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created Pawn!
on 01-13-2010 07:40 AM
here is my new character.i used a concept idea from my icq friend SharD.But i want to make an angry and unique character for my chess set.so here is my wip shot  
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, triangle,
388 Posts,
Join Date Jun 2009,
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The legs seem a little underdeveloped. The rest of the character seems pretty muscular, but the legs look a little weak in comparison.
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, dedicated polycounter,
1,378 Posts,
Join Date Aug 2009,
Location Massachusetts
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You are right i did not touch the legs
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, triangle,
388 Posts,
Join Date Jun 2009,
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where's the ballsac?
mmmmmmmmmm.
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, polycounter,
819 Posts,
Join Date Jan 2006,
Location Canberra, Australia
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The definition of the muscles are nice however it
seems as though you have strayed away from the original concept
a little. The character now seems stocky and almost "dwarfish" compared
to the gangly, "golem"-esque like characer in the concept.
I would expect the pawn piece in chess to be a weak piece, but in the right
hands it could surprise and frustrate your opponent. I think you need to emphasize this more in your character. Show it as something initially perceived as weak but with the power to surprise.
Proportionally, give it longer legs. Perhaps a more anorexic appearance which would complement a ferocious and hungry facial expression.
Again, look at Golem (LOTR) for reference. Good luck.
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, polygon,
547 Posts,
Join Date Nov 2009,
Location Cambridge
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i went my own way with concept)

Last edited by zxcman; 01-16-2010 at 10:16 AM..
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, triangle,
388 Posts,
Join Date Jun 2009,
, triangle,
388 Posts,
Join Date Jun 2009,
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any comments?
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, triangle,
388 Posts,
Join Date Jun 2009,
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If this is a portfolio piece then you really should stick to the concept. No company cares how well you can free form a model (unless you want a concepting job in which case there are other things to consider) they want to see you reproduce a concept as closely as possible in 3d. What you have looks cool but its nothing at all like the concept. You need to try and pick a concept and stick to it.
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, dedicated polycounter,
1,416 Posts,
Join Date May 2006,
Location Asylum
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Thx for reply Xaltar.I did not tried to follow the concept peice because the contest consists of many characters united by the style and idea.so i went my own way with the concept because i have an idea for the whole chess set and the initial of the concept does not fit to my topic of the chess set
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, triangle,
388 Posts,
Join Date Jun 2009,
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Added a concept idea

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, triangle,
388 Posts,
Join Date Jun 2009,
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Hmm... to be honest, I have no idea whats happening here. The sculpt is nice, but everything else is just so random, I think its bringing down your piece.
And the colour choice... again, just doesn't make sense man.
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, card carrying polycounter,
2,402 Posts,
Join Date Jan 2005,
Location London, Ontario
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Quote:
Originally Posted by JasonLavoie
Hmm... to be honest, I have no idea whats happening here. The sculpt is nice, but everything else is just so random, I think its bringing down your piece.
And the colour choice... again, just doesn't make sense man.
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This.
When I first saw this topic I was pretty excited with where it could go, but I think you took this in the completely wrong direction. 
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, spline,
215 Posts,
Join Date Nov 2009,
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I agree with some of the other comments, one thing I will add is that even if you did decide to stray and go your own way, you stated you wanted to make an angrier version. When I see the concept and your piece side by side I would def. have to say that the concept conveys anger a bit more (or at least fierceness - your piece looks like a friendly old war torn gnome, while the concept looks like a scary as fuck gonna kill me zombie/gnome.)
*EDIT: don't get me wrong - its cool, but I don't think its being conveyed what you want or where you wanted to go with it.
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, polygon,
513 Posts,
Join Date Aug 2009,
Location Los Angeles, CA
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Dude in the original concept looks psychotically unpredictable.
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, vertex,
39 Posts,
Join Date Jan 2010,
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looks really good. but dont give min the clown hair-cut.
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, dedicated polycounter,
1,402 Posts,
Join Date Dec 2009,
Location Texas, USA
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wip shot 
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, triangle,
388 Posts,
Join Date Jun 2009,
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what do u thik about this idea?

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, triangle,
388 Posts,
Join Date Jun 2009,
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I think you need to get a solid concept down before you start modeling and texturing. Every progressive step seems to go off in a different direction than the last and the whole piece just doesn't match.
As for his metal shoulder guard, there needs to be a strap or something holding it to his body.
Id say go back to your concept and get that down pat before you try and approach the coloring stage.
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, spline,
215 Posts,
Join Date Nov 2009,
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Thx for reply
BTW it is not my overpaint).i know about shoulder guard it is wip and i just was harry to post the image.
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, triangle,
388 Posts,
Join Date Jun 2009,
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final image

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, triangle,
388 Posts,
Join Date Jun 2009,
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