Originally Posted by pixeldamage
Thanks again. I really need to look into learning my way around motion mixer. I actually spent a year abroad in California where I did a short graduate mocap course at UCI and now you mention it we never did any finger stuff. My experience with optical mocap was that it was extremely messy with loads of cleanup work (even with a good 'clean' capture).
Ahh good I'm glad it helped.
Some more quick info about biped and MotionBuilder (separate app)
The layers in biped can be handy in helping clean up mocap by giving you a new layer to key over the top of the old. You can also capture a few key poses and some inbetweens using the copy/paste poses (I name them the frame they come from so they're ordered correctly and I get a sense of the timing) then clear out the mocap and use the poses as a base to start animating. You'll loose a lot of the subtle motion you get from key per frame mocap but it the results might be faster and better than some peoples attempt hand animation or cleaning up some really messy clips.
For mocap clean up and animation in general, MotionBuilder is the best I've found. There might be some other apps out there the film industry uses but for what I've done MotionBuilder is great.
It's nice because a handful of apps export to it and it has a lot of great features that after you use them for a while you begin to expect those features in every other rig/app and miss them when they're gone.
I also really like the way it handles animating two skeletons at the same time. You can link any part of either skeleton to the other. For example, person A is going to grab person B by the leg and throw them, no problem link the calf from B to the hand of A for a few frames then break it as they let go.
The layers in MotionBuilder are great, and the key reduction is top notch as it attempts to figure out what keys are important and preserve those, instead of just a brute force reduction like most other curve editors do. It does brute force which is sometimes all you need.