I'm really appreciating all the nice hand tutorials and crits but its sorta the wrong direction I wanted to take this. I've been trying to describe something more akin to an articulate lump of steel then a nice finely tuned human hand.
I guess the initial image didn't help the idea that I wanted something not traditionally hand-like at all yet still able to hold things.
This is new blockout but ist still completely wrong and feels the utter opposite of what I want. This isn't about edgeloops or flow or where the fingers connect, this is about how it looks aesthetically, which right now in that image looks like a hand in a thick gauntlet, when its supposed to look like a thick gauntlet that happens to have fingers. Not even a thick gauntlet look, more like a blunt object attached to the forearm for caving in faces but happens to be able to hold things.
The further away from hand we can get the better, only still able to hold things.