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KateC's Avatar
Old (#1)
I've just finished school last week (it was a tiny 8 month program) and had my final grad show, but I'd like to get some much needed input before I start bugging too many people about work.

This was my end of the year website (www.katecraig.ca/3D.html), and while I know it's missing wires for much of the work, it's something I'll be adding as soon as I can get my school computer up and running again with Maya. Hopefully this week.

To make it short and sweet, let me know me if this is a textbook case of 'don't quit your day job' or not. I'd really like to get into environments, but the more I check out Polycount portfolios, the more daunting it becomes, and the more worried I am that I've pigeon holed myself in a stylistic corner.

Help me, Polycount, you're my only hope.
Offline , spline, 164 Posts, Join Date Jan 2010, Location Vancouver  
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PredatorGSR's Avatar
Old (#2)
The work is well done for the most part, but yea, I think you are kind of pigeonholed at the moment. You are basically limiting yourself to a handful of companies that do this kind of style. I've seen postings for Telltale for the last couple months though, and they have this kind of art style, so that would probably be your best bet right now. But I think you're going to get limited responses from the rest of the pool of companies, so I would definitely recommend working on more stuff that has a more realistic style to appeal to a wider range of companies.

In terms of your work, I think the dock and the red building are well done and cartoony but detailed. However the white building just feels bland and lacking in detail instead of being stylized but detailed like the others.
Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com
Offline , polygon, 621 Posts, Join Date Jan 2010, Location Austin, TX  
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LMP's Avatar
Old (#3)
Your stuff looks nice, but I would have to agree that it's a little limited in terms of style at the moment.
The best advice I could give is that you will probably want to create at least 1 environment that is more "photo-real".

As mentioned Telltale's style tends to be a lot like this, I've personally spoken to an Art Director from TTG, and what they want to see in an environment artist's portfolio is this basically. Realism, Stylized, Reference Sheets for Environments, Environments w/Props and w/o Props, Lighted, Textured. At Telltale an Environment Artist does everything in the environment, modeling, texturing, lighting, propping.
Offline , triangle, 394 Posts, Join Date Jan 2010, Location San Francisco Send a message via Skype™ to LMP  
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KateC's Avatar
Old (#4)
Thanks very much for the solid advice, guys. I had a feeling I was going to shoot myself in the foot, but it's good to know it's not too late. I'll make a point of doing a realistic piece for the next project and try to add a little more detail/personality while I'm at it, because I totally agree about the white building. It's having some kind of serious personality crisis.
Offline , spline, 164 Posts, Join Date Jan 2010, Location Vancouver  
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3D-209's Avatar
Old (#5)
The link doesn't seem to be working for me, but since others are seeing it I guess it's on my end? I get an "Address Not Found" error page. I will try from home later, but I thought I'd give you a heads up just in case it's not only happening for me.
Offline , line, 77 Posts, Join Date May 2010, Location San Francisco  
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aniceto's Avatar
Old (#6)
I get the same error. its weird cause i can partially load the page using a proxy, but i still cant view the artwork
Offline , triangle, 428 Posts, Join Date Feb 2006, Location Canberra Send a message via MSN to aniceto Send a message via Skype™ to aniceto  
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KateC's Avatar
Old (#7)
Aw man. Sorry guys, and thanks for the heads up. It was acting up last week, but I thought I'd resolved it. I'm looking into it right now, and hopefully it'll get sorted shortly.

Last edited by KateC; 05-13-2010 at 08:27 PM..
Offline , spline, 164 Posts, Join Date Jan 2010, Location Vancouver  
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Prophecies's Avatar
Old (#8)
Well, if what you've put in your portfolio is the same stuff you have in your blog, then I must say, superb work! Keep it up! I think I've spoken to you regarding one of your environments, how the style seemed to have changed halfway, but it still looks amazing. Like mentioned above, I think you need a little variety regarding the artistic style. You're great, and I mean absolutely awesome at handpainted/cartoony textures. It's something I need to work on. But you need to get some realistic stuff in there. Prevent that rainbow from vomiting all over the place. :P

Great work though, looking forward to seeing that portfolio!
Offline , dedicated polycounter, 1,458 Posts, Join Date Nov 2009, Location Montreal, QC, Canada  
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Vrav's Avatar
Old (#9)
Portfolio works fine for me! Looks great, too. I am tempted to describe the content as "sparse," but I think "concise" is a more accurate term. Of course, it would be nice if they were all as detailed as piece one, and had construction shots (flats, wires), but that is my opinion; to do that would make the small collection more concise. (:
::
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KateC's Avatar
Old (#10)
Highfives! I'll keep working on 'er, for sure. And I'll make my next prop the most gritty, realistically textured thing out there, just for you, Prophecies.

Vrav, I think you were right the first time with sparse, haha. I'm starting a list of things to work on, and I'll add that on there, for sure, right up there with normal maps that don't blow and more variety. Thank you!
Offline , spline, 164 Posts, Join Date Jan 2010, Location Vancouver  
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SnowInChina's Avatar
Old (#11)
looking great *thumbsup*
Offline , triangle, 420 Posts, Join Date Sep 2009, Location Germany  
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Andreas's Avatar
Old (#12)
Well I think your work is awesome...there are loads of games with styles similar to the work you exhibit...you 3/4 of Wii titles, etc. It's refreshing to not see a normal mapped barrel screegrab in Marmoset. You'll find work no problem.
Offline , Banned, 5,305 Posts, Join Date Dec 2008,  
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Peris's Avatar
Old (#13)
pretty cool stuff!
Offline , polycounter, 963 Posts, Join Date May 2006, Location Stockholm  
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bbob's Avatar
Old (#14)
I think I've said it before, but your style is simply delicious.
Offline , dedicated polycounter, 1,484 Posts, Join Date Nov 2009, Location Copenhagen, Denmark Send a message via MSN to bbob  
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3DRyan's Avatar
Old (#15)
Yeah, link's definitely not working for me.
LOLOL
Offline , spline, 211 Posts, Join Date Nov 2009, Location Chicago, IL  
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