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created WIP Environment - Sci Fi (UDK)
on 02-17-2010 11:07 AM
I wouldn't usually post this early cause I dont even know where the evolution of the room is going, but I figure posting will make me get off my butt and update this more often. So playing through Mass Effect 2, I decided I wanted to make an environment inspired off there work since it is just a gorgeous game. I started by modeling some random parts I saw in the maps and just putting them together in a room configuration in UDK. Since this piece is just for fun Im playing with shapes right now and putting them in the room to comp it out . Im hoping to replace them with real assets as i have time to build them. Im going to focus on the ceiling section this week so I would love to hear any suggeston on it. Im seeing I-beams and wires up the wazoo up there

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, vertex,
43 Posts,
Join Date Jun 2006,
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Nice work so far, sci-fi is always a interest of mine. I want to build a sci-fi environment sometime perhaps after my current project. I havent played Mass Effect but it also reminds me of something out of Dead Space. You should have some big piece of machinery in the center as the focal point in this room. Are your panels built modular.
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, triangle,
339 Posts,
Join Date Sep 2009,
Location Atlanta, Georgia
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Very simple and all and all a nice little composition. I'm eager to see where you go with this one. One thing I could say is to add something like a window or a skylight to show a deeper setting unless it's supposed to give a confined feeling. Good work dude.
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, triangle,
318 Posts,
Join Date Dec 2009,
Location Houston
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You know what would look great on the walls? Sci-Fi Cryogenic tubes with people in them 
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, dedicated polycounter,
1,643 Posts,
Join Date Sep 2009,
Location Sweden/Malmö
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Gallows - I tried openeing the top and it did look cool with the sun comming in but if I put glowy bits around the scene, the two might end up fighitng the contrast of the comp.
ajr2764 - big center piece comming soon...I decided to go with a vehicle under repair in the scene ... bigger challenge will be finding time to make it
Some updates...got a few hours yesterday to make some other random goodies. Please excuse the super rough pass textures ...i just like to mass out the environmnet before I get all microvision. I decided its going to be a vehicle repair bay...so hopefully I'll get some hours free this week to actually put stuff in it that makes it that. No work on the ceiling yet ...

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, vertex,
43 Posts,
Join Date Jun 2006,
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looking good so far, i like where this is going.
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, triangle,
254 Posts,
Join Date Sep 2009,
Location U.K
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double post....again
Last edited by ES_139; 02-22-2010 at 09:06 AM..
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, triangle,
254 Posts,
Join Date Sep 2009,
Location U.K
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Looking good mate, keep up the good work!
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, null,
10 Posts,
Join Date Oct 2009,
Location Central London
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those wall supports look sweet! the rails on them are particularly original.
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, dedicated polycounter,
1,606 Posts,
Join Date Oct 2008,
Location UK
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this is echoing a beautiful color scheme of complementary blue and orange colors. Maybe push the orange a little more by popping the orange in the pillars a bit more via the material itself or in the lighting. Either way this is looking great!
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, polygon,
670 Posts,
Join Date Feb 2010,
Location Vista, CA
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Comin' along, especially considering a lot of these materials are "placeholder".
Just a minor crit regarding the center pillars, they don't really fit the aesthetics of the scene. On their own they're great, love the subtle reflection on them, but the rest of the scene has a rounded nature to it with lots of curves and rails, not to mention they're a little "noisy" for a midground prop, high contrast vertical and horizontal lines within a prop's sillhouette add confusion to the scene, they might work better as a wall prop without such a dark center so the contrast isn't so high. Right now there's just too many lines going every which way and its hard to read the scene.
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, card carrying polycounter,
2,473 Posts,
Join Date Nov 2008,
Location San Diego, CA
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liking this, will follow
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, polygon,
650 Posts,
Join Date Feb 2008,
Location Greater Los Angeles Area
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Nice progress, I like the wall supports you put in. I agree that now the supports in the middle look out of place geometry wise and texture wise. You should try to mimick the style you created on the walls.
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, triangle,
339 Posts,
Join Date Sep 2009,
Location Atlanta, Georgia
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lookin good man, I could totally see this in mass effect
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, card carrying polycounter,
2,158 Posts,
Join Date Jan 2006,
Location seattle
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Love the atmospheric feeling you get from this already, be nice if you can get those cool light streams that mass effect loves so much :P
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, card carrying polycounter,
2,395 Posts,
Join Date Jan 2005,
Location London, Ontario
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Quote:
Originally Posted by chrisradsby
You know what would look great on the walls? Sci-Fi Cryogenic tubes with people in them 
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Those look good EVERYWHERE!
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, spline,
182 Posts,
Join Date Nov 2005,
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It looks and feels like Mass Effect. I'm loving where you're going with this and seeing you stay true to ME's style. Keep up the great work. Love to see more progress 
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, dedicated polycounter,
1,303 Posts,
Join Date Dec 2008,
Location Chicago, IL
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Quote:
Originally Posted by kaburan
It looks and feels like Mass Effect. I'm loving where you're going with this and seeing you stay true to ME's style. Keep up the great work. Love to see more progress 
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^^ this ^^
Great stuff. Going to keep an eye on this one.
AK
http://arkincade.blogspot.com/
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, triangle,
381 Posts,
Join Date Feb 2009,
Location Santa Cruz, CA
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Really liking where youre going man, keep it ups
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, spline,
127 Posts,
Join Date Feb 2007,
Location United States
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Friend and co worker Matt Kohr decided to take some personal time to do a color paint over concept for me. I appreciate and loved the advice, so I decided to implement the colors into the scene. I think that it moved the comp from the Normandy to Omega 5 and I love it <--- (Mass Effect terms)
P.S. Never mind the red dot in the middle ...had the fog helper selected when I hit print screen 
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, vertex,
43 Posts,
Join Date Jun 2006,
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Very nice! There's nothing going on in the background though, it breaks the sense of depth and makes the scene feel rather "short". Add a cool backdrop!
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, polygon,
686 Posts,
Join Date May 2007,
Location Sao Paulo
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As far as ideas for dressing up go, how about a crane? The settings strikes me very much as a cargo hold (nice job on the latest update, by the way!), and even in addition to your vehicle center-piece, the crane could add visual interest to the background, even if it were only a silhouette.
edit: also, the red dot does bring up an interesting point: Maybe a very concentrated area of another colour (green, red) could be a nice guide for the eye.
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, veteran polycounter,
3,139 Posts,
Join Date Oct 2004,
Location Amsterdam
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BIOWARE, I DEMAND A MASS EFFECT SDK SO WE CAN MAKE OUR MISSIONS AND SHIT.
Looks great. Looks Mass Effect.
It's a shame there is no easy way to add custom content to the game. Environments like these could actually be used in-game and we could make our custom "DLCs".

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, polycounter,
787 Posts,
Join Date Aug 2009,
Location Sgr A*
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You better add streaks to those lights... or I will cry myself to sleep EVERY night!
Looking great man!
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, card carrying polycounter,
2,395 Posts,
Join Date Jan 2005,
Location London, Ontario
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Looking awesome, and great lighting in the last screenshot!
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, vertex,
46 Posts,
Join Date Jan 2010,
Location London, England
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