Author : Nate Broach


 
 
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genericnamedave's Avatar
Old (#51)


Perhaps slightly off-topic, but still wanted to show him off here.
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keleko's Avatar
Old (#52)
How this one? This is one of my favorite cartoons back in the days.

C.O.P.S. (Central Organization of Police Specialists)
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keleko's Avatar
Old (#53)
Is this model looking alright?
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PerfectChaos's Avatar
Old (#54)
Going to try my hand at making Zipper from the Rescue Rangers in my spare time at work, which there should be plenty.

reference:


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Arms and Legs start:


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Is there a deadline for these?
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PerfectChaos's Avatar
Old (#55)
Done working on it for today, got most of it blocked out so I'm pretty happy. Going to concentrate on the face tomorrow.



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AGuyCalledSpyke's Avatar
Old (#56)
Looking good!
Team Fortress 2 Community Modeller since... not yet
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PerfectChaos's Avatar
Old (#57)
Thanks, If you'd like to follow the progress I'm updating daily in my digital sketchbook here:
http://www.polycount.com/forum/showthread.php?t=76906

But will post the finished one pretty soon. This thread should have more activity, it's an awesome idea.
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PerfectChaos's Avatar
Old (#58)
Here's the finished Zipper with an alpha render to remove the background. He's under 1200 tris (about 1140) and a 100x100 texture. I can make an up-res texture but think I'm done with this chap.



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Joe90's Avatar
Old (#59)
Hello there
I've only recently happened upon Polycount and I when I saw this thread I liked the idea and thought I'd have a go at making something. It's unlikely anyone will be rushing to have go at what first came to my mind but it was a cartoon I loved as a child. So without futher ado my attempt at modelling Orbie of Katie and Orbie fame.



With his little spaceship the total comes to about 1130 triangles. His is mesh is far from tidy but I wanted to get some final product and avoid just fiddling with the mesh or unwrapping forever. The cartoon edge was added in GIMP after rendering as I couldn't find a way to increase the thickness of the edge provided by the blender edge render option. Naturally as my first little 3D character I'd appreciate any comments and critisism on offer. Hopefully he would be up to inclusion, the adorable little guy deserves it

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Omnicypher's Avatar
Old (#60)
hello, im new to polycount, and this is my first post.

i made a low poly wakko from animaniacs at 1130 triangles, but i dont know how to upload an image to this site. i dont want to link to an image hosting site, i would rather upload it directly here if possible
Scott Spadea:
Game Artist and Programmer

Portfolio
SketchBook

looking for work
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genericnamedave's Avatar
Old (#61)
Oh wow I completely forgot about this. I assumed people lost interest!

The new models look great. Zippie and Orbie are perfect!

It's been about a year since I checked-in, apologies. I have my Batman rigged and I will post a pose soon.
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Philip Weygandt's Avatar
Old (#62)
Hello I'm a noob to this site....when do all the pics or 3D characters have to submitted by and how far back on the cartoons can we go or is it strictly 90's cartoons?
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Philip Weygandt's Avatar
Old (#63)
So I"m currently working on the Tick more pics will be uploading soon.

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Last edited by Philip Weygandt; 04-17-2012 at 12:52 AM..
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Trun0-Jay's Avatar
Old (#64)
Does Nickelodeon's Doug count as a Saturday morning cartoon?
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Philip Weygandt's Avatar
Old (#65)
Quote:
Originally Posted by Trun0-Jay View Post
Does Nickelodeon's Doug count as a Saturday morning cartoon?
Dude at this point the creator of this thread hasn't responded to my email just make whatever cartoon character you want for fun.
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D4V1DC's Avatar
Old (#66)
Quote:
Originally Posted by Philip Weygandt View Post
Dude at this point the creator of this thread hasn't responded to my email just make whatever cartoon character you want for fun.
^ That's what I'm doing & maybe adding a few triangles if I need them but not over board. This is an unofficial challenge which should remain on going indefinitely. So any cartoons go crazy with It!


Going to try him, going to be a speed test and color test for me.
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Philip Weygandt's Avatar
Old (#67)
Are you going to model both the mouse and the crow?
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Philip Weygandt's Avatar
Old (#68)
Alright here's what i have of the tick so far.....



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Philip Weygandt's Avatar
Old (#69)
....how do you post pic on this site? sos
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Philip Weygandt's Avatar
Old (#70)
..

Last edited by Philip Weygandt; 04-19-2012 at 03:03 PM..
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Philip Weygandt's Avatar
Old (#71)
At the moment i cant figure out how to display any pics however i'll just post the links ...enjoy....

ps any positive or negative feed back is welcome with any helpful tips or suggestions.

http://s1060.photobucket.com/albums/...nt=BODY_22.jpg

http://s1060.photobucket.com/albums/...nt=BODY_23.jpg

http://s1060.photobucket.com/albums/...nt=BODY_24.jpg

http://s1060.photobucket.com/albums/...nt=BODY_25.jpg


Last edited by Philip Weygandt; 04-19-2012 at 03:29 PM..
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D4V1DC's Avatar
Old (#72)
Just the bird, Jeremy.



1,338 Triangles
1 Day Concept / Background / Back view is just for reference.
1 Day Model
[ Couple of hours for both but making It simple. ]

Your tick is coming along, review > this image < when editing/building your character.

Some lines are more important than others, so whatever is not needed or is not helping your silhouette remove them and use them on areas where they will make a difference.

To post an image < This icon is how you do It, though if the image is too big either in resolution or file size then It will not work and you will have to do what you've done which is link them with an external image host.

Hope to see more people joining in.
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Philip Weygandt's Avatar
Old (#73)
thank you so much for the advice and for the ref pic . Your crow turned out great and looking forward to see more of your work

I've added the Tick on the piping and previews....

here's the url if interested

http://www.polycount.com/forum/showthread.php?t=98101
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Philip Weygandt's Avatar
Old (#74)
Here's an update of the Tick

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Luigis #1's Avatar
Old (#75)
For roughly an hour of work I'd say its a nice start.
tomorrow I'll touch up the geometry and maybe start a texture.
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