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created Ano and Pepper - Character
on 02-20-2010 05:03 AM
Hey guys,
Here's a new character I'm working on for my portfolio. I still have to rig and pose him for the final shot.
I would appreciate any feedback on this. Thanks!

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, spline,
125 Posts,
Join Date Aug 2009,
Location Iceland
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that's lovely. If I had a single crit, I'd say the arms lack much silhouette. I know he's young but they're quite undifferentiated along their length. Other than that, gorgeous work. And the top view (presuming it's the game mesh) compared to the textures shows your normal maps are working really well- hardly any AO on the cloth, all ocming through in the normals! Great!
~P~
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, spline,
240 Posts,
Join Date Feb 2009,
Location A room full of computers, UK
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the eyes are scarring me in the black and white shot  looks great though!
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, line,
54 Posts,
Join Date Oct 2009,
Location Adelaide, SA
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Very nice!
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, triangle,
379 Posts,
Join Date Jun 2009,
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This is lovely. Very charming work, indeed.
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, polycounter,
1,245 Posts,
Join Date Apr 2006,
Location Staffordshire, UK
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Awesome work, really nice.
The shoes are incredible, in fact the texture as a whole is really impressive.
What did you render the beauty shot with?
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, dedicated polycounter,
1,809 Posts,
Join Date Aug 2009,
Location Warwickshire, UK
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extraordinary work, undoz. glad to see that textured!
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, veteran polycounter,
2,700 Posts,
Join Date Feb 2006,
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really nicely modeled and textured! my only concern is he's on the edge of.... unappealing to me. a little scary, in an unappealing way. Maybe the mouth is too big? Also, if he's a guy he needs less manicured eyebrows  Really nice though!!
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, vertex,
29 Posts,
Join Date Jul 2009,
Location san francisco, ca
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He reminds me of chucky, and growing up I was deathly scared of chucky. So this guy creeps me out... But the texture work is really solid and the dog is cute
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, spline,
181 Posts,
Join Date Dec 2007,
Location Chicago
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Nicely Done Undoz!! I assume you are going to post a clip after your rig implementation and a simple walk cycle of the her, and the dog?
I have no crits about this.
Good work
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, veteran polycounter,
2,894 Posts,
Join Date Dec 2009,
Location Sauga, ON
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Lovely design!
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, polycounter,
1,123 Posts,
Join Date Dec 2007,
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Awesome style.
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, dedicated polycounter,
1,366 Posts,
Join Date Dec 2004,
Location Malmö, Sweden
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makes me think of AKIRA, but HAPPY!!
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, polygon,
512 Posts,
Join Date Jun 2009,
Location San Diego
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I love this character. But please can you rig/ pose him nicely in something dynamic looking?
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, card carrying polycounter,
2,390 Posts,
Join Date May 2006,
Location In the Year 20XX
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Thanks a lot for the feedback!
I will see what I can tweak to change his appearance, because I don't want to do bake him again. If it's creeping you out that was not my intention
creationtwentytwo: It was rendered in max's scanline , three lights and ambient.
Nitewalkr: An walk cycle is too much for me  maybe some idle animation.
seforin: Yep, that's what I planing to do next.
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, spline,
125 Posts,
Join Date Aug 2009,
Location Iceland
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wow. amazing quality. i wanna see funny short-story anims from this model. 
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, dedicated polycounter,
1,401 Posts,
Join Date Dec 2009,
Location Texas, USA
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fucking LOVE THIS! keep it up man!
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, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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maybe this will help

eyes are too wide, iris should be partly covered by eyelid
eyelashes?
eyebrows should be thicker
smaller mouth
i
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, vertex,
38 Posts,
Join Date Feb 2007,
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Yes, that definitely helps! Thanks a lot !
The truth is that I've modeled him with an extreme expression hoping that it will make my life easier on the morphing stage.
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, spline,
125 Posts,
Join Date Aug 2009,
Location Iceland
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Wow yeah, huge difference neosorcerer makes there. I was gonna say he looks a bit creepy/ unappealing but if you fix it like that it'll be perfect.
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, card carrying polycounter,
2,428 Posts,
Join Date Oct 2008,
Location London, UK
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Hi,
I really love those two! 
But I have to say that I was assuming that "he" is a girl.
Perhaps it's the high and thin eyebrows and strong upperlids paired with the small nose.
I know that's caused by his expression, which also makes the rendering more interesting to look at than a dull standard-stare. But perhaps it would be a good idea to try and nail down the basic relaxed look now. Unless you really just want one single rendering in the end. Would be a shame though, if you ask me. Those two have great potential.
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, spline,
145 Posts,
Join Date Jan 2005,
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I dig it!
I would increase the hand size a bit, but thats a personal choice.. 
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, polycounter,
1,206 Posts,
Join Date Oct 2004,
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Hey this looks very nice!
Love it
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, polygon,
650 Posts,
Join Date Oct 2004,
Location Berlin
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fantastic character. Personally love it as it is 
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, line,
89 Posts,
Join Date Feb 2007,
Location France
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<3
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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