Thanks for the replies guys! I thought I'd softened the curved edges and hardened the centred arch edges, and I had, I know I had. However, for some bizarre utterly inexplicable reason the normals were locked on it

. I tried unlocking the normals after resoftening and rehardening the egdes didn't seem to make a difference and
POW! shading problem solved
That said, I would like to tweak the topology of it to be better. I do intend to flesh it out somewhat and soften off the edges and everything, but what do you suggest to do with the triangles? I thought they were acceptable but looking at the bare mesh in toolbag etc they do seem to cause problems when the whole thing gets triangulated so I'd like to make it as well as possible
@Grizley thanks for the supportive words

do you mean the vertex you circled on my picture? And I'm not quite following what you mean to try and help the tris

I can't see a way out of having a few >,<
This is to be part of a much bigger piece I'm planning. I fear I may have slightly overstretched my capabilities with it, but hey, I won't improve if I don't try to stretch myself!
