Full-time Faculty position: 3D Art and Animation Instructor
DigiPen Institute of Technology, a leading animation and game programming school located in Redmond, WA is looking for an inspiring instructor to join our team
• Lecture and teach in a classroom setting on a daily basis.
• Teach fundamentals in character modeling, texturing, rigging and animation using Max and/or Maya.
• Provide technical support for the students with understanding of game-specific challenges, restrictions, and shortcuts.
• Provides technical support for general character rigging processes.
• Teach problem solving – students need to constantly strive via research to optimize, fix and enhance an effective animation pipeline.
• Identifying workflow improvements, providing and directing trouble-shooting efforts for modeling and animation projects.
• Work closely with CG and traditional art faculty to develop an ongoing and constantly improving curriculum that reflects industry trends.
• Study and maintain an understanding of current trends in game and cinematic animation.
• Give creative direction and criticism to students on assignments. This can include character assets, animation and cut scenes during all phases of an animation pipeline.
• Organize and manage time efficiently for multiple classes.
• Grade, critique and input assignment data on a weekly basis.
• Help students to direct and create cut scenes in more advanced projects.
• Act in the capacity of an academic advisor for students.
• At least 7 years experience building, rigging, and animating characters in the role of Character Artist or Animator in a game or cinematic team.
• Highly proficient in modeling, texturing, rigging, animating, lighting and rendering in a major 3D packages (3DS Max and/or Maya).
• Experience developing processes and tools for working with animated characters. This includes experience with game editing tools.
• Experience in scripting (maxscript or melscript).
• Exceptional skill in animating bipeds and multi-legged figures, as well as other organic forms.
• Thorough and solid understanding of animation theory and the principles of animation (squash and stretch, timing, anticipation, staging, appeal, etc.).
• Have a strong understanding of CG lighting techniques.
• Understand shader creation techniques, including multiple UV mapping, AO, Normals and specialty shaders for multi-pass rendering.
• Understand and can articulate how to do advanced UV Mapping and unwrapping of organic forms.
• Very proficient in Photoshop, and compositing software such as Premiere, After Effects or comparable packages.
• Previous teaching experience
• Knowledge of Zbrush and
• experience with MEL scripting
• Experience using and troubleshooting render-farm environments
• BFA degree
send resumes/portfolio to email@example.com