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Smoke trails, celestial moustache... whatever you call it 
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, dedicated polycounter,
1,353 Posts,
Join Date Nov 2004,
Location Ankara,Turkey
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cool
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, polycounter,
1,064 Posts,
Join Date May 2008,
Location Kirkland, WA
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I just spent two days on this :
Topogun inside Maya ! \0/
Very simple to use : Click and drag to create the quad.
It was funny to do inside maya. I needed to make my own RayTrace function (very simple).
I'm curious to see how this run on a very low computer (I guess it's very CPU intensive).
I'm a bit angry that maya doesn't have more option with his "draggerContext". So much cool tools could be done with more options.
I have also some little problems, because for the moment the ray is not perpendicular to the camera rotation (it start from the camera location an go to the 3D projection of the mouse viewport's location).
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, polycounter,
800 Posts,
Join Date Jun 2010,
Location Namur, Belgium
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That is awesome Froyok! A few years ago I prayed for something like this everyday.
Then I left that skank Maya 
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, polygon,
546 Posts,
Join Date Jan 2011,
Location Raleigh NC
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a) where do i get this?
b) this is awesome and almost like graphite 
c) A! (like in ace and also in a) where do i get this?)
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, polygon,
703 Posts,
Join Date Sep 2008,
Location Germany, Darmstadt
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It's currently done in Mel script, which is very slow for that. One day I will try the C++ API. 
I don't share yet my script because I have still a lot of bugs to resolve unfortunately.
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, polycounter,
800 Posts,
Join Date Jun 2010,
Location Namur, Belgium
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Froyok thats brilliant! Amazing tool.
Ive finally got around to starting my blog for animators and TA's (hopefully itl be useful).
But ive just put together a better quick selection sets tool thats more aimed at animators but it could be useful for artists too! (needs maya 2011 and python)
http://flynnsyard.blogspot.co.uk/201...tion-sets.html
Let me know what you guys think?
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, triangle,
377 Posts,
Join Date Sep 2007,
Location Manchester, UK
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I recently added a couple things to my Zbrush plugin. Notably a sorely needed batch rename. You wouldn't believe what I have to do to rename the subtool 0__o
Check it out here.
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, polygon,
546 Posts,
Join Date Jan 2011,
Location Raleigh NC
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Last edited by EmAr; 07-13-2012 at 08:57 AM..
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, dedicated polycounter,
1,353 Posts,
Join Date Nov 2004,
Location Ankara,Turkey
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expanding pixels padding and alpha extraction tool

but I wanted to post it because it looks kinda awesome in its own way
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, veteran polycounter,
3,037 Posts,
Join Date Mar 2008,
Location Sydney Australia
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Very cool!
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, polycounter,
1,064 Posts,
Join Date May 2008,
Location Kirkland, WA
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Ninja Dojo. Been working on this for a while
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, spline,
101 Posts,
Join Date Sep 2011,
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Wow bk3d, those tools look great!
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, dedicated polycounter,
1,353 Posts,
Join Date Nov 2004,
Location Ankara,Turkey
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Quote:
Originally Posted by bk3d
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A lot of good Tools and Ideas here ! Great work ! :o
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, polycounter,
800 Posts,
Join Date Jun 2010,
Location Namur, Belgium
|
Quote:
Originally Posted by Froyok
I just spent two days on this :
Topogun inside Maya ! \0/
Very simple to use : Click and drag to create the quad.
It was funny to do inside maya. I needed to make my own RayTrace function (very simple).
I'm curious to see how this run on a very low computer (I guess it's very CPU intensive).
I'm a bit angry that maya doesn't have more option with his "draggerContext". So much cool tools could be done with more options.
I have also some little problems, because for the moment the ray is not perpendicular to the camera rotation (it start from the camera location an go to the 3D projection of the mouse viewport's location).
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Amazing!
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, polygon,
576 Posts,
Join Date Jan 2011,
Location Oceana, WV
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Auto masking tool in shoeBox
I pretty much copy bitmaps from Photoshop, Browser, XnView,.. into the clipboard and then click on the tool within ShoeBox to mask it. In order to get good results there should be a background color that is not part of the foreground object.
It assumes at the moment that a solid background fill of the first pixel color is the background. Using a difference mask it then assumes the alpha channel with full anti aliasing. The last step is to create a color map that bleeds over the anti alias pixels.
one more testing image, If I use this input image:
I get this output result:

