Author : winged doom


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Naime's Avatar
Old (#1)











Been working on this for a learning experience basically and for fun of course. Crits are welcome, moving on to something new but maybe it will help on my next model.
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kodde's Avatar
Old (#2)
Looking pretty sweet. Like the whole character design and her pose.
Not buying her belt being that loose and the folds on don't look natural to me. Maybe try some more interesting lighting as well.
Keep it up.
Offline , dedicated polycounter, 1,375 Posts, Join Date Dec 2004, Location Malmö, Sweden  
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ZacD's Avatar
Old (#3)
how is that mesh 1174 tri
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aesir's Avatar
Old (#4)
Yea, your triangle count is probably missing a number. 11740 sounds closer.

I dig the character though. Rad design.
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Generalvivi's Avatar
Old (#5)
Love the character design!
Level Designer - Irrational Games

Portfolio | Chell's Legend
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ZacD's Avatar
Old (#6)
Quote:
Originally Posted by aesir View Post
Yea, your triangle count is probably missing a number. 11740 sounds closer.

I dig the character though. Rad design.
yeah Naime, if that's the case you need to redo the topology, you could easily get it to 3k and have it look pretty much as it does now.
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AimBiZ's Avatar
Old (#7)
Agreed with ZacD, at least with half the polycount.
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Joopson's Avatar
Old (#8)
it says 11747 tris, so yeah.

Love it though!
Andrew Leslie - Environment and Prop Artist
My Portfolio
Works In Progress
Looking for freelance work.
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throttlekitty's Avatar
Old (#9)
I dig the character, nice work! Also seconding the wrinkles in the pants, but I like the overall shape of them. There's some transparency problems at the bottom of the legs though.
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