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created [Portfolio] Hiten Mistry - Environment Artist
on 04-19-2010 12:04 PM
Last edited by Mistry10; 04-19-2010 at 12:09 PM..
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, polygon,
679 Posts,
Join Date Sep 2008,
Location Cybertron
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Your link is broken, it just redirects you to polycount. Aside from that your work looks really good, the one thing that is bugging me though is the lack of wireframes. I think you could really benefit from having more shots of your wires.
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, triangle,
451 Posts,
Join Date Aug 2009,
Location Waltham, MA
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The link to your portfolio is incorrect.
I love your work, was wondering the other day what happened with the Bombay scene, and there it is!
FX Artist @ Digital Extremes
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, spline,
143 Posts,
Join Date Nov 2009,
Location London, ON
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Very nice environments , but are those in game or in 3d render? in case is the first what engine is that? can we have more info on polygons , textures etc?
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, dedicated polycounter,
1,338 Posts,
Join Date May 2009,
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Great work man! I really like the sci-fi stuff, and the lighting really gives your scenes life.
Cant wait to see the other models with UVs added (if your going to post those)
Oliver Bunten | REFRY | Senior Project
Student at Cogswell Polytechnical College (Digital Art and Animation Degree, 3D Modeling)
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, dedicated polycounter,
1,448 Posts,
Join Date Nov 2009,
Location California
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vcortis: link fixed  I'm adding wire frame to my to-do list right now, thanks for the advice !
mathes: Thanks man !
NAIMA: thanks, i'm be sure to add additional info on my sets.
SasoChicken: Thanks bro ! i'll be updating this thread with my new env some time this week.
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, polygon,
679 Posts,
Join Date Sep 2008,
Location Cybertron
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Cool, cant wait to see it. 
Oliver Bunten | REFRY | Senior Project
Student at Cogswell Polytechnical College (Digital Art and Animation Degree, 3D Modeling)
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, dedicated polycounter,
1,448 Posts,
Join Date Nov 2009,
Location California
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tuk tuk! I wanted to create one of those for my last India project. I see you got the same propane tanks as me lying around  Your scene pretty much kicked my Dharavi scenes ass though.
Very nice portfolio work you got.
Your drawing style really reminds me of my own
Is that a poly artifact in front of the hood on the car?
Cheers
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, spline,
112 Posts,
Join Date Apr 2008,
Location Stockholm, Sweden
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Dude, I'm not in the habit of blowing smoke up peoples asses, but I want to say that your work is very inspirational and you've always been more than helpful at giving behind the scenes insight.
Thanks
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, line,
75 Posts,
Join Date Oct 2009,
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pumbaa : Thanks man ! yeah that car render has some problems, it's on my to do list on things to fix
mickyg: thanks bro, i'm glad that my work is inspirational to you!
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, polygon,
679 Posts,
Join Date Sep 2008,
Location Cybertron
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Some nice looking pieces, Polycounts on the stuff would be nice to see.
"I hope you are plagued with dissatisfaction your entire life." - Robert Norman Ross
Mine Portfolio
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Well glad to see you finally made it around to porfolio time, you've been cranking out some amazing work. I agree that you should show some wires and texture flats, personlly I'd like to see them. Best of luck to you.
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, triangle,
339 Posts,
Join Date Sep 2009,
Location Atlanta, Georgia
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sub_roland: Thanks ! added polycount info to my To-Do List.
ajr2764: Thanks bro ! wires and texture maps added to to-do list.
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, polygon,
679 Posts,
Join Date Sep 2008,
Location Cybertron
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This is some nice work you have here. Going along with what everybody else said, information about the projects would be very nice to see.
Also..this is a nitpicky thing, but I didn't even realize you could click on the images to go view more images. Something as simple as having a border on the images may clarify that.
