still working on a game with friends, and since discovering the love of my life (unity 3d) i've been doing alot of experiments on art style, and just the ins and outs of unity.
The whole game wont be wow'ish, as im not a fan of most of the player and monster graphics in the game, i'll probably go for a hand painted look but with bumping where i like it, a combo you don't see all that much.
heres a clearly wow inspired tree though, dont think i need a bump or spec map, and i've also made a version with more color variation that looks more interesting. 512 map for trunk, 256 for leaf, are these specs okay for something i want alot of? Whats the tri count on most wow trees? Any suggestions appreciated, aiming at the 360 platform when unity gets support for it,