Quote:
Originally Posted by JoeyB
Oh, I forgot to say I'm using 3ds Max, yes.
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Ok here's two ways:
METHOD 1
- Change the renderer to Mental Ray (hit F10 then go down to the very bottom rollout "Assign Renderer" and click the box with 3 dots, then change it from Default Scalene to Mental Ray)
- Create a new material and change the type to Architectural
- pick the color or map you want to use for the glowing parts and then find the spot where it says "Luminance cd/m2"
- Bump that up to a high number (the higher the number, the brighter the object and the more glow)
--> this method only makes t so the object makes a glow on other objects, it won't glow into blank space
METHOD 2
- create your material and one of the material controls is the Object ID. Change it to 1 (could be any number, 1 is just easy)
- Now In the top menu bar, click Rendering>Effects
- In the window that opens, there's a big blank box and next to it a button that says "Add" (click it)
- In the list, select Lens Effects (should be second one down)
- Now you'll see two boxes underneath. One is for the available effects, other is for effects you have added
- select Glow from the left list and click the arrow button pointing to the box on the right to add it to the scene
- Don't worry about the "Lens Effect Globals" rollout. In the next rollout "Glow Element," click the tab marked "Options"
- Under Image Sources, check the box next to Material ID (the number should be 1 like you set it in the material editor)
- You can then go back to the "Parameters" tab and change around the settings there to make the glow look how you want it
Hope this was useful. It's fairly simple, my explanations are just slightly long-winded (to put it lightly)