Author : jdvi


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Legolizard's Avatar
Old (#1)
Here is a scimitar I have been working on. Here is the high poly so far. Thank you in advance for any comments





Here is a close up of the handle

Offline , null, 20 Posts, Join Date Nov 2009,  
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Shiraz's Avatar
Old (#2)
Looks more like a Sabre to me. You have a lot of errors in your smoothing, show some pictures of your wire frames (especially the one with the guide edges) so we can better help you out.
Offline , vertex, 49 Posts, Join Date Sep 2009, Location Brisbane, Australia Send a message via MSN to Shiraz  
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Willburforce's Avatar
Old (#3)
even though i like the shape and "flow" of the weapon...is deffo not a scimitar... and the handle sometimes looks a bit "squid rings and hotdog"

But it is a WIP... keep at it... there are smoothing errors on the blade tip and blade attachment thing for example.

Is this part of the high poly sword course?

EDIT: But let me re-iterate... i do like how the shape of this sword is coming on... fine tune the back of the blade if you see what i mean? ... looks like an elegant sword in the making.

Last edited by Willburforce; 03-12-2010 at 06:18 AM..
Offline , spline, 158 Posts, Join Date Oct 2009,  
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woogity's Avatar
Old (#4)
also would be interested in seeing concept for the weapon, hard to crit if you have no idea what the person is going for in the first place. If there isnt a concept sketch one out or do a paintover of your model.

-woog
"The blacksmith and the artist reflect it in thier art. Forge their creativity closer to the heart YEAH! Its closer to the heart!"






Vageta whats your scouter read about this model?


ITS OVER NINE THOUSAND!!!!!!!
Offline , dedicated polycounter, 1,542 Posts, Join Date Sep 2008, Location Brighton, UK  
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Legolizard's Avatar
Old (#5)
So I worked on the blade and the handle a put more. Did you want a wireframe of before or after the turbosmooth? I have posted one of after.





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gsokol's Avatar
Old (#6)
show the wireframe before. That will show us where you have problems in your mesh that are causing the previously mentioned smoothing errors.
Offline , dedicated polycounter, 1,411 Posts, Join Date Feb 2010, Location Champaign, IL USA Send a message via Skype™ to gsokol  
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raul's Avatar
Old (#7)
I was also gonna say that u needed to show us your wireframes. Also. It would be a good idea to include a small version of ur reference with each post. To kinda refer back to it and see how close it is to the refence..
Offline , polygon, 662 Posts, Join Date Mar 2009, Location Dallas, TX  
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Legolizard's Avatar
Old (#8)
Im back with some high poly improvements. Also some reference source. While it is not a photo I cant deny it is what I ended up basing the weapon on.









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Prophecies's Avatar
Old (#9)
That is some mighty weird topology around the tip of the blade. Looks good apart from that. Although, in the concept, the grip is much larger than it is on your model Maybe try scaling that section?
Offline , dedicated polycounter, 1,458 Posts, Join Date Nov 2009, Location Montreal, QC, Canada  
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Legolizard's Avatar
Old (#10)
Thanks everyone that has posted so far. The blade was bothering me so much that I decided to change it up. Also separated the guard into three pieces.

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jaalto's Avatar
Old (#11)
I like the curved blade more than this latest one. :/

Good start tho
oh snap!
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