TF2: Polycount Pack

Reply
Reply
 
Thread Tools Display Modes
Jensen's Avatar
Old (#1)
hey guys!

It's been a while I haven't worked on my elite in some time. This is because I've been lucky enough to be apart of a book with vitaly bulgarov and vik sorensangbam! It's a tutorial book for zbrush.

I figured I'd show what I've made. So far it's just a high poly (that's all I was supposed to create for the book) but I do plan to low poly it for my portfolio. I was going for an evangelion look.

I'm not sure whether or not I'll low poly my elite or my drone first. Probably my elite, just to go in order. I may want to make a sniper rifle for this dude as well. Since he looks the type to snipe.

This is pure zbrush.

Here's the base mesh:


Here's the result of the high poly:



Offline , vertex, 27 Posts, Join Date May 2009, Location Seattle, WA Send a message via AIM to Jensen Send a message via MSN to Jensen  
   Reply With Quote

seforin's Avatar
Old (#2)
I love it, you were able to obtain all these hard edges with zsketching?


Absolutely amazing work! Reminds me of a Eva' Unit, I hope to see this low poly and ingame!
"It ain't about how hard you hit... It's about how hard you can get hit, and keep moving forward... how much you can take, and keep moving forward"


www.seforin.com
Offline , dedicated polycounter, 1,788 Posts, Join Date May 2006, Location In the Year 20XX Send a message via AIM to seforin Send a message via MSN to seforin  
   Reply With Quote

ae.'s Avatar
Old (#3)
Wow that looks amazing!
Environment Artist @ Digital Extremes
www.aelevel.net
Offline , polycounter, 987 Posts, Join Date Oct 2008, Location Vancouver, BC  
   Reply With Quote

Sage's Avatar
Old (#4)
it's retarded how awesome this is!
Alex Perez
Gallery
Offline , dedicated polycounter, 1,860 Posts, Join Date Oct 2004, Location Leominster, MA  
   Reply With Quote

fullofclovers's Avatar
Old (#5)
This is a fantastic character! Badass style dude.
John O'Mahony III | Portfolio
Environment Art Intern - Vigil Games
Offline , spline, 136 Posts, Join Date Jan 2007, Location Austin, TX  
   Reply With Quote

DEElekgolo's Avatar
Old (#6)
So about this book...
Offline , spline, 214 Posts, Join Date Dec 2008, Send a message via AIM to DEElekgolo Send a message via MSN to DEElekgolo  
   Reply With Quote

pestibug's Avatar
Old (#7)
My eyeballs just exploded from all this awesomeness!
Offline , triangle, 313 Posts, Join Date Nov 2004, Location The hague, Netherlands  
   Reply With Quote

A.Kincade's Avatar
Old (#8)
Killer!!! Love it so far. Keep up the great work.
AK
http://arkincade.blogspot.com/

Offline , triangle, 368 Posts, Join Date Feb 2009, Location Santa Cruz, CA  
   Reply With Quote

PredatorGSR's Avatar
Old (#9)
Those are some crazy proportions, but it looks awesome. I'm a little concerned on if it could move properly, but it looks like the joints were built with that in mind, and you could probably get away with some stretching due to the thin style, so hopefully it will work out.
Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com
Offline , triangle, 408 Posts, Join Date Jan 2010, Location Boulder, Colorado  
   Reply With Quote

konstruct's Avatar
Old (#10)
deformable or not- those are some sexy forms.
Offline , polycounter, 1,297 Posts, Join Date Nov 2004, Location three oh three.  
   Reply With Quote

throttlekitty's Avatar
Old (#11)
Wow, that's hot! Love all the crisp edges!
It doesn't look like it's designed for movement, but it's still wicked.
Offline , triangle, 284 Posts, Join Date Dec 2008, Location South Dakota Send a message via ICQ to throttlekitty Send a message via AIM to throttlekitty Send a message via Yahoo to throttlekitty  
   Reply With Quote

pior's Avatar
Old (#12)
Looking great!!
So... I have in e question. Since it seems like it was made all in Z, how 'in control' were you of the shapes being hard-edged? I love the outcome, super clean and believable - I am just wondering if it would be possible to follow an actual piece of concept faithfully with that technique, or if it kindof 'drives itself' (thats how I felt with many of the new Z brushes)

