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created Orc oil pot dumper thing
on 01-30-2010 03:42 PM
hey all. dont post on here too often, but i lurk every time i open the internet.
took a concept from the warhammer online website.
heres the concept:
and heres my progress:

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, spline,
179 Posts,
Join Date Feb 2008,
Location Phoenix, AZ
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cool. the top of the pouring tip needs to be more messed up, and the checkers need to be darker/more faded
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, polygon,
512 Posts,
Join Date Jun 2009,
Location San Diego
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Nice work. Reminds me of WoW too :P I like this look about games, kinda stylized.
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, spline,
180 Posts,
Join Date Jan 2010,
Location UK
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looks good bud, also the handle to tip the pot, i tihnk needs to be bulkier
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, spline,
108 Posts,
Join Date Nov 2009,
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Lovely work here, warhammer got some really nice concepts indeed. I really like your texture style, do you think you could share how you made it?
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, polygon,
531 Posts,
Join Date Jan 2010,
Location Sweden
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Definitely sick work, and I agree with S_ource. I'd love to see a breakdown of your texture work.
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, triangle,
318 Posts,
Join Date Dec 2009,
Location Houston
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Well done - I think you are %90 of the way there.
I think your lines and forms are too uniform. The pot belly isn't a smooth egg shape - its a beat up lump of steel, warped from the orcs heating it over flame. So are those patches applied to it with bolts. In your version they are very neat, perfect little bandages - in the concept they have character, an orc banged on some metal scraps he pulled off some dead warriors armor and banged them onto the pot.
Exaggerate, pull some points around, you don't really need to add any geometry. Give it character, tweak every vertex ever so slightly so it loses that "machined" look. If you want a quick and dirty example, put a noise modifier on the vert level and slowly crank it up. See what kind of ideas that gives you.
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, line,
66 Posts,
Join Date Jul 2005,
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Great start, I would smash up the edges of the metal strips and pot in the normal map.
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, polygon,
621 Posts,
Join Date Jan 2010,
Location Austin, TX
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Texturing looks good. I could use more burn marks on the pouring section of the mechanism.
Only problem is modeled small details are too thin. As in, plates on cauldron need to be thicker, everything on that greeen torus, and so on (everything).
Greenskins don't have perfection, everything is shoddily contrived with poop and rope. If it looks like it's going to fall apart and smell bad, you've done your job right.
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, veteran polycounter,
3,304 Posts,
Join Date Oct 2004,
Location Denver, CO
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thanks for the feedback everybody. id say its about 60% done texture wise. i still have to work on the oil and the handle. plus the main body of it needs some dings and dents (just like everybody said  )
Quote:
Originally Posted by S_ource
Lovely work here, warhammer got some really nice concepts indeed. I really like your texture style, do you think you could share how you made it?
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no prob.
first i baked a skylight light map with render to texture in 3ds max. (just create a skylight>render to texture>lightingmap>render)
that set my up with a pretty good base for the shadows.
cranked the opacity down so it wasnt so dark and set to multiply.
for the metal, i had a base color i liked.
added a new layer on top, set it to color dodge, filled with pure black.
using a softer brush set to opacity 10% flow 75%, built up highlights with pure white. i applied highlights as if the object was lit from top down.
from then on it was adding scratches and dirt and stuff.
here's a large gif
its by no means done. and ill post an update as soon as i do something noticeably new HA
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, spline,
179 Posts,
Join Date Feb 2008,
Location Phoenix, AZ
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trucking away.

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, spline,
179 Posts,
Join Date Feb 2008,
Location Phoenix, AZ
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really nice and clean!
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, triangle,
314 Posts,
Join Date Sep 2006,
Location Blizzard
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It's coming along very nicely. The one thing that sticks out to me right away is that black and white checker pattern. It seems too clean and bright. On the concept it has more wear and tear and you can kind of see the layer of paint thats underneath it.
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, Polycount.com Editor,
1,748 Posts,
Join Date May 2009,
Location Redwood City, CA
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I like the charm of it, like something out of TF2. But where did the orcs get what looks to be the door-metal of a taxi? Kind of confuses the universe it's from for me... My brain wants it to be more medieval metal, just another kind. If it's meant to be clan paintings though, that pattern is looking like a taxi to me.
The support legs and spinning handle areas lost some stylized interest from the concept sketch however. Might want to tweak their forms and proportions a bit to literally match the image's. The legs had a nice arc to them, and the green thing around the handle is larger and 'fatter' in the image as well. Might also want to try a 'fatter' edge bevel in the legs' texture. And I'd like to see it lit from underneath like the concept too, if its able to be!
Edit --
If this taxi metal matches the Warhammer universe, then it's cool as is.
Last edited by Art-Machine; 02-03-2010 at 10:27 PM..
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, spline,
247 Posts,
Join Date Mar 2009,
Location Canada
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Art-Machine: He's making this from a piece of concept art from Warhammer Online; they love taxis. Nice looking mesh for it so far, the heat transfer to the metal on the bottom of the pot should really sell it's purpose.
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, polygon,
527 Posts,
Join Date Dec 2004,
Location Green Bay, WI
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Nice work, thanks for sharing.
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, veteran polycounter,
2,894 Posts,
Join Date Dec 2009,
Location Sauga, ON
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Orcs!Orcs!Orcs!Orcs! I like it.
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, triangle,
256 Posts,
Join Date Jun 2008,
Location Irvine,CA
, spline,
179 Posts,
Join Date Feb 2008,
Location Phoenix, AZ
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Looks really nice, love the subtle detail and the highlights, which higlight method did you use?
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, triangle,
401 Posts,
Join Date Feb 2010,
Location United Kingdom
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been working a lot lately havent really sat down at my computer in a week other than to check the email.
anyways heres the progress. crits welcome and probably be rewarded with a high five.

100% hand painted for those that want to know.
@Mr Bear:
i filled a layer above all the others with 100% black. i set the black layer to color dodge and painted in the highlights with white. my brush is usually set to 10% opacity and 75% flow when i add the white. its easier to blend and build color. also dont use the eraser tool on the black layer, just paint black back on whatever you want to get rid of. hope that helps 
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, spline,
179 Posts,
Join Date Feb 2008,
Location Phoenix, AZ
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