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e-freak's Avatar
Old (#1351)
HLMV - Half-Life Model Viewer ist around from even back in Half-Life 1 Days and is now using the Source Engine.
Cinematic Artist - CVG - Crytek
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Offline , polygon, 703 Posts, Join Date Sep 2008, Location Germany, Darmstadt  
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Harry's Avatar
Old (#1352)
i couldn't get that to display normalmaps... Maybe a win7 issue
Offline , polycounter, 974 Posts, Join Date Jan 2007, Location melbourne Send a message via MSN to Harry Send a message via Skype™ to Harry  
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Surfa's Avatar
Old (#1353)
It displays normal maps for me in win7, the problem is that the source engine doesn't handle the lighting very well on models.
Offline , spline, 164 Posts, Join Date Mar 2009,  
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StefanH's Avatar
Old (#1354)
@harry
very nice. very realistic look to it. i like the materials
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Asteric's Avatar
Old (#1355)


Pretty sucky, but im trying to get better.
Offline , spline, 132 Posts, Join Date Aug 2009, Location Newcastle, England  
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3DRyan's Avatar
Old (#1356)
Asteric, I think it looks great! If you're going for a new sort of look, it looks spot on. Would be interesting to see it beat up more. Scratches, wear on the edges. Very cool, though.
LOLOL
Offline , spline, 211 Posts, Join Date Nov 2009, Location Chicago, IL  
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Asteric's Avatar
Old (#1357)
Yea, there is wear there, but the specular sucks atm, will need to fix it, thanks
Offline , spline, 132 Posts, Join Date Aug 2009, Location Newcastle, England  
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Fuse's Avatar
Old (#1358)
another study .. hair is a placeholder .. I want to try something out with custom alpha stamps later

Character Artist @ Digital Extremes
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Offline , dedicated polycounter, 1,640 Posts, Join Date Nov 2004, Location London Canada  
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alexl's Avatar
Old (#1359)
First go at a tree minus the leaves. Will have more twigs and smaller branches once I low poly it and get some alpha planes in there.

Offline , line, 97 Posts, Join Date Oct 2008, Location UK  
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ralusek's Avatar
Old (#1360)
i mean that bateman is alright, but i think i like paul allen's just a little better.

check it out...


also, i only just now realized that Bateman is suspiciously close to Batman? the fuck is wrong with christian bale
"It is important to draw wisdom from many different places. If you take it from only one place, it becomes rigid and stale."


I work at The Behemoth.
Offline , polygon, 572 Posts, Join Date Sep 2009, Location San Diego, CA  
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mLink's Avatar
Old (#1361)
Here's the almost finished head of a character I'm working on, concepted by Davi Blight.
It's a fan concept based on the Mass Effect 2 world.

MattLink3d.com character/creature artist
Offline , spline, 137 Posts, Join Date Jul 2009, Location The writhing south  
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Aaagreen's Avatar
Old (#1362)
Looks like your typical actor-with-lots-of-makeup-to-look-alien jobby. I like it.
Offline , vertex, 26 Posts, Join Date Feb 2010, Location Newcastle, England Send a message via MSN to Aaagreen  
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woogity's Avatar
Old (#1363)
wanted to revist this, been tryna work on getting better render passes out of zbrush.




-Woog
"The blacksmith and the artist reflect it in thier art. Forge their creativity closer to the heart YEAH! Its closer to the heart!"






Vageta whats your scouter read about this model?


ITS OVER NINE THOUSAND!!!!!!!
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Sandro's Avatar
Old (#1364)
Nice one Woog!

Background looks a bit distracting though =)
Offline , polygon, 617 Posts, Join Date Aug 2009, Location Tbilisi, Georgia Send a message via Skype™ to Sandro  
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Rang3r1's Avatar
Old (#1365)
Quote:
Originally Posted by mLink View Post
Here's the almost finished head of a character I'm working on, concepted by Davi Blight.
It's a fan concept based on the Mass Effect 2 world. :
Looks awesome, but a little too saturated to me to look realistic. Unless that is what you are going for.
Offline , spline, 121 Posts, Join Date Jun 2008,  
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mLink's Avatar
Old (#1366)
Rang3r1, I agree. Here's the concept for it [concept]

There's still a lot of things I plan to do for the model, I'll keep what you said in mind.
MattLink3d.com character/creature artist
Offline , spline, 137 Posts, Join Date Jul 2009, Location The writhing south  
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Fuse's Avatar
Old (#1367)
Character Artist @ Digital Extremes
www.thatpolygon.com
Offline , dedicated polycounter, 1,640 Posts, Join Date Nov 2004, Location London Canada  
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HandSandwich's Avatar
Old (#1368)
Almost done with the high. Only need to make the hammer.
-W-
ARTS!
Offline , polygon, 639 Posts, Join Date Aug 2005, Location Belmont, CA  
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Kitteh's Avatar
Old (#1369)
Quote:
Originally Posted by HandSandwich View Post
Almost done with the high. Only need to make the hammer.
http://i24.photobucket.com/albums/c4...p_wip_06-2.jpg
Why is the grip narrower than the frame? That looks like it'd be really uncomfortable to hold.
Offline , triangle, 388 Posts, Join Date Aug 2005, Location California Send a message via MSN to Kitteh  
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pestibug's Avatar
Old (#1370)
Alright, new sculpt, blocking stage. Started from zspheres, tiem to go trough zbrush all the way.



See who can guess who this is

Last edited by pestibug; 02-19-2010 at 11:14 PM..
Offline , triangle, 436 Posts, Join Date Nov 2004, Location The hague, Netherlands  
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Asteric's Avatar
Old (#1371)
The alien off Alien 4, poor guy.
Offline , spline, 132 Posts, Join Date Aug 2009, Location Newcastle, England  
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Rang3r1's Avatar
Old (#1372)
Quote:
Originally Posted by Kitteh View Post
Why is the grip narrower than the frame? That looks like it'd be really uncomfortable to hold.
Don't you know that in the future guns are super un-ergonomic? Look at Gears of War.

Anyways, looks great handsandwich, can't wait to see it finished.
Offline , spline, 121 Posts, Join Date Jun 2008,  
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The_Kozmonaut's Avatar
Old (#1373)
Quote:
Originally Posted by ralusek View Post
i mean that bateman is alright, but i think i like paul allen's just a little better.

check it out...


also, i only just now realized that Bateman is suspiciously close to Batman? the fuck is wrong with christian bale
That is hilarious. Just watched that movie last night
Offline , spline, 181 Posts, Join Date Dec 2007, Location Chicago  
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ngs616's Avatar
Old (#1374)
Woogity that orc is great. You should finish the rest of him!!

A tornado and some new trees for my latest environment. I'm working with kismet to get the storms dynamic.



Last edited by ngs616; 02-19-2010 at 10:09 PM..
Offline , triangle, 479 Posts, Join Date Jul 2009, Location USA  
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gauss's Avatar
Old (#1375)
really dig the color and mood ngs616. i haven't had a crack at more naturalistic environments with UE3/UDK, what do you like and what don't you like about working on this in UE?
Offline , veteran polycounter, 2,946 Posts, Join Date Oct 2004,  
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