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, dedicated polycounter,
1,411 Posts,
Join Date Feb 2010,
Location Champaign, IL USA
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little bit more info on polycounts etc as people have said, but dont clutter it, i like the art first simplicity...deffinatly wont stop you from getting jobs thats for sure
maybe a new lighting setup for the scfi env...currently preffer the grey box setup... if you want to keep it at night i would suggest strongly underlighting it from street level would be much more dramatic
senior lighting artist @ r*north
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, veteran polycounter,
3,421 Posts,
Join Date May 2006,
Location edinburgh
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gsokol: thanks, sure that seems like a good idea. I'll put a "CLICK IMAGE FOR FULL RESOLUTION" just like how you would see it on an individual page.
SHEPEIRO:thanks for the advice, I'll planning on re lighting the scene with much more of a industrial feeling look on the lighting part 
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, polygon,
679 Posts,
Join Date Sep 2008,
Location Cybertron
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You are the man!
Love your texture work! Nice job on the website. Do you need a mirror for your textures folder? I'd be happy to mirror it on my server so people didn't have to deal with 2shared.
Last edited by Seaseme; 04-21-2010 at 04:50 PM..
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, triangle,
473 Posts,
Join Date Jan 2009,
Location Seattle WA
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Thanks, i'm glad you like my textures 
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, polygon,
679 Posts,
Join Date Sep 2008,
Location Cybertron
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you can download texture folder from the dropbox link too, but if i ever run into problems i'l send you an email.
I'll be changing the link on my site to the dropbox link soon.
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, polygon,
679 Posts,
Join Date Sep 2008,
Location Cybertron
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i saved your website to my favorites quite a few months ago.. been following your progress. very inspirational work.
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, card carrying polycounter,
2,029 Posts,
Join Date Apr 2007,
Location Belmont, CA
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thats a nice idea, drop boxing an asset or two to show uvs etc would be a great...a mesh speaks a thousand images etc etc
senior lighting artist @ r*north
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, veteran polycounter,
3,421 Posts,
Join Date May 2006,
Location edinburgh
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The normandy and bombay pieces stand out really strongly as your main strength, perhaps a hold over from your photography days ? I think you need to present larger , clearer renders of hi poly work, folk want to really look close and see where you bodged it and where you controlled the forms, its useful to see more clearly how a candidate is accomplishing the end result.
Your color choices in bombay and normady are very strong, i think your texturing in general stands out as your main strength also your eye for authenticity shows through when basing things in the real world, it looks like you research stuff which is a big deal.
Your scifi, well I don't see the same eye for authenticity or realism, it feels like you need to research strong scifi films and set designs and work toward a more visible art style or building motif that you can riff on in order to make the designs stand out the same way your real world work does.
If you try this, it may also help beef up your hipoly skills and you ought to do more color specularity work, mess with shaders in the UDK or Crysis or something wildly used so you build up an awareness of how to use the tech to accomplish more authentic materials and tricks that are not achievable through 2d and 3d alone.
It's good stuff though, theres a lot of promise in the majority of the work, hope you find somewhere that will look at that rather than just your games industry experience.
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, dedicated polycounter,
1,566 Posts,
Join Date Oct 2004,
Location Cary,NC
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Thanks for your input Kevin !
High modeling isn't something i've done a whole lot, but over time i'm pretty sure i'll have more HP pieces in my portfolio. Texturing is really my passion i enjoy it a lot, I hope one to just be a Texture Artist.
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, polygon,
679 Posts,
Join Date Sep 2008,
Location Cybertron
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was browsing through and nice portfolio. One suggestion I would make is being able to click your name and go back to the home page. Its just more accesible than going to portfolio and being redirected there.
WebGL Project - In a state of constant flux so might be down when you check it. Pretty old now.
Junior Technical Artist at Digital Extremes.
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, dedicated polycounter,
1,855 Posts,
Join Date Nov 2009,
Location Toronto
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Good idea !
added to my To-Do list 
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, polygon,
679 Posts,
Join Date Sep 2008,
Location Cybertron
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