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I've got nothing to offer, this is a stunning masterpiece you've created. There was a shot about half way where you paused; it had such perfect lighting and composition it looked like a detailed painting.
You're my hero!
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, dedicated polycounter,
1,437 Posts,
Join Date Jan 2005,
Location Utah, USA
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that environment's huge, you are an EPIC pole m8.
Promoted to Husarz
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, polycounter,
974 Posts,
Join Date Jan 2007,
Location melbourne
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Incredible work, very inspiring! 
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, polycounter,
824 Posts,
Join Date Sep 2005,
Location Montreal
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Im thinking about changing models of my towers :]
Heres' the new prototype :]

Last edited by hydzior; 03-24-2010 at 03:14 PM..
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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sweeet! just out of interest what kind of poly count does a piece like that have? I ask because all the pipes and edges look incredibly smooth haha
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, veteran polycounter,
3,898 Posts,
Join Date Feb 2007,
Location UK cheltenham
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5K the main model ,Balconies about 1300triangles per balcony :] . Its not a big problems for todays PC's (Even on my laptop with just gf 8800m gtx with a performance of a desktop 9600gt/8800gt card) ;] but just in case LOD meshes are also created :} .
Last edited by hydzior; 03-19-2010 at 03:52 AM..
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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This is awesome, so inspirational! One of the best UDK environments I've ever seen. Hell, one of the best I've ever seen overall! Definitely save it for future reference.
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, polycounter,
1,231 Posts,
Join Date Feb 2010,
Location Florianópolis - Brazil
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Yeah freaking awesome work love the feel of the piece.
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, spline,
108 Posts,
Join Date Jul 2008,
Location Portland, Oregon
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Finished new tower element:

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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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very cool stuff man !
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, polygon,
679 Posts,
Join Date Sep 2008,
Location Cybertron
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You know what I checked this thread out a while ago and I dont know if I ever said this but you sir our bad ass. Really the amount of work, size of the environment and overall quality is insane and by one person only...what else can be said.
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, triangle,
339 Posts,
Join Date Sep 2009,
Location Atlanta, Georgia
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first day of learning - Just a simple nazi bunny animaton test . Main purpose of this is to put some life in this scene . Bunny will get walk animations ,robo_ss to . Will create some environment animations to .
Last edited by hydzior; 03-30-2010 at 10:55 AM..
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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You are an environmental robot! This thread is pretty epic.
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, polycounter,
900 Posts,
Join Date Sep 2009,
Location Austin, Texas
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Just dont have any girlfriend now and got lot of time to spare :] .
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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This level is even more insane in motion, had to fav it for future reference. Amazing!
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, polycounter,
1,231 Posts,
Join Date Feb 2010,
Location Florianópolis - Brazil
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Awsome Environment is Awsome; And that fine touch with Nazi Bunny made it Epic...<.< Keep up the good work!. I am still waiting for the time when you will post the video of the game play.
Keep up the good work!!
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, veteran polycounter,
2,885 Posts,
Join Date Dec 2009,
Location Sauga, ON
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Last edited by hydzior; 04-02-2010 at 04:35 PM..
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
|
very inspirational stuff man !
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, polygon,
679 Posts,
Join Date Sep 2008,
Location Cybertron
, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
|
very nice hydzior. i'd like to know is it pretty much 100% is there any bsp at all?...how many assets do u just apply materials to or is everything individuall unwrapped and textured... thanks man
its just fantastic. sort of almost reminds me of ff7 midgar with less neon lights
Last edited by sampson; 04-03-2010 at 05:03 AM..
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, polygon,
603 Posts,
Join Date Nov 2008,
Location Sydney, Australia
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No bsp . Biggest assets of buildings in background and smaller one except the towers are using general use materials . Towers (except the roof element) and smaller assets are using individuall uvwrapped materials .
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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Holy crap.
How long has all of this taken you, hydzior? And what is your workflow like? I can't possibly believe you're hand-authoring hi poly source for all of these objects and baking, that's beyond human. Are you generating normals for some / all of this from grayscale heightmaps?
Last edited by GarageBay9; 04-03-2010 at 08:17 AM..
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, polygon,
694 Posts,
Join Date Sep 2009,
Location Snoqualmie Valley, WA
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That last comment was sooo funny dude said he's like beyond human which I guess is a good way to put it.
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, triangle,
339 Posts,
Join Date Sep 2009,
Location Atlanta, Georgia
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this is even beyond godlike....... im stunned how well even a 8800gt/9600gt runs it aswell
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, vertex,
44 Posts,
Join Date Feb 2010,
Location Nossebro, Sweden
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Amazing work!
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, veteran polycounter,
3,267 Posts,
Join Date Oct 2004,
Location Kirkland WA
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