Originally Posted by alexk
Thanks for all the replies and concerns.
The tarp seems to come up alot and the reason why it looks like the way it is right now was because I wanted to use a tiling texture on it instead of making it unique.
The bricks on top of the concrete was suppose to look like someone is in the process of putting them there. It was not meant to be as if it was a brick house and the bricks are falling off. I modeled it instead of using decal or blend material because I felt it gave it more weight and I liked the look of it.
Outdoor lighting is something I still struggle with. Currently, only the sun is the light source. I may experiment with adding some very low intensity point lights.
I modeled the ridges on the roof on the side because when I had it as flat, it looked too flat.
If the bricks are in progress then you should tell that story by putting a pallet with unused bricks, a bucket with dried up mortar, a used trowel etc. That would go a lot further to convey a story and add some life to the scene.
The ridges on the roof do not add to the silhouette of the roof, and so it really should be doable in the texture, are you sure you made the bump strength strong enough when you tried?
For the tarp i would suggest making part of its texture tile-able and then making some unique details in the same texture for the edges. Then just tile it in the center using polygons. Even if you don't go that way a tarp is a pretty ideal candidate for a detail map tiling at a higher frequency to add the smaller detail if your main map becomes too blurry.