Reply
Reply
 
Thread Tools Display Modes
Stertman's Avatar
Old (#51)
waaahw=D Love this.. the video was creapy and beautiful.. can only say: Great work=).

now go make a game out of it
Offline , triangle, 268 Posts, Join Date Mar 2009, Location Malmö-Sweden  
   Reply With Quote

hydzior's Avatar
Old (#52)
Yes its a little noisy :] I'll fix that issue but in next scene that i want to work on :} .

Screens with less bloom and other fixes soon . Need to finish two assets that i want to put on this scene before uploading anything .
Offline , line, 79 Posts, Join Date Jan 2010, Location Poland ,Gorzow Wlkp. Send a message via Skype™ to hydzior  
   Reply With Quote

planaria's Avatar
Old (#53)
i disagree with the notion that this is too busy, i absolutely love the chaotic look of it!

keep going, this is very inspiring.
Offline , triangle, 304 Posts, Join Date Nov 2007,  
   Reply With Quote

hydzior's Avatar
Old (#54)
Screenshots updated on the first page . I've changed the lighting a little ,postprocess effect and some emmisive materials . Gloomy atmosphere from ut3 version is back ,less bloom .
Offline , line, 79 Posts, Join Date Jan 2010, Location Poland ,Gorzow Wlkp. Send a message via Skype™ to hydzior  
   Reply With Quote

Christian Hjerpe's Avatar
Old (#55)
Inspiring work! Saved all the pics for inspiration.

Also agree that the video was a litlle bit creepy but really cool! Gives you a nice feel about the whole setting
Offline , triangle, 250 Posts, Join Date Sep 2007, Location Stockholm, Sweden  
   Reply With Quote

Jesse Moody's Avatar
Old (#56)
Yeah this is awesome. Can't wait to see more of your work
Offline , Moderator, 4,637 Posts, Join Date Sep 2006, Location Santa Monica, CA Send a message via AIM to Jesse Moody Send a message via MSN to Jesse Moody Send a message via Yahoo to Jesse Moody  
   Reply With Quote

Celes's Avatar
Old (#57)
I like how busy it looks! great details.
Offline , line, 85 Posts, Join Date Aug 2009, Location orlando fl  
   Reply With Quote

jayoplus's Avatar
Old (#58)
Nice work. Looks very good indeed.
Offline , line, 56 Posts, Join Date Nov 2008, Location Rockville, MD  
   Reply With Quote

Vonklaus's Avatar
Old (#59)
That is some awesome work you have done! Very inspiring!
Offline , spline, 120 Posts, Join Date Jul 2009, Location Bellevue, WA Send a message via MSN to Vonklaus Send a message via Skype™ to Vonklaus  
   Reply With Quote

Prophecies's Avatar
Old (#60)
Your video seems to have it's colors more saturated than in the screenshots. Much better IMO. Some screenshots seem hard to look at, probably because of the awesome amount of detail. But this isn't necessarily a bad thing. It looks great!
Offline , dedicated polycounter, 1,458 Posts, Join Date Nov 2009, Location Montreal, QC, Canada  
   Reply With Quote

sprunghunt's Avatar
Old (#61)
Looks excellent. The quality of the texturing and modeling is great and they hold together well.

To make this scene really great I'd put in some small scenes of human habitation. To tell a story of what the inhabitants did before you got there.

for example:

You could put in a small scene with some boxes or a shack, a mattress, with a fire in front, and something cooking on the fire.

I think this would make it better in a way that takes it to the next level. Because then, you're not just making architecture, you're creating a scene. I know a lot of games just don't do this sort of thing so obviously some people must disagree with it.
---------------------------------------
sci-fi base
Robot Hunters Room
CER level
Offline , polycounter, 1,289 Posts, Join Date Apr 2005, Location Massachusetts  
   Reply With Quote

hydzior's Avatar
Old (#62)
i'm planning on doing not only architecture but something that lives :] . Walking/working bunnies etc. But that in the near future :] .
Offline , line, 79 Posts, Join Date Jan 2010, Location Poland ,Gorzow Wlkp. Send a message via Skype™ to hydzior  
   Reply With Quote

hydzior's Avatar
Old (#63)
- New Asset to my environment :]
1740 tris ,1 day of work .

Last edited by hydzior; 02-20-2010 at 01:28 PM..
Offline , line, 79 Posts, Join Date Jan 2010, Location Poland ,Gorzow Wlkp. Send a message via Skype™ to hydzior  
   Reply With Quote

ShadowFox's Avatar
Old (#64)
Did you have any pre process before you started creating this? any sketches, story concept and stuff.

