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acadiou's Avatar
Old (#1251)
This is my ideas for a possibly demoman update.

http://www.flickr.com/photos/acadiou/4840441001
What do you think about it ?
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Sharky's Avatar
Old (#1252)
Okay, i recently started work on a medic melee weapon that I call the M.I.A.D. here is my first render (I'm in my early stages right now):

But I wanted to add a grip sort of thing to the handle and a strip of fabric to wrap around the needles at the top. sort of like this:

(not nessescarily with those colors) But I have no idea how this can be achieved in 3dsmax. Can anybody help me?
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Sharky's Avatar
Old (#1253)
Quote:
Originally Posted by Sharky View Post
But I have no idea how this can be achieved in 3dsmax.
Nvm, figured it out.
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Bishop's Avatar
Old (#1254)
Maybe you'd want to learn how to use jiggle bones and make the syringes actually look like it has a liquid inside.
Offline , spline, 135 Posts, Join Date Jul 2010, Location BC, Canada  
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Sharky's Avatar
Old (#1255)
Quote:
Originally Posted by Bishop View Post
Maybe you'd want to learn how to use jiggle bones and make the syringes actually look like it has a liquid inside.
yeah, thats exactly what I was thinking, lol. If you could suggest a good tutorial, that would make my day .
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Phones's Avatar
Old (#1256)
Quote:
Originally Posted by Sharky View Post
Nvm, figured it out.
Hey, how DID you do that?
Offline , vertex, 43 Posts, Join Date Jul 2010,  
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Sharky's Avatar
Old (#1257)
Quote:
Originally Posted by Phones View Post
Hey, how DID you do that?
made a tube, selected edit mesh from the Modifier list, clicked vertices, and moved the vertices into position. As for the part that curves out, I made a spline and used the extrude tool from the modifier list. Hope this helps :P
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felipefrango's Avatar
Old (#1258)
You should try using the Edit Poly, gives you a lot more options. Actually, is there any reason to use Edit/Editable Mesh instead of Poly?
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Offline , polycounter, 1,231 Posts, Join Date Feb 2010, Location Florianópolis - Brazil Send a message via MSN to felipefrango Send a message via Skype™ to felipefrango  
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Sharky's Avatar
Old (#1259)
Quote:
Originally Posted by felipefrango View Post
You should try using the Edit Poly, gives you a lot more options. Actually, is there any reason to use Edit/Editable Mesh instead of Poly?
lol that's what I meant to write, sorry.
I always get those confused
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Sharky's Avatar
Old (#1260)
Okay got the skin for the red team:
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RedSheep's Avatar
Old (#1261)
It looks a lot better now with the texture. Why'd you decide to make all the syringes different sizes? I think it would look good if they were all uniform (except the one in the center could be taller or something), it would be like syringe claws. Also you are going to need to (pretend you are looking at the weapons profile) tilt the handle forward like this \ to avoid clipping in-game. Either that or he would have to hold it at a downward angle (which would look weird).
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Sharky's Avatar
Old (#1262)
Quote:
Originally Posted by RedSheep View Post
It looks a lot better now with the texture. Why'd you decide to make all the syringes different sizes? I think it would look good if they were all uniform (except the one in the center could be taller or something), it would be like syringe claws. Also you are going to need to (pretend you are looking at the weapons profile) tilt the handle forward like this \ to avoid clipping in-game. Either that or he would have to hold it at a downward angle (which would look weird).
okay ummm I don't want to resize the tubes right now but is this what you meant by tilting the handle?
anyways, I appreciate the crits, so thanks. Oh, and, one more thing, do you know how to add jigglebones to liquids? :P
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RedSheep's Avatar
Old (#1263)
what i meant by tilting the handle was, do you know how gun handles are angled, not just straight up and down? They are angled forward, and so are the handles on the medics weapons. I wish I could help you with jigglebones, but I am as clueless as you are x]
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Sharky's Avatar
Old (#1264)
Quote:
Originally Posted by RedSheep View Post
what i meant by tilting the handle was, do you know how gun handles are angled, not just straight up and down? They are angled forward, and so are the handles on the medics weapons. I wish I could help you with jigglebones, but I am as clueless as you are x]
awww it seems that no one knows how to jigglebone here... oh well. and as for the tilting I realized what I did wrong like a second after I posted that first attempt. alright, back to the drawing board.
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ShadowBrain's Avatar
Old (#1265)
I just modelled this:

I'm gonna work on the textures tomarrow and put it in ingame afterwards.
Offline , spline, 117 Posts, Join Date May 2010, Location The Netherlands  
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Bakayoukai's Avatar
Old (#1266)
that looks like the blade from Book of Eli?
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ShadowBrain's Avatar
Old (#1267)
Quote:
Originally Posted by Bakayoukai View Post
that looks like the blade from Book of Eli?
Exactly!
That is what I modelled it after.
Offline , spline, 117 Posts, Join Date May 2010, Location The Netherlands  
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RedSheep's Avatar
Old (#1268)
your model reminds me of this one http://www.fpsbanana.com/skins/92878 (which coincidentally is also modeled after the same blade) But I actually like yous better, but I have one suggestion: I think that the bottom of the handle should be smoothed out and then it would be preeety awesome.

I made this recently, its modeled after the winchester M70 with Unertl scope. It was the weapon that a soldier used in the vietnam war whom had 80 confirmed kills in his first tour in vietnam. I pretty much only made the scope though because I figured that the normal sniper rifle body was good enough. here's the gun: http://texasbrigadearmory.com/images/m701200.jpg



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Sharky's Avatar
Old (#1269)
After looking at the actual picture of the gun you provided, http://texasbrigadearmory.com/images/m701200.jpg, I feel like the barrel needs to be a bit longer. other than that it looks pretty great :P
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RedSheep's Avatar
Old (#1270)
Well, like I said I didn't alter the body that much, except for removing the scope. I could have but I just felt like it didn't make that much of a difference. But it should be easy enough to elongate the barrel so I might do that.
and thanks :3
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Sharky's Avatar
Old (#1271)
Quote:
Originally Posted by RedSheep View Post
Well, like I said I didn't alter the body that much, except for removing the scope. I could have but I just felt like it didn't make that much of a difference. But it should be easy enough to elongate the barrel so I might do that.
and thanks :3
lol, no problem since you gave me sugestions with mine
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RedSheep's Avatar
Old (#1272)
Well I finished the worldmodel so its now finished.
Here's the download link for those who want it: http://filesmelt.com/dl/scope.zip
(it's an instant download)

If it doesn't work, some one tell me and I'll fix it.
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IdleTard's Avatar
Old (#1273)
@RedSheep: Well, I don't think there is that much detail going on it, but I can see your point, it being too small to really notice at a distance. Let's see if the texture can help with that.

About the weight problem, it was something I didn't really noticed until you pointed it out, and now I can't unsee it, but as you said is a bit late now. Oh well, I'll keep thing like this in mind in the future.

@Chemical Alia: Thanks! About the handle part, I didn't want to deviate too much from the standard minigun. The original concept had another design for it but I couldn't get it to look like I wanted (AKA to not look like it would snap in half when carrying it) so I opted for this instead.

I also tried with some sights to place on top of the barrel guard and make it more interesting to look at, but they either stood too much or broke the design, so I went for something more subtle (a rail guard you can't really see in that pic)


About the texture, well, I'm no texturer so I don't really have much skill (or any whatsoever), but I'll try my best on this, I have a couple of ideas and we'll see how it turns out. Right now work eats most of my time so I'm going really slow, but I have some base colors for it:



I know black is somewhat boring, but I kinda liked the contrast it makes in the minigun with the white of the ammo drum, and tried to replicate it here. Also, I may ditch the pouch thing on the side, or make a version without it or something, I can't really see it fit after all.

Any crits would be very much appreciated.
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RedSheep's Avatar
Old (#1274)
@idletard
I'm glad I actually said something worth while xD
I'm also no good at texturing and I don't feel like there's much else can do texture-wise on my model, besides adding more edge highlights (which I may go and do in the future). So I opted to just be finished with it.

On your gun, personally I like the pack, but if you do wish to get rid of it I think you would have to need to put something else there or else It would look bare in that area. The problem is I don't know what would be placed there. coloring the buttons would look good, but not various colors. It would look the best for all red buttons (and all blue on blue team). Other than that all I can really suggest is some wear and tear, like some faint scratches and a couple spots of worn paint.
There's not much else to really do, and if you do that you already would have a more diverse texture than the normal mini-gun, so it's not too much of a problem.
Looking good though.
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n88tr's Avatar
Old (#1275)
I don't get why you covered up the CHAIN GUN's BARRELS which are the defining feature of the chaingun, with a box. It's like you're trying to hide the essence of the chaingun...
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