Author : Nate Broach


Reply
Reply
 
Thread Tools Display Modes
Devin Busha's Avatar
Old (#101)
Trying to better my understanding of faces and value.



Reference..
http://philippefaraut.com/store/media/catalog/product/cache/1/image/5e06319eda06f020e43594a9c230972d/p/l/planes.jpg

Last edited by Devin Busha; 01-04-2010 at 06:20 AM..
Offline , spline, 160 Posts, Join Date Jul 2009, Location Austin, TX Send a message via Yahoo to Devin Busha  
   Reply With Quote

garriola83's Avatar
Old (#102)
just a few viewport caps, Xoliulshader
Character Artist
Available for freelance and full-time
www.giancarloarriola.com
My Character Art Thread
Offline , polygon, 668 Posts, Join Date Feb 2008, Location Greater Los Angeles Area  
   Reply With Quote

LoTekK's Avatar
Old (#103)
Nick, sweet sketches as usual. Duncan, where can I get one of those?! I want one as a pet. :p
FlowMap Painter v0.9.2

teckArtist.com
LoTekK.com

"Has anyone really been far even as decided to use even go want to do look more like?" -DKK
Offline , dedicated polycounter, 1,395 Posts, Join Date Jan 2006, Location Singapore Send a message via MSN to LoTekK Send a message via Skype™ to LoTekK  
   Reply With Quote

ralusek's Avatar
Old (#104)
keizza i like your style
"It is important to draw wisdom from many different places. If you take it from only one place, it becomes rigid and stale."


I work at The Behemoth.
Offline , polygon, 572 Posts, Join Date Sep 2009, Location San Diego, CA  
   Reply With Quote

kite212's Avatar
Old (#105)
had kind of a slow day, but just got to finish the boots and clean some more lines, then shes going on the zune XD

Offline , triangle, 267 Posts, Join Date Sep 2008, Location schaumburg, il  
   Reply With Quote

Frozan's Avatar
Old (#106)
been a while, work is busy as usual :P basic textures and materials pass in the coming days!

cheers!

Jeremy Estrellado

Portfolio - www.shatteredmesh.com
WIP Blog - http://estjeremy.tumblr.com/

Offline , triangle, 310 Posts, Join Date Feb 2007, Location Seattle WA USA Send a message via AIM to Frozan Send a message via MSN to Frozan  
   Reply With Quote

almighty_gir's Avatar
Old (#107)
i don't understand why you're trying to model so much internal detail on that box frozan.
Offline , veteran polycounter, 4,307 Posts, Join Date Nov 2004,  
   Reply With Quote

Super's Avatar
Old (#108)
Offline , triangle, 453 Posts, Join Date Nov 2004, Location London, UK Send a message via MSN to Super  
   Reply With Quote

woogity's Avatar
Old (#109)
cool monsters keizza! love the fatty
"The blacksmith and the artist reflect it in thier art. Forge their creativity closer to the heart YEAH! Its closer to the heart!"






Vageta whats your scouter read about this model?


ITS OVER NINE THOUSAND!!!!!!!
Offline , dedicated polycounter, 1,542 Posts, Join Date Sep 2008, Location Brighton, UK  
   Reply With Quote

turpedo's Avatar
Old (#110)
Nick Carver - Love those drawings!

keizza - Those black and whites look good on my screen. I like the bottom left one the best .

Concept to 3d (Changed some things during the transition from 2d to 3d and still WIP!)



Offline , triangle, 326 Posts, Join Date Oct 2008, Location Irvine, California  
   Reply With Quote

MrMachete's Avatar
Old (#111)
looks awesome! I thought it was a second concept for a second then and had to re-read it's the 3D maybe the wood is a tad red though, maybe add some yellows or desaturate it a tad to match the concept. I think it would pick up some nice light and highlight colours if you are still going to add the green bulbs.
Offline , line, 54 Posts, Join Date Oct 2009, Location Adelaide, SA  
   Reply With Quote

n88tr's Avatar
Old (#112)
Working on a concept rifle. I redid most parts of the gun. Most recently, the pistol grip where I added a tribal dragon design,

Offline , polycounter, 1,275 Posts, Join Date Dec 2008, Location Wisconsin, USA Send a message via MSN to n88tr Send a message via Skype™ to n88tr  
   Reply With Quote

Devin Busha's Avatar
Old (#113)
Turpedo: Awesome concept man! I really dig your work.
Offline , spline, 160 Posts, Join Date Jul 2009, Location Austin, TX Send a message via Yahoo to Devin Busha  
   Reply With Quote

praetus's Avatar
Old (#114)
Turpedo, I really love this design but I'm not entirely feeling the transition to 3d. You have some really beautiful curved lines going on in the drawing and then then 3d seems really straight and linear.
Michael Barrington | Environment Artist |
Portfolio
The Stoncecore!
Troll
Offline , polycounter, 923 Posts, Join Date Jun 2006, Location Newport News, VA Send a message via AIM to praetus  
   Reply With Quote

Piflik's Avatar
Old (#115)
Quote:
Originally Posted by keizza View Post
my monitors are a little weird....so i have the feeling this will be a bit dark. but anyway....some creature concepts i'm workin on.....


