|
Meant to be part of a set: Sun Tsu's Armaments

|
, line,
90 Posts,
Join Date Feb 2012,
|
Quote:
Originally Posted by Flat Face
Just copying a post of mine from SPUF over for some thoughts
|
I dont see why its a messy way to do things. As long as they restrict the regions they equip on, its all good. Actually having the camper as a weapon, which i have pointed out earlier already, is a good thing. It's a weapon with an identifiable shape that really looks like a misc. If you look at it, you are now wearing virtually 3 misc on the sniper! 
|
, polygon,
500 Posts,
Join Date Apr 2011,
|
Wasting away my time as I await getting my account back into my hands.
Last edited by Sexy Robot; 03-17-2012 at 03:47 PM..
|
, triangle,
296 Posts,
Join Date Mar 2011,
Location Hertfordshire - England
|
Hey Sexy Robot that gun is perfection, nice work!
Hope your account is returned safe and sound.
|
, line,
51 Posts,
Join Date Oct 2011,
Location Los Angeles
|
Quote:
Originally Posted by 3DMark
Hey Sexy Robot that gun is perfection, nice work!
Hope your account is returned safe and sound.
|
Thanks for the kind words, I just got my account returned to me a short while ago today so I should be resuming normality soon.
Here's a small update on that flare gun as well;

Last edited by Sexy Robot; 03-17-2012 at 08:24 PM..
|
, triangle,
296 Posts,
Join Date Mar 2011,
Location Hertfordshire - England
|
Would anybody here be interested in modeling an Engineer set I'm working on in Paint.NET/Paint Tool SAI? I'm not much of a modeler.
Also Sexy Robot, sorry to hear about your account, but I have to say that I love your work, especially my old favorite " The White Knight" medigun, and the " The Practical Problem" Engy arm. Speaking of that arm, if you still have the files (which I don't doubt you do), could you possibly do a couple pictures of it replacing the Gunslinger instead of just being there while equipped with a Wrench?
|
, null,
18 Posts,
Join Date Jul 2011,
|
Quote:
Originally Posted by Flat Face
Just copying a post of mine from SPUF over for some thoughts
|
Cozy Camper isn't the first weapon/misc conflict, don't forget the Pickled Paws and the Shoestring Budget from the Halloween update. Both are cosmetic items that restrict you from equipping gameplay altering weapons that occupy the same region.
|
, line,
86 Posts,
Join Date May 2011,
|
Quote:
Originally Posted by KajiVena
Would anybody here be interested in modeling an Engineer set I'm working on in Paint.NET/Paint Tool SAI? I'm not much of a modeler.
Also Sexy Robot, sorry to hear about your account, but I have to say that I love your work, especially my old favorite " The White Knight" medigun, and the " The Practical Problem" Engy arm. Speaking of that arm, if you still have the files (which I don't doubt you do), could you possibly do a couple pictures of it replacing the Gunslinger instead of just being there while equipped with a Wrench?
|
Thanks.
But in regard to the engineer arm, it is next to near impossible to rig it to the gunslinger without getting horrible deformation and stretching.
|
, triangle,
296 Posts,
Join Date Mar 2011,
Location Hertfordshire - England
|
Quote:
Originally Posted by Sexy Robot
Thanks.
But in regard to the engineer arm, it is next to near impossible to rig it to the gunslinger without getting horrible deformation and stretching.
|
Hmmm... maybe this is asking a bit much, but could you make a version of the arm which has been changed so there is no deformation and stretching? I'm not a modeler so I'm not exactly sure how hard that would be.
|
, null,
18 Posts,
Join Date Jul 2011,
|
Well sorry for the long absence. Well here is a little progress I nearly got every creator I created paint fixes for but I am still missing three. I PMed Hobo Fett on this forum(since he comes from time to time) but I don't know how to contact the other 2 people I need since they don't have ways to contact them up.
|
, null,
2 Posts,
Join Date Feb 2012,
|
Not really sure there's much to be discussed on the subject of the conflicting items, just something I wanted to point out to those who hadn't already noticed. *and yeah it was around before but mostly with restricted items*
I think I'm going to get my external HD set up again so I can reinstall max and get back to work within a day or 2 but I have a question about the best sculpting program?
A while back I posted an idea I had for a ninja heavy set but I'm not too sure of how to go about working on cloth type materials, I want the final result to look like the desert marauder - anyway, the only thing I can come up with is to sculpt in zbrush/mudbox etc then work on a low poly version, but I've never worked with any of those programs before and I don't have a very good PC, so I need to know which program would run best on an older PC?
The thing I've got at the moment has 2gb ram, nvidia gt7600, some AMD motherboard and I'm not too sure about the rest :/ any thoughts?
|
, spline,
179 Posts,
Join Date Nov 2010,
, line,
58 Posts,
Join Date Nov 2011,
|

