Author : disting


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bloodmoon's Avatar
Old (#1)
Ok, I have a strange problem and need some thoughts.
In the viewport in Maya the model is sharp and detaild and when I render it with Mental ray it get worse...

Here is the viewport printscreen:


And here is the result for the render:


Here are few of my settings:


Any ideas whats wrong?

There is a diffuse, normal and specular on the model. I've used the same render setup on other props and they turned out good.
Offline , spline, 129 Posts, Join Date Jul 2009, Location Sweden - Arlöv  
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DarthNater's Avatar
Old (#2)
Change the Multi-Pixel Filtering to like Cat-Rom or something other than Gauss

If that doesn't work, sorry, I'm a max user, but Gauss is very blurry in Max so that's probably it
Offline , polycounter, 920 Posts, Join Date Jun 2009, Location PA Send a message via MSN to DarthNater Send a message via Skype™ to DarthNater  
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Entity's Avatar
Old (#3)
Yeah gauss is pretty awful in Maya too.
Offline , polycounter, 956 Posts, Join Date Aug 2005,  
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bloodmoon's Avatar
Old (#4)
Ok I changed the filtering to "Box" (size 1) Gauss was filter size 3. Now it looks like this.


I still feel like I would like it more like the detail in the viewport version.
Offline , spline, 129 Posts, Join Date Jul 2009, Location Sweden - Arlöv  
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MoP's Avatar
Old (#5)
Turn off texture filtering on your file texture nodes.
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
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bloodmoon's Avatar
Old (#6)
yeah thats what I've been looking for. A sharper render ^_^ Thanks alot! Apperently I had quadratic filtering on all my textures and diff, normals.

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kodde's Avatar
Old (#7)
Is this a render of a game model or whats the purpose of this? Why not go for a realtime render instead to get a more accurate "game feeling" to it?
Offline , dedicated polycounter, 1,366 Posts, Join Date Dec 2004, Location Malmö, Sweden  
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bloodmoon's Avatar
Old (#8)
Quote:
Originally Posted by kodde View Post
Is this a render of a game model or whats the purpose of this? Why not go for a realtime render instead to get a more accurate "game feeling" to it?
I'll do that at later since I needed renders right now and I'm not so familiar "yet" with in example marmoset or UDK. (Trying to learn) ^_^
Is that you Kostas?
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kodde's Avatar
Old (#9)
Quote:
Originally Posted by bloodmoon View Post
Is that you Kostas?
The one and only
Offline , dedicated polycounter, 1,366 Posts, Join Date Dec 2004, Location Malmö, Sweden  
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bugo's Avatar
Old (#10)
If you want even more sharpen then that, get into the "effects" tab of the texture node and put the filter into 0.1 or 0.01 instead of 1.0, that might help, it does for me anyway.

Last edited by bugo; 01-13-2010 at 11:01 PM..
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