Author : afisher


Reply
Reply
 
Thread Tools Display Modes
NAIMA's Avatar
Old (#1)
Hello I am wondering if there is any tool that creates an automatic polygonal merging between two separate objects, , I am not just talking of attaching an object to the other but like have to meshes and get them closer and when enough close merge the two models into one like if I put together two drops of mercury or the like .....
Offline , dedicated polycounter, 1,338 Posts, Join Date May 2009,  
   Reply With Quote

Eric Chadwick's Avatar
Old (#2)
Boolean does this, but it can be messy. It won't create a soft transition between the two, but it will delete triangles where the two interpenetrate. It's messy because a boolean often creates long thin triangles, or holes, or it just refuses to work. You can improve the results by making sure both meshes are "closed" and making sure they have an even vertex distribution.
Offline , Polycount.com Editor, 6,676 Posts, Join Date Oct 2004, Location Boston USA  
   Reply With Quote

Eric Chadwick's Avatar
Old (#3)
The cleaner way to do it (but more time-consuming) would be to Attach one to the other in Editable Poly, then delete the overlapping triangles, then use Bridge to fill in the gap.
Offline , Polycount.com Editor, 6,676 Posts, Join Date Oct 2004, Location Boston USA  
   Reply With Quote

yiannisk's Avatar
Old (#4)
ProBoolean is pretty clean.
Boolean is mostly for compatibility i think
.::no issues
Offline , triangle, 300 Posts, Join Date Mar 2010, Location in an off world colony.  
   Reply With Quote

Eric Chadwick's Avatar
Old (#5)
yeah I meant ProBoolean. It's an improvement, but it still has problems.
Offline , Polycount.com Editor, 6,676 Posts, Join Date Oct 2004, Location Boston USA  
   Reply With Quote

Piflik's Avatar
Old (#6)
I think he's looking for Blobmesh...
Offline , polygon, 513 Posts, Join Date Sep 2009, Location Munich, Germany Send a message via Skype™ to Piflik  
   Reply With Quote

Playdo's Avatar
Old (#7)
...mmm cryptic puzzles. I think he's talking about something like
Weld + Threshold (but automatic).
Offline , triangle, 363 Posts, Join Date Aug 2009,  
   Reply With Quote

NAIMA's Avatar
Old (#8)
What is Blobmesh ?
Offline , dedicated polycounter, 1,338 Posts, Join Date May 2009,  
   Reply With Quote

pior's Avatar
Old (#9)
Metaball lives!

You might want to check out 3DCoat and more specifically the docs about voxel sculpting. Not exactly what you are describing, and not animatable, but it might be just as good.

I think Blender has good metaballs tools.
Offline , veteran polycounter, 4,949 Posts, Join Date Oct 2004, Location Irvine CA  
   Reply With Quote

chrisradsby's Avatar
Old (#10)
Like the functionality of the symmetry modifier but with two different objects? That's a tricky one indeed.

Last edited by chrisradsby; 04-29-2010 at 02:49 AM..
Currently working for :
Ubisoft Massive
- Environment Artist
Latest Game Published :
Far Cry 3
Portfolio: http://christofferradsby.com/
Offline , dedicated polycounter, 1,644 Posts, Join Date Sep 2009, Location Sweden/Malmö  
   Reply With Quote

yiannisk's Avatar
Old (#11)
ah yes now that i read more carefully.. he confused me with the polygonal meshes..
metaballs is one thing butit doesn't take any object and merge. there are special tools for that.

maybe this could help you do what you need?

http://www.solidthinking.com/InspiredNav.aspx?pid=4
.::no issues
Offline , triangle, 300 Posts, Join Date Mar 2010, Location in an off world colony.  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch