I'm trying to bake my lightmaps using 3ds max.
I have a pretty complex scene, about 150 objects.
I unwrapped all of them with an automatic unwrapper , which i have set to channel 2.
Now my question is how do i combine the resulting 150 lighmaps, fast and easy but more importantly HOW DO I GET THEM TO SHOW UP IN THE VIEWPORT ?
I need to have one lightmap for the entire scene.
I could make individual materials for each object, but that seems like the wrong way to go.
Need help, fast
And yes it MUST be done in 3ds max.