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ajr2764's Avatar
Old (#201)
simply amazing work of art look forward to seeing your next project
Offline , triangle, 339 Posts, Join Date Sep 2009, Location Atlanta, Georgia  
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mkandersson's Avatar
Old (#202)
Awsome work. Bookmarking it to my inspiration folder!
Btw how many unique meshes do you have in this environment? Must be quite a lot?
Looking forward to see your next piece.
Offline , spline, 131 Posts, Join Date Mar 2010, Location Sweden  
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Q Z X's Avatar
Old (#203)
I saw this video on YouTube 2 weeks ago and I was surprised. I thought that it is impossible to create such a masterpiece in the UDK, but I was wrong. Looks very, very professional.
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Offline , null, 3 Posts, Join Date Jul 2011,  
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hydzior's Avatar
Old (#204)
mkandersson something about 200 avaible and 170 used in this scene.
Offline , line, 79 Posts, Join Date Jan 2010, Location Poland ,Gorzow Wlkp. Send a message via Skype™ to hydzior  
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felipefrango's Avatar
Old (#205)
Whaaat, no interiors?! I call shenanigans! :O

How's the performance on this, have you done some sort of benchmark on this to check on FPS, draw calls and whatnot?
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Offline , polycounter, 1,231 Posts, Join Date Feb 2010, Location Florianópolis - Brazil Send a message via MSN to felipefrango Send a message via Skype™ to felipefrango  
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hydzior's Avatar
Old (#206)
dont touch this on 8800gtx hardware . This scene is not so optimised ;] . MIn reqs are gtx260 for 720p and around 20-30 fps .
Offline , line, 79 Posts, Join Date Jan 2010, Location Poland ,Gorzow Wlkp. Send a message via Skype™ to hydzior  
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felipefrango's Avatar
Old (#207)
Ouch! Why the performance hit, too many unique meshes? Actually, how well does UDK cope with such modularity? Not only your environment, but I see modular UDK environments everywhere that have tons of different pieces. I recon this must save a lot of memory but at a certain point it should start to increase fill rates like crazy, right?
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Offline , polycounter, 1,231 Posts, Join Date Feb 2010, Location Florianópolis - Brazil Send a message via MSN to felipefrango Send a message via Skype™ to felipefrango  
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hydzior's Avatar
Old (#208)
Postprocessing of my scene is eating 50% of performance :P . Then the translucend lightbeams assets ,particles and shaders with some blinn specular and other stuff :] .
Offline , line, 79 Posts, Join Date Jan 2010, Location Poland ,Gorzow Wlkp. Send a message via Skype™ to hydzior  
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felipefrango's Avatar
Old (#209)
Hmmm, interesting info man, thanks! Btw, actually forgot to congratulate you on finishing it and making it so damn awesome so...congrats!
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Offline , polycounter, 1,231 Posts, Join Date Feb 2010, Location Florianópolis - Brazil Send a message via MSN to felipefrango Send a message via Skype™ to felipefrango  
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Zornx's Avatar
Old (#210)
amazing you did this all alone respect for the endurance and consistency!
anyone hired you yet?
Offline , null, 6 Posts, Join Date Aug 2010, Location Belgium Send a message via Skype™ to Zornx  
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OBlastradiusO's Avatar
Old (#211)
Luv your bizarre Rabbit Nazi look for this environment. Jaw drooping stuff.
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Offline , polygon, 665 Posts, Join Date Jan 2008, Location chicago,il  
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aphexx's Avatar
Old (#212)
very cool man! has some "oddworld" style in it with all those pipes and colored lights. also the moving lights and projectors are just splendid! good ideas for presentation!
Offline , spline, 151 Posts, Join Date Nov 2009, Location Germany, Duisburg Send a message via ICQ to aphexx Send a message via Skype™ to aphexx  
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DJ_Aaron's Avatar
Old (#213)
Great stuff man , do you use zbrush to create your assets normals or just bake ?
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Offline , spline, 127 Posts, Join Date Jul 2011, Location Scotland Send a message via Skype™ to DJ_Aaron  
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KennyTies's Avatar
Old (#214)
Wow! What an amazing environment and you said 170 unique meshes? That awesome. How long did this take you? Im going to have to read through this once I get a chance!
Offline , triangle, 335 Posts, Join Date Jan 2010,  
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hydzior's Avatar
Old (#215)
More than a year with of work with bigger (the biggest one lasted a year becouse of a job) and smaller breaks .
Zornx yeah . Working in the same company as Snefer .
DJ_Aaron zbrush just for some details and for everything else hardsurface modeling :P .
Offline , line, 79 Posts, Join Date Jan 2010, Location Poland ,Gorzow Wlkp. Send a message via Skype™ to hydzior  
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Skibur's Avatar
Old (#216)
It's got an Oddworld feel about it. Looks great.
Offline , vertex, 46 Posts, Join Date Dec 2010,  
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mosena's Avatar
Old (#217)
It looks incredible man! good job!
Offline , null, 15 Posts, Join Date May 2011, Location Los Angeles  
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PowerGamer12's Avatar
Old (#218)
I definitely like it, the screens are a little hard on the eyes but I loved the video.
Offline , null, 2 Posts, Join Date Aug 2011,  
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stubs3d's Avatar
Old (#219)
I just want to say I'm REALLY impressed with this work. I love the style, and the grittiness. Such an excellent atmosphere. I'd love to see more of your work.
Offline , null, 15 Posts, Join Date Jun 2010,  
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kostyasazonov's Avatar
Old (#220)
Awesome =)
Offline , null, 22 Posts, Join Date Sep 2011, Send a message via Skype™ to kostyasazonov  
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LW3's Avatar
Old (#221)
I like the Russian theme song playing in the background of the video.
Offline , null, 18 Posts, Join Date Feb 2012, Location USA  
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ivanzu's Avatar
Old (#222)
Awesome work!How long it took you to finish it?
Offline , triangle, 385 Posts, Join Date Feb 2012, Location Croatia Send a message via Skype™ to ivanzu  
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Zeonidas's Avatar
Old (#223)
Unbelievable work!
Offline , null, 4 Posts, Join Date Feb 2012, Location North Carolina, USA  
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frontop's Avatar
Old (#224)
Nice work!
Offline , vertex, 26 Posts, Join Date Feb 2012, Send a message via MSN to frontop  
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lucashug's Avatar
Old (#225)
OMG! That's beautiful!!! Nice work!!!
Offline , line, 76 Posts, Join Date Apr 2011,  
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