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Mr. Bean's Avatar
Old (#1)
I've got a complicated head model I need to detriangulate. What's the best way to do this? I have no knowledge of programming or scripts...

I use 3ds Max; would this work? http://www.scriptspot.com/3ds-max/sc...ditable-meshes I heard that it's not very good with more detailed models, but not sure if anyone else has some experience with it?

Thanks,

Mr. B
"If you don't learn patience, you won't be patient enough to learn."
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CodeFather's Avatar
Old (#2)
polyboost or max 2010's graphite modeling tools has wonderful "quadrify" feature
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Mark Dygert's Avatar
Old (#3)
^ +1
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roB0T's Avatar
Old (#4)
the easiest way:
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Cyrael's Avatar
Old (#5)
Quote:
Originally Posted by roB0T View Post
the easiest way:
holy crap that's a-mazing!

is there anything like that for maya?
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Mark Dygert's Avatar
Old (#6)
Well... to be honest that method falls apart pretty quick on complex geometry.

Quadrify works a lot better. Its not prefect but its easier and works in edit poly.

One button too.
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