Originally Posted by Clockwork
And what's wrong with them anyway?
At least come with some suggestions as to what should be improved, or how a sculpting app could be made different and better than what's available now.
well. i didn't really wanna go down that road since it will inevitably see me baggin' them* ( * to be clear i'm really only referencing mudbox and zbrush )
my somewhat fundamental issue with these is that they err at stubbornly maintaining their respective ends of the spectrum
zbrush : tools / function focused. and to shit hell with how they relate to one another and whatever preconceptions / expectations you might have of the windows platform. or ui interaction in general
mudbox : standards focused. works so hard to be nothing but familiar. barely begins to explore unique tools and functionalities
where the one suffers from poor design decisions. the other suffers from not making many decisions at all
a conversation exploring what i'd like to see in a freeform digital sculpting ( for lack of a better term ) environment would take a while. and i'm happy to go there of course. but i'd have to do it in chunks