I also made this handle.
|
, line,
58 Posts,
Join Date Nov 2011,
|
Hey Flat Face
Sculpting programs like Z-Brush and Mudbox are great, but they are not great starting places for low-poly models. If you are dead set on using one of them then you might want to do a a workflow where you sculpt a really high-rez model and then manually build your low-rez in your 3d app of choice (3ds Max for you right?) over the top of the high poly snapping the new vertices to the surface of your high-poly model.
I'd recommend sticking to building your model entirely in 3ds Max and painting textures maybe in Z-Brush, Mudbox or Mari. You'll have tons more control in the poly layout to squeeze every poly for what it's worth.
Just my ¢.02
Best
Mark
Quote:
Originally Posted by Flat Face
Not really sure there's much to be discussed on the subject of the conflicting items, just something I wanted to point out to those who hadn't already noticed. *and yeah it was around before but mostly with restricted items*
I think I'm going to get my external HD set up again so I can reinstall max and get back to work within a day or 2 but I have a question about the best sculpting program?
A while back I posted an idea I had for a ninja heavy set but I'm not too sure of how to go about working on cloth type materials, I want the final result to look like the desert marauder - anyway, the only thing I can come up with is to sculpt in zbrush/mudbox etc then work on a low poly version, but I've never worked with any of those programs before and I don't have a very good PC, so I need to know which program would run best on an older PC?
The thing I've got at the moment has 2gb ram, nvidia gt7600, some AMD motherboard and I'm not too sure about the rest :/ any thoughts?
|
|
, line,
51 Posts,
Join Date Oct 2011,
Location Los Angeles
, spline,
109 Posts,
Join Date Jan 2011,
|
Quote:
Originally Posted by 3DMark
Hey Flat Face
Sculpting programs like Z-Brush and Mudbox are great, but they are not great starting places for low-poly models. If you are dead set on using one of them then you might want to do a a workflow where you sculpt a really high-rez model and then manually build your low-rez in your 3d app of choice (3ds Max for you right?) over the top of the high poly snapping the new vertices to the surface of your high-poly model.
I'd recommend sticking to building your model entirely in 3ds Max and painting textures maybe in Z-Brush, Mudbox or Mari. You'll have tons more control in the poly layout to squeeze every poly for what it's worth.
Just my ¢.02
Best
Mark
|
Thanks mate, I only really plan on sculpting a 3d concept so I can muck around with the look and have a base to work off, I'm no artist so I have a really hard time visualizing something then creating it :/
|
, spline,
179 Posts,
Join Date Nov 2010,
, triangle,
296 Posts,
Join Date Mar 2011,
Location Hertfordshire - England
|
created Jester Cap by peege
on 03-20-2012 07:25 PM
|
, vertex,
39 Posts,
Join Date Mar 2012,
|
Last edited by patrix1221; 03-21-2012 at 03:49 PM..
|
, null,
3 Posts,
Join Date Mar 2012,
Location Taiwan
, vertex,
39 Posts,
Join Date Mar 2012,
|
Quote:
Originally Posted by patrix1221
Does anyone know how to rig the model in source sdk?
I have submitted my work to steam workshop, but there are some that questioned the legitimacy because I don't have in game screenshots.
Also, how do I apply textures other than diffuse map?
And because my gun barrel is shorter than usual, how do I change the muzzle flash position?
My submission: Link
|
I just added you on steam I can help you out.
|
, spline,
194 Posts,
Join Date Dec 2011,
|
thanks
|
, null,
3 Posts,
Join Date Mar 2012,
Location Taiwan
|
http://www.youtube.com/watch?feature...&v=dnZgYFnJWGc
A watch-radar-thing for my set with the revolver. I need to figure out how to edit the cloak meter.
|
, line,
58 Posts,
Join Date Nov 2011,
|
Quick question - with LODs and jigglebones, do you have to keep the geometry the same through the bone / flexed area on all models, or can this be reduced (as appropriate) as well?
I don't have much experience (at all) in dealing with either at this stage, so if I should go and learn something first, I'll do that. I was just hoping to find out before I finish these LODs.
|
, vertex,
43 Posts,
Join Date Jan 2011,
Location Cornwall, UK
|
Quote:
|
Quick question - with LODs and jigglebones, do you have to keep the geometry the same through the bone / flexed area on all models, or can this be reduced (as appropriate) as well?
|
What kind of jigglebones are you using, Rigid, or Flexible?
|
, vertex,
39 Posts,
Join Date Mar 2012,
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|