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Your artwork is so inspiring. Can't wait to see more.
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, null,
13 Posts,
Join Date Aug 2011,
Location california
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WOW! I love your style! thanks for showing your work progress in some of the images! so cool!
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, spline,
173 Posts,
Join Date Dec 2011,
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I find it really cool that you rarely ever use white or black, and it really helps make them pop when you do use them
Great stuff, so inspired
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, card carrying polycounter,
2,205 Posts,
Join Date Mar 2010,
Location Were I can art
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Delete this post please... or ignore it. I can't seem to figure out how to delete it myself.
Last edited by Bummer6; 12-18-2011 at 07:35 PM..
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, line,
53 Posts,
Join Date Mar 2009,
Location Sweden
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superb work good sir! I especially love the skyrim poster
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, line,
52 Posts,
Join Date Aug 2011,
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Thanks for the comments!
frell - Thanks, I rarely use them initially, they might pop in when I do some level tweaking in the end. I added the painting progression to the skyrim poster and you can see that for the entirety of the painting I never used white or black it's not until the final step that the colors get more contrasted. but even then the colors never go to full white or black.

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, line,
77 Posts,
Join Date Jul 2006,
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Wow that's so awesome! Thanks for posting the breakdown too.  Great colors and technique. I was jsut showing this to a friend, and we were talking about how great it would be to see a series of posters like this. Anti-milkdrinker posters, Thalmor posters, etc. Awesome work. 
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, line,
88 Posts,
Join Date Apr 2011,
Location Irvine, CA
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Kelli - I like the anti-milk drinkers, that's a funny idea.
Well I did another one on skyrim but I wanted to do it more in the vain of the dark fantasy- frazetta type.

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, line,
77 Posts,
Join Date Jul 2006,
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hahaha, that last one is so neat! Love how that's staged, afaik pretty unique. Not really feeling the pose on the guy swinging the sowrd, though, doesn't look dynamic or natural for a strike at all. Enviro is gorgeous though!
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, veteran polycounter,
4,172 Posts,
Join Date Mar 2006,
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Hmm, I figured since the sword would be so heavy he wouldn't need to apply so much force, instead he would just guide the blade into place gravity would take care of the rest. Only "accurate" reference I had was the Japanese two handed sword fighting. Granted they are not the same I just taught the mechanic would be.
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, line,
77 Posts,
Join Date Jul 2006,
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damn that mucha skyrim piece and batman piece are awesome
they both have tones in there i would never think of using together in a piece and yet you make it work so beautifully
the last piece looks great too but i can't stop staring at that sword swinging guys deltoid for some reason. Maybe its because of the hard shadow line opposed to the softer ones on the other flesh parts.
anyway very inspirational work as usuall
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, dedicated polycounter,
1,893 Posts,
Join Date Feb 2008,
Location Antwerp, Belgium
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Sorry to go into a big tangent about swordfighting in your thread, but its something i'm super nerdy about :
If the sword was really THAT heavy, there would be no way to move your body effectively behind it -- imagine trying to chop someone apart with a 50 pound barbell. You would get annihilated. For those clean, smooth, samurai style strokes it's all about the footwork and posture of the fighter behind the blade. Swordfighters move a lot like boxers -- the sword glides, and the fighter needs to be able to evade or block or riposte or circle his opponent or what have you after or during the strike, so you usually see that tight, almost sideways footwork.
An artist who captures this fairly awesomely very often is Takehiko Inoue in Vagabound, which is full of awesomely drawn and characterized swordfights. See how clumsy he makes the two fighters in white look, just by drawing them 'chasing' their swords?
Another REALLY AWESOME reference is the Dog Brothers footage -- They're a loose group of mma fighters, martial artists, and knife fighters interesting in maintaining full contact weapon based martial arts. Devolves into wrestling a lot more than a fight with a real bladed weapon would be, but is still fantastic reference for what kind of movements it takes to bring weapons to bear with force and accuracy.
So in conclusion, basically, how much your drawing deviates from 'good' form for swinging a weapon makes your fighter look extremely wild and clumsy and reckless... Which completely works, as characterization!
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, veteran polycounter,
4,172 Posts,
Join Date Mar 2006,
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Beautiful stuff, Marcel! Please, keep this thread on fire.
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, veteran polycounter,
2,701 Posts,
Join Date Feb 2006,
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Thanks for the comments guys!
Joseph Silverman - I really appreciate the post and the reference included. I will definitely keep this in mind.
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, line,
77 Posts,
Join Date Jul 2006,
, line,
77 Posts,
Join Date Jul 2006,
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Gorgeous work, love it all. Great rendering especially like how you make less important parts rougher.
On the last piece, maybe its just me but her right thigh seems a bit to undefined(straight).
Last edited by audi100; 01-14-2012 at 01:55 PM..
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, spline,
118 Posts,
Join Date Feb 2008,
Location TheStronghold
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The line stuff is amazing.
The environment study and skeleton are awesome. I continue to love this stuff, man. Some wobbly perspective in places, though.
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, veteran polycounter,
4,172 Posts,
Join Date Mar 2006,
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awesome work marcel!
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, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
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This is one of the most incredibles SBs here... Thanks for share!
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, polycounter,
1,203 Posts,
Join Date Dec 2006,
Location Brazil
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Awesome stuff. Really like the colors you're using!
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, polygon,
552 Posts,
Join Date Dec 2010,
Location Sweden
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Thanks for the comments!
audi100 - you are correct, the leg initially was bent really bad. I tried fixing it but by then I had lost interest on the piece. hahaha I tried hiding some of the flaws with the depth blur.
Ok now for a change of pace, I really love typography. I am always looking at type and calligraphy books and in my studio roughly 35% of the books are on those subjects. I try and every once in awhile and dedicate a full day to nothing but that.
Today I worked on learning "Bastard Secretary." This script was developed by late 14th century. It owes its name to the marriage of mixed cursive and Textura scripts. There are two main versions, English and French (Batarde.) I prefer the English version since the letters end up having a bit more flourish then their french counterpart.
The "Neo Insular" I made from a combination of Insular Majuscule and Miniscule. This one was developed as a title script, where I wanted to have the flexibility of having multiple versions of each letter. This would ensure that each word could keep a very unique identity. I made this one around summer last year.
"Neo Foundamental" is heavily based on the "Foundation" script developed by Edward Johnston in the late 19th century.
Oh pay no attention to the paragraph texts their full of typos and nonsense, I just needed to create big block of texts to see how the letters would look together.
I promise to keep the art game related next time! 
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, line,
77 Posts,
Join Date Jul 2006,
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Is it weird to save typography in my porn folder? This is really great stuff. Shows true persistence and patience with traditional calligraphy. *Thumbs Up*
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, polycounter,
1,283 Posts,
Join Date Jun 2009,
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ok back on doing concepts, nothing's final at this point.

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, line,
77 Posts,
Join Date Jul 2006,
, line,
77 Posts,
Join Date Jul 2006,
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Where do I begin!? So much great art in here. Your 2d Character's are phenomenal, some of the best ive seen. I also really appreciate the breakdowns on them, it helps me understand easier. Your 3d scenes are just to good for words man! Keep up the great work!
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, triangle,
338 Posts,
Join Date Jan 2010,
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