I would love to see your thought process and the way you went through with it as this is highly inspiring.
Offline , line, 86 Posts, Join Date Oct 2009,  
   Reply With Quote

hydzior's Avatar
Old (#65)
Everything started from nazi bunny model . When i was watching it another day with some lustmord dark ambient (this music genre is the best for daydreaming :]) in the background ,concept for first building was born :] . It was a factory (baby factory :P). I've got somewhere the whole indoor model without textures . The nazi bunnys were just a simple working drones i(and they still are :P).
After that more smaller ideas for for outdoor stuff came up. Modeled and imported them to UT3 , to see if there's any sense to create something bigger . I liked the results . Factory size was reduced to minimum and i've started to concentrate all my work on outdoors .
There was no preprocess . Only a mix of different ideas merging in time into one.

BTW. sorry for my grammar :] . Still learning :> .
Offline , line, 79 Posts, Join Date Jan 2010, Location Poland ,Gorzow Wlkp. Send a message via Skype™ to hydzior  
   Reply With Quote

3DRyan's Avatar
Old (#66)
Just out curiosity, how long did this take you?! I see stuff like this, and it makes my head spin, lol. I look at this project and wonder how one person can fit so many things into a scene and not devote their life to it. I honestly think this would take me years to do. Amazing stuff, no doubt.
LOLOL
Offline , spline, 211 Posts, Join Date Nov 2009, Location Chicago, IL  
   Reply With Quote

NightmareShade's Avatar
Old (#67)
Wow, this is amazing. I like the slum-like atmosphere and the over all look of it. Awesome.
Michael Fabay -3d Environment/Prop Artist
Portfolio Site - Currently updating outdated page
Offline , null, 17 Posts, Join Date Nov 2009,  
   Reply With Quote

hydzior's Avatar
Old (#68)
Little update on first page :] . Trying to make this map less noisy / heavy ,added some new assets ,changed a little lighting and some of the materials .
Offline , line, 79 Posts, Join Date Jan 2010, Location Poland ,Gorzow Wlkp. Send a message via Skype™ to hydzior  
   Reply With Quote

hydzior's Avatar
Old (#69)

New you tube video test now on UDK .
Offline , line, 79 Posts, Join Date Jan 2010, Location Poland ,Gorzow Wlkp. Send a message via Skype™ to hydzior  
   Reply With Quote

Nitewalkr's Avatar
Old (#70)
Once again hydzior, your work just amazing. At this level of environment art, I simply cant crit it.

A question though: are you planning on populating the environment with mobs and characters and video shoot the game play? That would be amazing.
Offline , veteran polycounter, 2,898 Posts, Join Date Dec 2009, Location Sauga, ON Send a message via MSN to Nitewalkr  
   Reply With Quote

hydzior's Avatar
Old (#71)
Theres a plan to create some gameplay demo or just ,a animated concept (this one would be easier to do by myself )
Offline , line, 79 Posts, Join Date Jan 2010, Location Poland ,Gorzow Wlkp. Send a message via Skype™ to hydzior  
   Reply With Quote

crazyfingers's Avatar
Old (#72)
I'm jealous, this is stupid good, an all around great package made by one dude, very impressive. I think the swastikas and baby heads bring the scene down though. It's so unique in its own right, it doesn't feel like it needs to rely on cultural icons, i kinda feel like the environment deserves its own symbols and such. Just my opinion, keep rocking.
Offline , card carrying polycounter, 2,473 Posts, Join Date Nov 2008, Location San Diego, CA  
   Reply With Quote

airage's Avatar
Old (#73)
Sorry i don't have any constructive to offer, but this is just awesome stuff!
Offline , line, 76 Posts, Join Date Feb 2010, Location Germany  
   Reply With Quote

hydzior's Avatar
Old (#74)
Good point . The swastikas will be changed to the same logo that you can see on flags :] .
Offline , line, 79 Posts, Join Date Jan 2010, Location Poland ,Gorzow Wlkp. Send a message via Skype™ to hydzior  
   Reply With Quote

Ged's Avatar
Old (#75)
Quote:
Originally Posted by hydzior View Post
Good point . The swastikas will be changed to the same logo that you can see on flags :] .
nice idea, been enjoying this thread
Offline , veteran polycounter, 3,903 Posts, Join Date Feb 2007, Location UK cheltenham  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch