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waaahw=D Love this.. the video was creapy and beautiful.. can only say: Great work=).
now go make a game out of it 
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, triangle,
268 Posts,
Join Date Mar 2009,
Location Malmö-Sweden
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Yes its a little noisy :] I'll fix that issue but in next scene that i want to work on :} .
Screens with less bloom and other fixes soon . Need to finish two assets that i want to put on this scene before uploading anything .
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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i disagree with the notion that this is too busy, i absolutely love the chaotic look of it!
keep going, this is very inspiring.
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, triangle,
304 Posts,
Join Date Nov 2007,
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Screenshots updated on the first page . I've changed the lighting a little ,postprocess effect and some emmisive materials . Gloomy atmosphere from ut3 version is back ,less bloom .
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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Inspiring work! Saved all the pics for inspiration.
Also agree that the video was a litlle bit creepy but really cool! Gives you a nice feel about the whole setting
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, triangle,
250 Posts,
Join Date Sep 2007,
Location Stockholm, Sweden
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Yeah this is awesome. Can't wait to see more of your work
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I like how busy it looks! great details.
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, line,
85 Posts,
Join Date Aug 2009,
Location orlando fl
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Nice work. Looks very good indeed.
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, line,
56 Posts,
Join Date Nov 2008,
Location Rockville, MD
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That is some awesome work you have done! Very inspiring!
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, spline,
120 Posts,
Join Date Jul 2009,
Location Bellevue, WA
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Your video seems to have it's colors more saturated than in the screenshots. Much better IMO. Some screenshots seem hard to look at, probably because of the awesome amount of detail. But this isn't necessarily a bad thing. It looks great!
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, dedicated polycounter,
1,458 Posts,
Join Date Nov 2009,
Location Montreal, QC, Canada
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Looks excellent. The quality of the texturing and modeling is great and they hold together well.
To make this scene really great I'd put in some small scenes of human habitation. To tell a story of what the inhabitants did before you got there.
for example:
You could put in a small scene with some boxes or a shack, a mattress, with a fire in front, and something cooking on the fire.
I think this would make it better in a way that takes it to the next level. Because then, you're not just making architecture, you're creating a scene. I know a lot of games just don't do this sort of thing so obviously some people must disagree with it.
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, polycounter,
1,289 Posts,
Join Date Apr 2005,
Location Massachusetts
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i'm planning on doing not only architecture but something that lives :] . Walking/working bunnies etc. But that in the near future :] .
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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 - New Asset to my environment :]
1740 tris ,1 day of work .
Last edited by hydzior; 02-20-2010 at 01:28 PM..
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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Did you have any pre process before you started creating this? any sketches, story concept and stuff.
I would love to see your thought process and the way you went through with it as this is highly inspiring.
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, line,
86 Posts,
Join Date Oct 2009,
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Everything started from nazi bunny model . When i was watching it another day with some lustmord dark ambient (this music genre is the best for daydreaming :]) in the background ,concept for first building was born :] . It was a factory (baby factory :P). I've got somewhere the whole indoor model without textures . The nazi bunnys were just a simple working drones i(and they still are :P).
After that more smaller ideas for for outdoor stuff came up. Modeled and imported them to UT3 , to see if there's any sense to create something bigger . I liked the results . Factory size was reduced to minimum and i've started to concentrate all my work on outdoors .
There was no preprocess . Only a mix of different ideas merging in time into one.
BTW. sorry for my grammar :] . Still learning :> .
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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Just out curiosity, how long did this take you?! I see stuff like this, and it makes my head spin, lol. I look at this project and wonder how one person can fit so many things into a scene and not devote their life to it. I honestly think this would take me years to do. Amazing stuff, no doubt.
LOLOL
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, spline,
211 Posts,
Join Date Nov 2009,
Location Chicago, IL
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Wow, this is amazing. I like the slum-like atmosphere and the over all look of it. Awesome.
Michael Fabay -3d Environment/Prop Artist
Portfolio Site - Currently updating outdated page
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, null,
17 Posts,
Join Date Nov 2009,
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Little update on first page :] . Trying to make this map less noisy / heavy ,added some new assets ,changed a little lighting and some of the materials .
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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New you tube video test now on UDK .
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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Once again hydzior, your work just amazing. At this level of environment art, I simply cant crit it.
A question though: are you planning on populating the environment with mobs and characters and video shoot the game play? That would be amazing. 
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, veteran polycounter,
2,898 Posts,
Join Date Dec 2009,
Location Sauga, ON
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Theres a plan to create some gameplay demo or just ,a animated concept (this one would be easier to do by myself )
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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I'm jealous, this is stupid good, an all around great package made by one dude, very impressive. I think the swastikas and baby heads bring the scene down though. It's so unique in its own right, it doesn't feel like it needs to rely on cultural icons, i kinda feel like the environment deserves its own symbols and such. Just my opinion, keep rocking.
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, card carrying polycounter,
2,473 Posts,
Join Date Nov 2008,
Location San Diego, CA
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Sorry i don't have any constructive to offer, but this is just awesome stuff!
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, line,
76 Posts,
Join Date Feb 2010,
Location Germany
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Good point . The swastikas will be changed to the same logo that you can see on flags :] .
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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Quote:
Originally Posted by hydzior
Good point . The swastikas will be changed to the same logo that you can see on flags :] .
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nice idea, been enjoying this thread 
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, veteran polycounter,
3,903 Posts,
Join Date Feb 2007,
Location UK cheltenham
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