Author : ysalex


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sprunghunt's Avatar
Old (#1)
I like a good visual joke or two so I'm making this level.

Here's a WIP screenshot showing the general idea.



All textures and models are placeholder and the lighting is pretty rough too.

Last edited by sprunghunt; 04-05-2010 at 11:05 PM..
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sci-fi base
Robot Hunters Room
CER level
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doeseph's Avatar
Old (#2)
The screen shot is a bit small to see anything, but it sounds like a great idea. From what I can see the style looks really cool too.
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jmiles's Avatar
Old (#3)
yeah definitely can't wait to see more.. room is a fun shape.. i feel like there needs to be racks of alien heads, or robots, or whatever you want your hunter to hunt.. keep it up
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SgtNasty's Avatar
Old (#4)
Looks pretty cool. As the other guys were saying , the coolest part of this so far is the shape of the room. The only thing that looks a bit weird to me is the back wall, with the shelves in front of it. Just a nitpick, but I think there is probably a way to integrate that shelf a bit better.
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sprunghunt's Avatar
Old (#5)
Here's a Hipoly for the robot head hanging on the wall:



EDIT: updated with revised antennae

Last edited by sprunghunt; 05-13-2010 at 10:26 PM..
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sci-fi base
Robot Hunters Room
CER level
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ZacD's Avatar
Old (#6)
Tiny well planed blocked out image (bad constant and lighting, its too dark)

Awesome high poly work, I'll definitely be watching this.
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Disting's Avatar
Old (#7)
I really dig the high poly head.
Great shapes!
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GCMP's Avatar
Old (#8)
Robot looks cool, does it have a function or just for show?
ps: the robot antenna look too plain, how about some metal like this? link
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sprunghunt's Avatar
Old (#9)
the robot is a trophy kill - like a deer head - so it doesn't really do anything.

I was thinking the antennas needed something to jushe them up. Thanks for the suggestion.
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sci-fi base
Robot Hunters Room
CER level
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sprunghunt's Avatar
Old (#10)
time for an update:

It's a hipoly pillar!



full size here

Last edited by sprunghunt; 08-02-2010 at 03:00 PM.. Reason: formatting
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sci-fi base
Robot Hunters Room
CER level
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ZacD's Avatar
Old (#11)
I'm digging the style, what kind of references are you looking at? kinda looks a bit art deco,
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paulsvoboda's Avatar
Old (#12)
Ha! Enjoying the excitement "!"
The pillar looks great. Very nice style, simple with some nice shapes. Only thing I will say is that you should consider how you will bake these pieces out into a low poly. Right now it looks like it will be fine without going too high poly but its a mistake I've made too many times too feel like I've learned anything from it - building something that looks good high but uses to many poly's to justify being low.
Anyways, what you have right now should be perfectly fine and I do really like the style. Good luck with the rest.
Environment Artist at Epic Games
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sprunghunt's Avatar
Old (#13)
when you absolutely have to shoot a robot dead...



full size here
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sci-fi base
Robot Hunters Room
CER level
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ZacD's Avatar
Old (#14)
That is a kick ass gun, original and has lots of style. Keep up the great work.
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Xendance's Avatar
Old (#15)
How do you aim with the gun, considering that the magazine seems to be blocking the front sight, and there's no back sight.
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Wombatinahat's Avatar
Old (#16)
Quote:
Originally Posted by Xendance View Post
How do you aim with the gun, considering that the magazine seems to be blocking the front sight, and there's no back sight.
Looks like a simple point and click interface to me
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butt_sahib's Avatar
Old (#17)
Yeah the high-poly objects are coming along nicely.
Just make sure they settle in nicely with whole grand scheme of the original concept (big blurry brushes before going in with smaller hard-edged brushes is what i always say :P)
Show meh a wireframe, BITCH!
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Xendance's Avatar
Old (#18)
Quote:
Originally Posted by Wombatinahat View Post
Looks like a simple point and click interface to me
What I mean is that nobody in the real world would ever do a weapon like that (well, maybe the brits).
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Mark Dygert's Avatar
Old (#19)
The high poly objects are looking really good.

Once I adjusted the brightness/contrast I could see what the scene looked like, I like what I see.

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achillesian's Avatar
Old (#20)
Quote:
Originally Posted by Xendance View Post
How do you aim with the gun, considering that the magazine seems to be blocking the front sight, and there's no back sight.
well it looks kind of like a compact chain gun / minigun, and since there is never a sight on an unmounted gun of that type, i think it works.
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sprunghunt's Avatar
Old (#21)
a chair!


high rez image

I may give it a cushion later...

Last edited by sprunghunt; 08-02-2010 at 12:16 AM..
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sci-fi base
Robot Hunters Room
CER level
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EVIL's Avatar
Old (#22)
that is a very nice render of your props, could you share how you rendered it out?
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sprunghunt's Avatar
Old (#23)
Quote:
Originally Posted by EVIL View Post
that is a very nice render of your props, could you share how you rendered it out?

All the renders I've posted in this thread so far have been using the 'shiny dark' mental ray shader from this thread:

http://www.polycount.com/forum/showthread.php?t=69829
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sci-fi base
Robot Hunters Room
CER level
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Fang's Avatar
Old (#24)
Love the highpoly work so far.. Can't wait to see more!
Games. Video Games.
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cholden's Avatar
Old (#25)
That'll bake a normal! Like the chair.
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