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Linko's Avatar
Old (#15701)
I have a problem, if i attach my modelisation to an armature in Blender, i select the modelisation only and export it and the bone does not appear in film maker.

@kite212: i keep a hope. :/

Last edited by Linko; 04-25-2013 at 04:28 PM..
Offline , vertex, 27 Posts, Join Date Jan 2013,  
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spaccossa's Avatar
Old (#15702)
The Mohawk Hard

http://steamcommunity.com/sharedfile.../?id=141262522

Offline , null, 10 Posts, Join Date Jul 2012,  
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kite212's Avatar
Old (#15703)
Just started my next item. I am doing some 1911's for the Engi and the scout, I want to do 2 styles, one WWII style and one with some modern parts on it, still tons of work to do on it:

Last edited by kite212; 04-25-2013 at 06:15 PM..
Offline , polycounter, 944 Posts, Join Date Sep 2008,  
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Sexy Robot's Avatar
Old (#15704)


Have a mostly, but not entirely up to date shot of this stuff.
Offline , triangle, 319 Posts, Join Date Mar 2011, Location Hertfordshire - England  
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heinous's Avatar
Old (#15705)
what does valve do with 2 similar submissions? do they get combined? how often do authors jump to conclusion about their work getting copied? i mean i know there are only so many ways to do a specific type of knife. http://steamcommunity.com/sharedfile...62&searchtext=

Last edited by heinous; 04-26-2013 at 10:31 AM..
Offline , spline, 125 Posts, Join Date Mar 2013,  
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Sexy Robot's Avatar
Old (#15706)
http://steamcommunity.com/sharedfile...06&searchtext=
http://steamcommunity.com/sharedfile...81&searchtext=
http://steamcommunity.com/sharedfile...62&searchtext=
http://steamcommunity.com/sharedfile...62&searchtext=

There are plenty of knives on the workshop, probably more than above, since I don't think any single contributor can lay claim to the concept of an army knife.

I don't think items have ever been combined before. The general outcome of a scenario like this is generally that Valve would be to pick the best one out of the lot; like when the executioner hood for Halloween went in - there was competition between two variant hoods from different contributors.

It tends to become friendly competition between the most of us - we're almost all friends to an extent anyway. It'd be childish to bicker over something like this.
Offline , triangle, 319 Posts, Join Date Mar 2011, Location Hertfordshire - England  
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kite212's Avatar
Old (#15707)
@Sexy Robot
That is beautiful I love the whole set, but that knife is just so good. You have my thumbs and favs as soon as they are uploaded

@heinous
I do not remember the exact syntax of the line in the workshop eula, but there is a statement saying that you agree that other users can make similar items, or take your idea and make a better version. If I find the line I will update this comment.

Section 3 Line A:

You also acknowledge and agree that other users, and Valve itself, may create other works that are similar to Your Valve Game Contribution(s), and that Valve’s payment obligations under this Section 3 only apply with respect to the distribution of actual copies of Your Valve Game Contribution(s).

Last edited by kite212; 04-26-2013 at 03:33 PM.. Reason: Im dumb
Offline , polycounter, 944 Posts, Join Date Sep 2008,  
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heinous's Avatar
Old (#15708)
i asked because i saw someone kind of being called out a few pages ago while going through this thread about some other weapon. it's definitely a grey area especially for the knife, considering as mentioned that it's a concept of an army knife.

i see why so many people submit hats now, since there are more variety of them.

all things considered, would it be more beneficial to submit non-real weapons? the "art style" of tf2 definitely can accommodate it, and there will be less chance someone would make up the same fake weapon you happen to have made up. then again, if the eula says similar submissions are ok regardless of intent then it's kind of a moot point.
Offline , spline, 125 Posts, Join Date Mar 2013,  
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kite212's Avatar
Old (#15709)
Yeah someone made this already:
http://steamcommunity.com/sharedfile...htext=defender

but I am still doing my 1911's anyways. I am a huge 1911 fan, so I want to make some that are not missing any pieces, but still fit in TF2. I see no harm in similar items unless it is blatant copying of an item
Offline , polycounter, 944 Posts, Join Date Sep 2008,  
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kite212's Avatar
Old (#15710)
Progress!
Offline , polycounter, 944 Posts, Join Date Sep 2008,  
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Baddcog's Avatar
Old (#15711)
Quote:
Originally Posted by heinous View Post
i asked because i saw someone kind of being called out a few pages ago while going through this thread about some other weapon. it's definitely a grey area especially for the knife, considering as mentioned that it's a concept of an army knife.

i see why so many people submit hats now, since there are more variety of them.

all things considered, would it be more beneficial to submit non-real weapons? the "art style" of tf2 definitely can accommodate it, and there will be less chance someone would make up the same fake weapon you happen to have made up. then again, if the eula says similar submissions are ok regardless of intent then it's kind of a moot point.
It's not really a moot point. Valve might pick one, if yours is better you MIGHT have a better chance.

So far pretty much everything I have submitted has been put in game... Valve's own version of course.

And just because someone else makes an army knife (or whatever) doesn't mean they own that weapon/idea.
however it sucks doing things like an exposed engi brain (fairly original idea) then seeing valve put on in game later.

All i can say if you want a model in game is make it very very good and Have GOod goood good good goood luck.
If you aren't doing it soley for the love of doing it it is pretty much a complete waste of time and effort.
Great at starting projects...
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Sexy Robot's Avatar
Old (#15712)


Not got any fancy promo image to post, so have a shot of LODs in a line.
Offline , triangle, 319 Posts, Join Date Mar 2011, Location Hertfordshire - England  
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heinous's Avatar
Old (#15713)
Quote:
Originally Posted by Baddcog View Post
It's not really a moot point. Valve might pick one, if yours is better you MIGHT have a better chance.

