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This is amazing :O such inspiring stuff! the initial parts of it remind me of that junktown at the beginning of fallout 3. The rest has got such a nice atmospheric look to it!
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, line,
86 Posts,
Join Date Oct 2009,
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..and only 55% done, awesome! Keep going! 
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, triangle,
314 Posts,
Join Date Oct 2004,
Location Brisbane, Australia
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May i ask how long youve worked on this? as I am getting unbelievably inspired by this work that it makes me want to put something together in UDK. you have now gained me as a stalker :P
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, line,
86 Posts,
Join Date Oct 2009,
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Hmm.. neat. It feels like it was made in Unreal tech. And if that tells you anything then great, because I don't know if I can articulate it properly. It feels a little bloomy, there's coloured lights everywhere, and its overall noisy. The colour palette of the structures aren't very inspired but the architecture as a whole, is.
Cool stuff, I just wish it didn't feel as though I've seen it before 
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, Administrator,
8,660 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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Wow....awsome work, Is that going to be a third person, or first person...Just asking.
The volume of the background music is however, a bit too loud. There is too much blurr around the lights, but than again I am still kinda new to CG and I wouldnt know better then Adam here.
Over all Nice work, Thanks for sharing.
Also please do post the updates when your work is finished..
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, veteran polycounter,
2,894 Posts,
Join Date Dec 2009,
Location Sauga, ON
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I like your scene, it's a bit surreal.
The scene seems a little too brown everywhere, makes it a kind of hard to tell what's what at first glance. You've got that aspect of "next gen" covered.
I look forward to seeing more, keep it up 
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, veteran polycounter,
2,520 Posts,
Join Date Feb 2009,
Location Hawaii
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Yes it's to brown but i'll try to push a little more colors to it ;]
Next big update wil be in february i think. Or maybe earlier :] .
Last edited by hydzior; 01-21-2010 at 04:43 AM..
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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fantastic.. me likes the business all around.. gives the scene a lot of character
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, card carrying polycounter,
2,123 Posts,
Join Date Oct 2004,
Location munich, germany
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wow, i dont think ive ever seen such a detailed scene! I think theres a bit too much bloom tho.
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, dedicated polycounter,
1,401 Posts,
Join Date Dec 2009,
Location Texas, USA
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I really like this, I want to get in there and explore!
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, line,
74 Posts,
Join Date Mar 2008,
Location Vancouver BC
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looks great 
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, polycounter,
837 Posts,
Join Date Dec 2004,
Location boston hamburg copenhagen
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Screenshots updated . Now without HUD and in better res + two new ones .
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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Hello.
The amount of detail in your environment is really good. I like the combination of hi-tech and nature overcoming it.
I think you successfully communicate the idea of a futuristic shanty town.
I suppose you are already working on this, but it would be nice to see something inside the buildings, right now they are pretty empty.
The foliage is quite believable. Maybe you could add more of it around the level.
I think you have way too much neon light going on.Why don't you try to eliminate the self-illumination/ glow in the ventilation shafts/fans?
Also try to space out your red and green neon lights a bit more, and maybe mute some of them down.
The concept behind this project is appealing, if those little bunny droids are the main inhabitants of this environment try to place some props that are suited for beings of their size.
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, null,
6 Posts,
Join Date Jan 2010,
Location San Diego, CA, USA
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not so hard to look at!!!
Fantastic... this is amazing an inspiring!
I think this looks BETTER than fallout
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, spline,
158 Posts,
Join Date Oct 2009,
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B R A V O... =)
"Um dia eu prometo que termino..."
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, null,
9 Posts,
Join Date Jul 2007,
Location Beagá/ MG/ Brazil (zil zil zil...)
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I envy your motivation and persistence to build a scene looking like that!
Reminds me of TekkonKinkreet, really great work!
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, dedicated polycounter,
1,809 Posts,
Join Date Aug 2009,
Location Warwickshire, UK
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Wow, great work! The colors and details read very well and remind me of graphics that could easily fit into the Gears of War/Unreal Tournament universe.
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, line,
64 Posts,
Join Date Jan 2010,
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Quote:
Originally Posted by creationtwentytwo
I envy your motivation and persistence to build a scene looking like that!
Reminds me of TekkonKinkreet, really great work!
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Yeah saw that anime . Was really great and like many others it was inspiring :] .
I've toned down the lights on towers and turned down backlighting on big fans and changed a little bit postprocess effects (less bloom ,dof etc).
Tomorrow i'll put some screens .
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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looks awesome, the complexity is quite impressive
Personally, i just don't like glowing colored neons - it kinda breaks the complexity of the architecutre and distracts from the rest of environment.
Other than that - love it.
Maybe later u could post actual static meshes that u used as building blocks? Would help understand hou u built the level ;)
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, polygon,
592 Posts,
Join Date Aug 2007,
Location Montreal, Canada
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Man, that's INSANE ...
... expect the worst but hope for the best ...
Portfolio
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, line,
67 Posts,
Join Date Jun 2009,
Location Toronto, Ontario
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Some assets from level:
Little update ... Another mesh for my level (5050 triangles) .

Last edited by hydzior; 01-28-2010 at 04:03 PM..
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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some awesome stuff there dude! Love the lighting and the architecture !
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, triangle,
264 Posts,
Join Date Mar 2008,
Location Boston, MA
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Wow. This is looking awesome. Kind of a lot to look at but overall feel is great. Cant wait to see more. Keep up the good work.
AK
http://arkincade.blogspot.com/
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, triangle,
381 Posts,
Join Date Feb 2009,
Location Santa Cruz, CA
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Dont know why but your texturing style reminds me of Rage. Really great work dude, cool to see something diffrent( pretty tired of scfi hallways). Only crit is like everyone is saying is that its a bit to much on the eye, way to much stuff that is crowded that the eye has trouble understanding. Keep it up dude, when this is finished im sure its gonna raise a few eyebrows!
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, polygon,
585 Posts,
Join Date Feb 2008,
Location Tarsier Studios, Sweden
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What's really inspiring , is the amount of work you've put in this, great job. And agree with adam and the rest, it's a little bloomy and noisy. Once more, good job  .
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, polygon,
533 Posts,
Join Date Aug 2005,
Location Netherlands
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