter,
819 Posts,
Join Date Jan 2006,
Location Canberra, Australia
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Beautiful, thanks guys
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, polycounter,
810 Posts,
Join Date Dec 2007,
Location Tokyo, Japan
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