So far pretty much everything I have submitted has been put in game... Valve's own version of course.

And just because someone else makes an army knife (or whatever) doesn't mean they own that weapon/idea.
however it sucks doing things like an exposed engi brain (fairly original idea) then seeing valve put on in game later.

All i can say if you want a model in game is make it very very good and Have GOod goood good good goood luck.
If you aren't doing it soley for the love of doing it it is pretty much a complete waste of time and effort.
Yeah, that's why I wondered about the reactions you guys might have when you see a similar submission in the workshop. I guess doing it out of enjoyment is probably the best attitude to have, since the final call is up to valve and you have no say. On the other hand I do see a benefit to their policy. By allowing similar work to be submitted, people don't have to "beat each other to the punch" to the submit button, and can post their progress without a care in the world like in this thread, which by the way, I'm really enjoying seeing all the progress as they get worked on day after day. I'm loving that knife and 1911 right now, for example.
Offline , spline, 125 Posts, Join Date Mar 2013,  
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kite212's Avatar
Old (#15714)
Modeling on style 1 is pretty much done, smoothing groups done, I may just need to re-triangulate some faces. Now time to do the second style, then its off to unwrap!



Style 2 almost done!

Last edited by kite212; 04-28-2013 at 09:30 AM.. Reason: Added image with 2nd style
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nick2730's Avatar
Old (#15715)
I was thinking of starting to get into this how often do you guys sell items? Or do you just do it for fun
Offline , polycounter, 777 Posts, Join Date Aug 2009, Location http://nickbarone3d.weebly.com/  
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kite212's Avatar
Old (#15716)
Quote:
Originally Posted by nick2730 View Post
I was thinking of starting to get into this how often do you guys sell items? Or do you just do it for fun
I have not had any items accepted, I do this because its great exposure and it is really fun to do. The chance to make money is just the cherry on top.

Last edited by kite212; 04-28-2013 at 09:02 AM..
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nick2730's Avatar
Old (#15717)
Quote:
Originally Posted by kite212 View Post
I have not had any items accepted, I do this because its great exposure and it is really fun to do. The chance to make money is just the cherry on top.
thanks matt- its nick from school
Offline , polycounter, 777 Posts, Join Date Aug 2009, Location http://nickbarone3d.weebly.com/  
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kite212's Avatar
Old (#15718)
Just started texturing:

Last edited by kite212; 04-28-2013 at 04:52 PM.. Reason: Updated image
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heinous's Avatar
Old (#15719)
Well, it's at the point where I'm confident that it is at least not COMPLETE shit, so I guess I should post some eye candy as fruit sown from the help I received from this thread.

Someone in his or her infinite wisdom decided the trigger bone for the flame thrower should not rotate around the point where you click to select it, so now I have to go find the actual center of rotation and rearrange every damn thing to get the animation right. Should I even bother? The Phlogistinator doesn't even animate, so how important can it be?

Anyway, you saw it here first.









Offline , spline, 125 Posts, Join Date Mar 2013,  
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kite212's Avatar
Old (#15720)
Maybe someone who actually knows may chime in, but it seems that the bones on weapons are just used like sockets for the character animations. For example I wasted tons of time thinking that I messed up on the sniper rifle bolt, but looking at others the bolt does not move.
Offline , polycounter, 944 Posts, Join Date Sep 2008,  
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heinous's Avatar
Old (#15721)
I solved it.

The bone does rotate on the point where you click to select it.

The problem is I imported the Degreaser model, and its trigger hinge does not match that bone. I assumed it does and simply placed my trigger hinge in its place.

In hindsight I should probably have imported the stock flame thrower, but my worry at the beginning was that it is so old it may not even have a c_model. Degreaser being newer, I opted to import it instead. Then again, maybe even the flame thrower doesn't have a working trigger.

But MINE does now

Currently in the process of fixing another problem I found, clipping:



Removed the spare faucet that was just lying around. Managed to knock out about 1000 tris in the process, and the whole weapon looks more stream lined now IMO.


Mirrored the trigger mechanism to the right side of the weapon to get rid of the deepest bulk of the clipping issue, it also happens to show off the trigger in a very visible way.



It no longer clips when crouching.


Oh, it's gonna be gooood

Last edited by heinous; 04-29-2013 at 06:19 PM.. Reason: fixes
Offline , spline, 125 Posts, Join Date Mar 2013,  
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kite212's Avatar
Old (#15722)
Happy to hear you sorted out the issue. Made some progress today:
Offline , polycounter, 944 Posts, Join Date Sep 2008,  
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Masich's Avatar
Old (#15723)
Guys, I need some help:

I've finished, unwrapped, optimized and refined this weapon here, and it's ready to be compiled... But so far, none of my efforts to compile ithave been successful.

I need to skin this weapon to 3 bones and then get it in-game. And I am a total, 100% noob at doing this.

It's been two days of me flailing about here, can somebody please contact me and help me out? This is the gun in question:



If you want to add me on steam, my ID is http://steamcommunity.com/id/Veerdinwraith/
Offline , spline, 165 Posts, Join Date May 2011, Location 'Stralya'  
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Masich's Avatar
Old (#15724)
edit: double post, my bad.
Offline , spline, 165 Posts, Join Date May 2011, Location 'Stralya'  
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Masich's Avatar
Old (#15725)
UPDATE: Thanks to JaCuS's patient help, I was able to compile this bastard!

And then I figured out jigglebones all by myself! GOLD STAR YO

I'm da best.




Okay, done boasting about my managing to accomplish something most of you do without thinking. Back to some real work!

Last edited by Masich; 04-30-2013 at 06:59 AM..
Offline , spline, 165 Posts, Join Date May 2011, Location 'Stralya'  
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