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, veteran polycounter,
3,037 Posts,
Join Date Mar 2008,
Location Sydney Australia
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Wow! Awesome! Adobe should be jelous
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, polycounter,
1,064 Posts,
Join Date May 2008,
Location Kirkland, WA
|
ran into this today: I'm trying to automate merging hundreds of objects and want to use ProBoolean. For whatever reason, it won't let me set Merge on the first Object in the ProBoolean Methods and just automatically creates it as Union
My current line: ProBoolean.CreateBooleanObject $Cylinder001_Part_873 NULL 3 2 0;
and I can't find any Methods that would allow me to interface with the Boolean Objects afterwards
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, polygon,
703 Posts,
Join Date Sep 2008,
Location Germany, Darmstadt
|
Quote:
Originally Posted by e-freak
ran into this today: I'm trying to automate merging hundreds of objects and want to use ProBoolean. For whatever reason, it won't let me set Merge on the first Object in the ProBoolean Methods and just automatically creates it as Union
My current line: ProBoolean.CreateBooleanObject $Cylinder001_Part_873 NULL 3 2 0;
and I can't find any Methods that would allow me to interface with the Boolean Objects afterwards
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Wrong thread
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, veteran polycounter,
3,037 Posts,
Join Date Mar 2008,
Location Sydney Australia
|
Quote:
Originally Posted by renderhjs
Wrong thread
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mh? it's for a script i'm working on, so i thought I could ask here  which is the correct thread?
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, polygon,
703 Posts,
Join Date Sep 2008,
Location Germany, Darmstadt
|
@e-freak: sorry for the quick burst, I was more thinking of your own thread. That way you get answers tied to your question. Have you googled?
http://www.maxforums.org/threads/imp...eans/0001.aspx
http://forums.cgsociety.org/showthread.php?t=806145
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, veteran polycounter,
3,037 Posts,
Join Date Mar 2008,
Location Sydney Australia
|
Hey, thanks for the links. I ended up solving it differently and hope this is now somewhat appropriate to post. Today I did this script, after weeks of painful reworking a fractured platform by hand and not being able to properly reitterate on it:
Code:
macroScript MergeFBE category:"Tools" tooltip:"Merger - ProBool Merges multiple Objects"
icon:#("", 2)
(
objs = getCurrentSelection();
b = plane();
select b;
modPanel.addModToSelection (Edit_Poly ()) ui:on
subobjectLevel = 4;
$.modifiers[#Edit_Poly].SetSelection #Face #{};
$.modifiers[#Edit_Poly].Select #Face #{1};
$.modifiers[#Edit_Poly].ButtonOp #DeleteFace;
subobjectLevel = 0;
ProBoolean.CreateBooleanObjects b objs 3 2 1;
macros.run "Modifier Stack" "Convert_to_Poly";
CenterPivot b;
ResetXForm b;
select b;
macros.run "Modifier Stack" "Convert_to_Poly";
)
It's technically very unoptimized and slow but its doing what its been designed for.
Still - if anyone got tips or tricks how to write better (and FASTER) code, or how to avoid creating a plane and deleting its faces to get to an empty geometry node, I'd be more than happy to learn about it
(the fracture script i'm using is http://www.scriptspot.com/3ds-max/sc...acture-voronoi Fracture Voronoi by Garp)
Last edited by e-freak; 07-30-2012 at 01:39 PM..
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, polygon,
703 Posts,
Join Date Sep 2008,
Location Germany, Darmstadt
|
im trying to figure out why a high Field of View (FOV) looks so bad in video games, and i think i discovered the root of the problem and a possible solution. im not entirely sure how to implement the solution yet, as i need a little help with the math, and to know if im thinking about this correctly. so i started a discussion about it over at this thread:
http://www.polycount.com/forum/showthread.php?t=103418
so anyone who has worked with vertex shaders or perspective matrix transforms, or anyone who is good at trig, i would love some feedback on the idea, whether its feasible, and maybe some help figuring out what a proper perspective transformation matrix might look like.

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, line,
66 Posts,
Join Date Aug 2011,
Location Palm Coast Florida
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This is a What Are You Working On thread... not a what's your thoughts on this, thread.
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, dedicated polycounter,
1,406 Posts,
Join Date Mar 2007,
Location Leeds (UK)
|
getting my hands dirty with C++ and ZScript and managed to write a C++ DLL which I can load in a ZScript with FileExecute.... which then continues to host a .NET CLR with a loaded C# dll, which then launches a Python script (we use the same C# dll from Max).
C# talks to Python via ZMQ (thanks to Rob Galanakis for mentioning ZMQ). For the RPC calls JSON-RPC is used.
So far I can launch a Python script from ZBrush, cpp, Python, 3ds Max, Photoshop Extendscript and then call remote procedures either from Python or from the host app. Still working on ZBrush now - so far it's just one-directional communication, until I figure out if I can use the Sleep command for polling.
The idea is to have a universal communication library for RPC calls to a Python script which is launched by a host app. E.g. we can then put all the business logic of statistics, QA or file management scripts into python. Or we can just extend the app itself using Python.
Anyway, there's little to show as it's just a bunch of DLLs and scripts with text output, but if someone is crazy enough to attempt something similar... just ask 
Last edited by Kwramm; 08-09-2012 at 03:30 AM..
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, dedicated polycounter,
1,630 Posts,
Join Date Sep 2009,
Location Virtuos Games @ Shanghai
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