Originally Posted by Rurouni Strife
It seems like a lot of your crit is mostly on that one element, would that be safe to assume?
Yea they did, but there are other things here and there that could be changed too I just didn't have time to write up more. Now that I know I'm not wasting my time or have to coddle ya, we can get down to brass tacks.
The brackets that hold the pipe on actually have a little shelf inside for the pipe to sit on.
I'm not sure why you clipped/floated the big boxy concrete support into the wall but didn't do the same for the vent. I would break the vent off and use a geometry tile for the slanted part.
I think you could work a little more modular and kick up a few variants.
The white lines are geometry seams.
Green = same base for left and right walls. The tile repeats maybe a few variant tiles or textures to help break up the repeating.
Purple = Slant tile.
Red = Wall tile, this can be used all over the place, I would actually modify the concept a little and have the lighter boarder be be in the lower green tile and the red tile would be purely concrete.
Blue & Yellow = floating bits.
If you work on a grid and snap to a grid it will make things much much easier.
The textures are a bit noisy, reading a bit more like peperoni than concrete. Imperfections are great when used sparingly especially when trying to match the concept.
The edge on the boxy concrete support could use some defining, you can do that in the texture or with supporting loops to help coral the smoothing/shadows.
The bolts on the vent in the concept are bigger than what you have, and in general I think some of the other finer details need to be larger. Try to work on a minimum detail size and don't fall below it. If its 5 units make sure the smallest detail isn't smaller than that.