Shot at 2010-01-04
Top-Right and Bottom-Left are rad
Offline , polygon, 513 Posts, Join Date Sep 2009, Location Munich, Germany Send a message via Skype™ to Piflik  
   Reply With Quote

Acumen's Avatar
Old (#116)
yay there goes another tf2model. i stumbled over this amazing looking concept from ethankarnopp that posted his work over at tf2maps:
http://forums.tf2maps.net/geek/gars/...rpaintover.jpg

and so i decided to model it - what an assload of work ! will take a long time till i touch another polygon now ;)

Offline , triangle, 329 Posts, Join Date Apr 2005, Location Germany Send a message via ICQ to Acumen  
   Reply With Quote

ZacD's Avatar
Old (#117)
Those look great. That should be the engineer update, he can build a tractor XD
Offline , polycounter, lvl. 13, 7,071 Posts, Join Date Jul 2009, Location Columbus Ohio Send a message via MSN to ZacD  
   Reply With Quote

bounchfx's Avatar
Old (#118)
acumen == awesome
Offline , veteran polycounter, 3,443 Posts, Join Date Feb 2007, Location San Mateo, CA Send a message via AIM to bounchfx  
   Reply With Quote

_Calix_'s Avatar
Old (#119)
Slowly plodding along with my current project:

Gotta adjust the neck slightly. Polycount:5,168



Offline , line, 82 Posts, Join Date Aug 2009, Location Leicester, UK  
   Reply With Quote

teaandcigarettes's Avatar
Old (#120)
That's sweet acumen

I love the proportions and your use of colour. Looks no worse than official TF2 art.
Offline , polycounter, 1,218 Posts, Join Date Aug 2009, Location Nottingham, UK Send a message via MSN to teaandcigarettes  
   Reply With Quote

ZacD's Avatar
Old (#121)
Quote:
Originally Posted by _Calix_ View Post
Slowly plodding along with my current project:

Gotta adjust the neck slightly. Polycount:5,168



his head looks too big, his back muscles look odd and he needs more soldier blades.

Last edited by ZacD; 01-04-2010 at 02:42 PM..
Offline , polycounter, lvl. 13, 7,071 Posts, Join Date Jul 2009, Location Columbus Ohio Send a message via MSN to ZacD  
   Reply With Quote

Acumen's Avatar
Old (#122)
@ ZacD, bounchfx and teaandcigarettes:
whoa thanks for the positive comments ! makes me feel like the time was not wasted ;D

turpedo, awesome conversion into 3d - i'm totally loving all the strong colors you used in the scene !
Offline , triangle, 329 Posts, Join Date Apr 2005, Location Germany Send a message via ICQ to Acumen  
   Reply With Quote

konstruct's Avatar
Old (#123)
pretty awesome calix- those volumes are pretty solid looking. have the say the head does look a tad too big tho-

Last edited by konstruct; 01-04-2010 at 03:43 PM..
molotov-

Konstruct|3D

SKETCH|BOOK (available for freelance)
Offline , card carrying polycounter, 2,032 Posts, Join Date Nov 2004, Location three oh three.  
   Reply With Quote

Frozan's Avatar
Old (#124)
almighty- heyo! mainly doing it for fun. thats my reason ;) mainly just going for hawtness.

Last edited by Frozan; 01-04-2010 at 04:18 PM..
Jeremy Estrellado

Portfolio - www.shatteredmesh.com
WIP Blog - http://estjeremy.tumblr.com/

Offline , triangle, 310 Posts, Join Date Feb 2007, Location Seattle WA USA Send a message via AIM to Frozan Send a message via MSN to Frozan  
   Reply With Quote

e-freak's Avatar
Old (#125)
Quote:
Originally Posted by keizza View Post
my monitors are a little weird....so i have the feeling this will be a bit dark. but anyway....some creature concepts i'm workin on.....

http://img98.imageshack.us/img98/5854/creat04.jpg
Shot at 2010-01-04
looks like the half-life 1 concepts in raising the bar (good stuff!)

tf2 tractor is ace!
Cinematic Artist - CVG - Crytek
Linkedin profile
Offline , polygon, 703 Posts, Join Date Sep 2008, Location Germany, Darmstadt  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch