oh wow, ok im here now.
So now to make the Hi Poly Version:
*using maya 2009*
Here was my first go around with critiques made while polycount was being slow to activate my thread...:P
In addition to those critiques, I also skipped out on some detail on the wooden base.. >.>
So here was my second go at it.
Ok so issues with the wireframes..
Using two methods there, PolySmooth (up one subdivision) and then Maya Vector Render in the first sheet.
Disadvantage: Can't render smooth without going up one subdivision
Then the second method I used Maya's High Quality display, slapped on a surface shader, and screen captured it.
It's not really working for me.
Any suggestions of how to Render a high quality wireframe in maya without MayaVector?