Originally Posted by Blenderhead
My rotation gizmo in Maya is mis-behaving
It's not gimbal lock, the problem is with the actual gizmo...
See? The red axis is missing altogether in this one...but on other limbs, the axis will have moved closer to another axis, making it look like a spherical pie chart or something
Anyone come across this before?
Also, the scene file for this animation was bloody massive, so in the viewports I'm having clippin problems. Anyone know how I can extend the boundaries there?