Anyways! Kickass surfaces!! Want to see more!
Offline , veteran polycounter, 3,510 Posts, Join Date Oct 2004, Location Irvine CA  
   Reply With Quote

bbob's Avatar
Old (#13)
Oh this is delicious!
Offline , polycounter, 844 Posts, Join Date Nov 2009, Location Grenå, Denmark Send a message via MSN to bbob  
   Reply With Quote

Snefer's Avatar
Old (#14)
aaaaw. crap. This is good. Really good. Guess I HAVE to learn zbrush better now.
Artist @ People can fly/Epic games
Portfolio
Offline , polygon, 652 Posts, Join Date Aug 2007, Location Warsaw, Poland  
   Reply With Quote

conte's Avatar
Old (#15)
great work, man!
Offline , card carrying polycounter, 2,193 Posts, Join Date Feb 2006, Location Almaty, Kazakhstan  
   Reply With Quote

OzMa's Avatar
Old (#16)
Very stylish character! Awesome!
Offline , line, 70 Posts, Join Date Mar 2009, Location Spain, Barcelona (Terrassa)  
   Reply With Quote

cycloverid's Avatar
Old (#17)
I'm also curious about this hard-edged workflow in ZBrush. This looks soo clean. A very nice result and certainly means another option in one's hard-edged aresenal!
Offline , spline, 180 Posts, Join Date Feb 2009,  
   Reply With Quote

[HP]'s Avatar
Old (#18)
Another great proof that zb also does hard surface pretty well.

nice character!
Hélder Pinto
Portfolio ~ Level Artist
Offline , polygon, 622 Posts, Join Date Aug 2007, Location Portugal Send a message via MSN to [HP]  
   Reply With Quote

HonkyPunch's Avatar
Old (#19)
I finished Metal Gear Solid 4 not longer than 3 hours ago, and I must say, this would fit perfectly in the universe, with the proper lighting, texturing, etc.
Brilliant work.
You're gonna carry that weight.
(I've been here since I was 12, and haven't contributed anything worthwhile?)
Offline , card carrying polycounter, 1,964 Posts, Join Date Nov 2004, Location Anywhere Send a message via MSN to HonkyPunch  
   Reply With Quote

crazyfingers's Avatar
Old (#20)
nice dude! the hips look a little thin from the front, but hey, overall great stuff. Your zsphere work is exceptional. Love the high tech muscle definition, keep the updates coming.
Offline , dedicated polycounter, 1,555 Posts, Join Date Nov 2008, Location San Diego, CA  
   Reply With Quote

karera's Avatar
Old (#21)
Whats the secret dude? ;D Awesome proof of hard edge sculpting in Zbrush. Would love to hear how you aproached it. Keep it going man!
Offline , line, 98 Posts, Join Date Jan 2008, Location School of future entertainment, Karlshamn Sweden  
   Reply With Quote

rasmus's Avatar
Old (#22)
+1 for workflow insights, looking great
Rasmus Deguchi
Artist @ SCEJ
www.razkun.com
Offline , polygon, 600 Posts, Join Date Dec 2007, Location Tokyo, Japan  
   Reply With Quote

HAL's Avatar
Old (#23)
Indeed. share your zbrush hard surface voodoo with us.

Looking awesome
Offline , triangle, 427 Posts, Join Date Nov 2008, Location Germany  
   Reply With Quote

roosterMAP's Avatar
Old (#24)
wow, what book it is?
Offline , polygon, 646 Posts, Join Date Dec 2009, Location Florida, USA  
   Reply With Quote

planaria's Avatar
Old (#25)
if i had to guess how this was done :

after you flesh it out in zsketch you go in and use the retopo tool to build up all the larger hard edge shapes, then go back and add in greeble details.. probably used some custom alphas, and just a metric ton of the new planar brushes?

you might be able to do it all with just the new brushes in zbrush, that just comes down to obsession in that case.

Last edited by planaria; 02-15-2010 at 07:08 AM..
Offline , spline, 165 Posts, Join Date Nov 2007,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2010 A. Risch
tracker