Originally Posted by tyl3r
I second this! I really like the bottom half of your scene! The texturing IMO is very well done. The rocks look awesome! Texture sheet perhaps?
Only the bottom half? haha I guess that confirms it, the tree sucks.
Texture Sheets / Wires here
How I did the Tree
I made the basic shape of the tree with zSpheres (image here
), made the adaptive skin and then sculpted more shape into it (sculpt image here
), I then sculpted it further with the intention of baking detail down to normal maps but scrapped that idea and decided to go with a tiling texture. I did the same for the branches which are baked down to planes.
How I did the Rocks
The rocks were really easy, I started off with a sphere in zBrush and then just sculpted rocky shape things, off the top of my head the main brushes I used were the form, trim dynamic, flatten and standard brushes, (sculpt image here
), not much I can add to that I guess.
Texturing was pretty simple, the rock texture in particular has bits of photo source from cgtextures in, the workflow for this went something like: adjust photo source, retrieve edge detail from the sculpted normals using xNormals Normal to Cavity filter which gave me some nice highlights on edges and shadows in crevices, from there on it was just tweaking and adding/taking away stuff.
I figure I should thank adam too, been reading his thread here
which has been a good resource for information for some things, I stole his texturing technique for the terrain