Hey Flat Face
Sculpting programs like Z-Brush and Mudbox are great, but they are not great starting places for low-poly models. If you are dead set on using one of them then you might want to do a a workflow where you sculpt a really high-rez model and then manually build your low-rez in your 3d app of choice (3ds Max for you right?) over the top of the high poly snapping the new vertices to the surface of your high-poly model.
I'd recommend sticking to building your model entirely in 3ds Max and painting textures maybe in Z-Brush, Mudbox or Mari. You'll have tons more control in the poly layout to squeeze every poly for what it's worth.
Just my ¢.02
Originally Posted by Flat Face
Not really sure there's much to be discussed on the subject of the conflicting items, just something I wanted to point out to those who hadn't already noticed. *and yeah it was around before but mostly with restricted items*
I think I'm going to get my external HD set up again so I can reinstall max and get back to work within a day or 2 but I have a question about the best sculpting program?
A while back I posted an idea I had for a ninja heavy set but I'm not too sure of how to go about working on cloth type materials, I want the final result to look like the desert marauder - anyway, the only thing I can come up with is to sculpt in zbrush/mudbox etc then work on a low poly version, but I've never worked with any of those programs before and I don't have a very good PC, so I need to know which program would run best on an older PC?
The thing I've got at the moment has 2gb ram, nvidia gt7600, some AMD motherboard and I'm not too sure about the rest :/ any thoughts?