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tehrobster2's Avatar
Old (#1)
Here are two guns that I am doing for my prototyping class and for my portfolio and looking for some critique. And finally got the nerve to do this to get better after hearing the game industry mentor podcast =D
Offline , triangle, 282 Posts, Join Date Feb 2010,  
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Xoliul's Avatar
Old (#2)
You forgot the images, man ;)
Offline , card carrying polycounter, 2,424 Posts, Join Date Oct 2008, Location London, UK Send a message via MSN to Xoliul  
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tehrobster2's Avatar
Old (#3)
Hey sorry about that,
Offline , triangle, 282 Posts, Join Date Feb 2010,  
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A.Kincade's Avatar
Old (#4)
yeah i see nothing as well
AK
http://arkincade.blogspot.com/

Offline , triangle, 381 Posts, Join Date Feb 2009, Location Santa Cruz, CA  
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serialkiler's Avatar
Old (#5)
yup nothing there ^^
Offline , spline, 177 Posts, Join Date Nov 2009,  
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tehrobster2's Avatar
Old (#6)
I posted earlier with new pictures, I guess I will try again?




Offline , triangle, 282 Posts, Join Date Feb 2010,  
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r_fletch_r's Avatar
Old (#7)
your images are working now. You might want to post shaded renders without wires. its really hard to see how your mesh looks smoothed
Offline , veteran polycounter, 2,970 Posts, Join Date Feb 2010, Location Ireland  
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Goat Justice's Avatar
Old (#8)
High Poly? Low poly? Right now I really can't tell which this is. There are quite a lot of edge loops, but the silhouette of the handle and trigger guard is pretty blocky.

Give us a bit of background on your project. Are you working from any particular reference? What is the desired style, ballpark polycount, etc.
Offline , spline, 132 Posts, Join Date Apr 2009, Location Austin, TX  
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tehrobster2's Avatar
Old (#9)
Hmmm Yeah I see what you mean, I am making this to import into Unreal. And I am making the high poly right now to make a normal map onto a low poly
Offline , triangle, 282 Posts, Join Date Feb 2010,  
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AsaNYC's Avatar
Old (#10)
I would love to see this smoothed to see how the edge loops are working. Also, try this tutorial to get clearer renders that really show off your surface. It was written for MAX, but you should be able to dig through Maya's help to get it working for you.
Offline , line, 88 Posts, Join Date Aug 2009,  
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