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Millenia's Avatar
Old (#1)



I'm still quite new to working with normal mapped assets, so crit away.
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Ghostscape's Avatar
Old (#2)
I'd tighten up the threading on the barrel - right now it looks like a rounded helix spline, If you cut the # of sides down to 3 you can get a sharper thread.

I'm not familiar enough with the gun to crit on accuracy, looks good to me
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Millenia's Avatar
Old (#3)
It's actually relatively sharp, the material just makes it look completely round.

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Rang3r1's Avatar
Old (#4)
Looks great mill, one little nitpick is all those edges on the rear of the lower could be welded to reduce the number of polys. But not a major issue.

Now skin it like you do.
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Millenia's Avatar
Old (#5)
Well I tried to keep it in quads or something

I dunno :P
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Chclve's Avatar
Old (#6)
No need to keep it in quads. Just optimize the hell out of it. Highpoly looks nice.
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Sean VanGorder's Avatar
Old (#7)
The high poly looks good. Is it necessary to include geometry for the screws on the low poly instead of letting the normal map convey that shape?
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Millenia's Avatar
Old (#8)


Baked okay I guess
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MightyPea's Avatar
Old (#9)
Sexy Seany: I agree, especially on the smaller ones it's overkill.
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Millenia's Avatar
Old (#10)
Well they're only 6-sided anyways so it's not really a matter of life and death :P

And tbh the difference IS pretty clear; the upper reciever has a small, only normal mapped one at the front - has much less depth and doesn't look nearly as convincing as the ones on the lower reciever.
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Ghostscape's Avatar
Old (#11)
I think from an FPS view modeling the screws makes a lot more sense. For a 3PS I wouldn't bother, but this is probably an FPS weapon given the mesh density.
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Snader's Avatar
Old (#12)

red = remove
green = add
orange = mess with
blue = also mess with (wrong color oops)
purple = personal

you should end up with roughly the same polycount.
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Millenia's Avatar
Old (#13)


Quick texture wip, going for a really post-apocalyptic look.
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roosterMAP's Avatar
Old (#14)
gen metal is good. but yo need more stuff on your texture. how bout some stickers, text, or tape. text could be a warning, "made in china", that sort of thing.
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ohnomelon's Avatar
Old (#15)
hey mill, I think it's a great start. Looks like you're making a lot more progress exercising modern techniques than i am haha. It looks like you could get a better bake by scrutinizing your cage a little more closely, and just adding a few more sides to those cylinders. also, I would render your normal at higher res, even if you end up resizing it later. these are some things that have been helping me a little.

if i were you i would really develop the specular carefully for a post-apoc look, since the two are kind of difficult to breed. maybe more matte dirt or paint in cavities to emphasize specular contrast. maybe something like this idk, maybe too much. it looks like you do have some already
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Rang3r1's Avatar
Old (#16)
Quote:
Originally Posted by roosterMAP View Post
gen metal is good. but yo need more stuff on your texture. how bout some stickers, text, or tape. text could be a warning, "made in china", that sort of thing.
Please do not add stupid stickers, etc. It looks fine, just tweak your spec, and listen to milo, he knows what he is saying.
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Rumkugel's Avatar
Old (#17)
Quote:
gen metal is good. but yo need more stuff on your texture. how bout some stickers, text, or tape. text could be a warning, "made in china", that sort of thing.
why does everyone want to add such things to guns?? somali and brazil thugs do that...

it´s a weapon, not a guitar...


the mac loks ok, but the rust is reeeeeeeeeally overdone.. do you want to add it to some sort of somali pirate context?? only weapons that havent been maintained and are exposed to salt water will look like that after a while..

noone who´s got some brains left would fire such a weapon ;)

imho tone the rust down, focus on making the metal parts get a little different hue.
often bolts and pins shine more due takedowns, sooth on the muzzle and near the ejection port, grease stains etc etc.
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Millenia's Avatar
Old (#18)


Bit of an update, still a fair bit to go
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Andreas's Avatar
Old (#19)
That's looking sexy, nice one Milly.
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