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created Scouting Mech: Drone 04
on 02-14-2010 10:10 PM
hey guys!
It's been a while I haven't worked on my elite in some time. This is because I've been lucky enough to be apart of a book with vitaly bulgarov and vik sorensangbam! It's a tutorial book for zbrush.
I figured I'd show what I've made. So far it's just a high poly (that's all I was supposed to create for the book) but I do plan to low poly it for my portfolio. I was going for an evangelion look.
I'm not sure whether or not I'll low poly my elite or my drone first. Probably my elite, just to go in order. I may want to make a sniper rifle for this dude as well. Since he looks the type to snipe.
This is pure zbrush.
Here's the base mesh:
Here's the result of the high poly:

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, vertex,
27 Posts,
Join Date May 2009,
Location Seattle, WA
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I love it, you were able to obtain all these hard edges with zsketching?
Absolutely amazing work! Reminds me of a Eva' Unit, I hope to see this low poly and ingame!
"It ain't about how hard you hit... It's about how hard you can get hit, and keep moving forward... how much you can take, and keep moving forward"
www.seforin.com
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, dedicated polycounter,
1,788 Posts,
Join Date May 2006,
Location In the Year 20XX
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Wow that looks amazing!
Environment Artist @ Digital Extremes
www.aelevel.net
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, polycounter,
987 Posts,
Join Date Oct 2008,
Location Vancouver, BC
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it's retarded how awesome this is!
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, dedicated polycounter,
1,860 Posts,
Join Date Oct 2004,
Location Leominster, MA
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This is a fantastic character! Badass style dude.
John O'Mahony III | Portfolio
Environment Art Intern - Vigil Games
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, spline,
136 Posts,
Join Date Jan 2007,
Location Austin, TX
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So about this book...
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, spline,
214 Posts,
Join Date Dec 2008,
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My eyeballs just exploded from all this awesomeness!
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, triangle,
313 Posts,
Join Date Nov 2004,
Location The hague, Netherlands
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Killer!!! Love it so far. Keep up the great work.
AK
http://arkincade.blogspot.com/
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, triangle,
368 Posts,
Join Date Feb 2009,
Location Santa Cruz, CA
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Those are some crazy proportions, but it looks awesome. I'm a little concerned on if it could move properly, but it looks like the joints were built with that in mind, and you could probably get away with some stretching due to the thin style, so hopefully it will work out.
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, triangle,
408 Posts,
Join Date Jan 2010,
Location Boulder, Colorado
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deformable or not- those are some sexy forms.
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, polycounter,
1,297 Posts,
Join Date Nov 2004,
Location three oh three.
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Wow, that's hot! Love all the crisp edges!
It doesn't look like it's designed for movement, but it's still wicked.
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Looking great!!
So... I have in e question. Since it seems like it was made all in Z, how 'in control' were you of the shapes being hard-edged? I love the outcome, super clean and believable - I am just wondering if it would be possible to follow an actual piece of concept faithfully with that technique, or if it kindof 'drives itself' (thats how I felt with many of the new Z brushes)
Anyways! Kickass surfaces!! Want to see more!
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, veteran polycounter,
3,510 Posts,
Join Date Oct 2004,
Location Irvine CA
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Oh this is delicious!
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, polycounter,
844 Posts,
Join Date Nov 2009,
Location Grenå, Denmark
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aaaaw. crap. This is good. Really good. Guess I HAVE to learn zbrush better now.
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, polygon,
652 Posts,
Join Date Aug 2007,
Location Warsaw, Poland
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great work, man!
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, card carrying polycounter,
2,193 Posts,
Join Date Feb 2006,
Location Almaty, Kazakhstan
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Very stylish character! Awesome!
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, line,
70 Posts,
Join Date Mar 2009,
Location Spain, Barcelona (Terrassa)
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I'm also curious about this hard-edged workflow in ZBrush. This looks soo clean. A very nice result and certainly means another option in one's hard-edged aresenal!
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, spline,
180 Posts,
Join Date Feb 2009,
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Another great proof that zb also does hard surface pretty well.
nice character! 
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, polygon,
622 Posts,
Join Date Aug 2007,
Location Portugal
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I finished Metal Gear Solid 4 not longer than 3 hours ago, and I must say, this would fit perfectly in the universe, with the proper lighting, texturing, etc.
Brilliant work.
You're gonna carry that weight.
(I've been here since I was 12, and haven't contributed anything worthwhile?)
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, card carrying polycounter,
1,964 Posts,
Join Date Nov 2004,
Location Anywhere
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nice dude! the hips look a little thin from the front, but hey, overall great stuff. Your zsphere work is exceptional. Love the high tech muscle definition, keep the updates coming.
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, dedicated polycounter,
1,555 Posts,
Join Date Nov 2008,
Location San Diego, CA
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Whats the secret dude? ;D Awesome proof of hard edge sculpting in Zbrush. Would love to hear how you aproached it. Keep it going man!
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, line,
98 Posts,
Join Date Jan 2008,
Location School of future entertainment, Karlshamn Sweden
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+1 for workflow insights, looking great 
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, polygon,
600 Posts,
Join Date Dec 2007,
Location Tokyo, Japan
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Indeed. share your zbrush hard surface voodoo with us.
Looking awesome
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, triangle,
427 Posts,
Join Date Nov 2008,
Location Germany
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wow, what book it is?
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, polygon,
646 Posts,
Join Date Dec 2009,
Location Florida, USA
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if i had to guess how this was done :
after you flesh it out in zsketch you go in and use the retopo tool to build up all the larger hard edge shapes, then go back and add in greeble details.. probably used some custom alphas, and just a metric ton of the new planar brushes?
you might be able to do it all with just the new brushes in zbrush, that just comes down to obsession in that case.
Last edited by planaria; 02-15-2010 at 07:08 AM..
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, spline,
165 Posts,
Join Date Nov 2007,
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