I am more of a future 3D artist than an active one, as I only have enough practice to work my 3D program of choice. I have a handful of models under my belt. I will eventually be making my own models for any 3D video game projects I start, and have already made scripts for exporting 3D models from Blender 3D as my own document format and loading them into an OpenGL program. However, I have many projects in progress, and will probably be a student soon enough, so I will not have time to focus on 3D art for a while. When I do have time to do some serious study, I am confident that this is the place for it, from seeing the activity here and the recognition of the value of minimalism. So, for (distant) future reference, hello, my name is Loki Clock!
A link to my website follows. As you can see, there are 3D sections, but there's nothing much to look at there in terms of the actual 3D models. Except in one render, they're models of geometric shapes, and that remainder is a model of an amorphous blob.
http://www.lokiclock.com/
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No matter, welcome to the polycount, here you will find personnel from beginner to advanced level who help each other in terms of their work with crits and suggestions, in order to make the best out of them.
Welcome again.
Welcome to Polycount.
Especially Piors because I think his is kind of what you are going for, the only real color on his page is coming from his artwork, yet its laid out nicely so you can see the work without having to click 7000 links to get to the work.
If you're looking for 'folio crits, I'd seriously suggest splitting off your CC stuff from the rest if you want to be taken seriously. Nothing against the crew of course (I was Flavor, shhh, don't tell anyone), but it's kind of a big silly in-joke at best to most people.
Anyway, good luck on your future 3d endeavors.
Even if you had more content, no one would be able to see it. If you are an artist, you showcase your art as fast and easy as possible. I tried to find your art, I tried very hard, but after three clicks I just gave up.
Even if you are coder, you put screenshots of your game/engine instantly in the face of the front page.
You page doesn't sell anything but text, which is almost useless these days for folios. Its 2010 not 1997 so you can be liberal with images now
Other than tat Welcome to polycount! Get crackin' on posting some art
I got to be honest man...your portfolio has been the most boring and unpleasant one to browse that I've ever seen.
And I see a lot of them...cuz I'm always clicking on peoples portfolios under their sig.
Are you an artist...or a coder? I can't tell if you're even being serious with images like these...
Just...what the hell?