Author : winged doom


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kakimari's Avatar
Old (#1)
This is for a project in a class of mine. I'm currently reworking on the lowpoly, but the small details on the high poly still need to be worked out, I think.

I changed a couple details, like the direction of the deer heads. I thought the heads facing inwards felt a little awkward compositionally, so I faced them outward.

Here is the reference.



Here are the current hi poly renders.

Offline , null, 6 Posts, Join Date Mar 2010,  
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Dean's Avatar
Old (#2)
I like this a lot, for some reason it has a very eerie yet comfortable/cosy or soothing feeling to it that I can't describe (wow that sounded weird). Keep it going!

Last edited by Dean; 04-30-2010 at 03:12 AM..
Offline , spline, 105 Posts, Join Date Apr 2010, Location The Netherlands Send a message via MSN to Dean Send a message via Yahoo to Dean  
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Rhinokey's Avatar
Old (#3)
looks nice,, those are some pissed off lookin deer heads tho
"to tell you the truth other places were way harsher and ones of maximum rudeness."
Offline , veteran polycounter, 2,606 Posts, Join Date Jun 2005,  
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kakimari's Avatar
Old (#4)
Alright!

Here's a new update--

Lopoly-



Hipoly renders-





UVs -


Normals -



Texture-

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odium's Avatar
Old (#5)
Some insane density issues there, why would a deer face an inch wide take up the same UV space as the entire front length? Other than that the HP is nice and the bake came out clean, remember to do a nice spec and not just a diffuse copy/paste :p
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MaD's Avatar
Old (#6)
I Think your going to have some weird lighting on your front door with that gradient in your normals. It ll look better if you give it another smoothing group.
You got to keep the devil way down in the hole (Waits)
Offline , line, 95 Posts, Join Date Dec 2009, Location Leuven, Belgium  
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