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Last edited by Devin Busha; 01-04-2010 at 06:20 AM..
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, spline,
160 Posts,
Join Date Jul 2009,
Location Austin, TX
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just a few viewport caps, Xoliulshader

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, polygon,
668 Posts,
Join Date Feb 2008,
Location Greater Los Angeles Area
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Nick, sweet sketches as usual. Duncan, where can I get one of those?! I want one as a pet. :p
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, dedicated polycounter,
1,395 Posts,
Join Date Jan 2006,
Location Singapore
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keizza i like your style
"It is important to draw wisdom from many different places. If you take it from only one place, it becomes rigid and stale."
I work at The Behemoth.
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, polygon,
572 Posts,
Join Date Sep 2009,
Location San Diego, CA
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had kind of a slow day, but just got to finish the boots and clean some more lines, then shes going on the zune XD

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, triangle,
267 Posts,
Join Date Sep 2008,
Location schaumburg, il
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been a while, work is busy as usual :P basic textures and materials pass in the coming days!
cheers!

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, triangle,
310 Posts,
Join Date Feb 2007,
Location Seattle WA USA
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i don't understand why you're trying to model so much internal detail on that box frozan.
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, veteran polycounter,
4,307 Posts,
Join Date Nov 2004,
, triangle,
453 Posts,
Join Date Nov 2004,
Location London, UK
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cool monsters keizza! love the fatty
"The blacksmith and the artist reflect it in thier art. Forge their creativity closer to the heart YEAH! Its closer to the heart!"
Vageta whats your scouter read about this model?
ITS OVER NINE THOUSAND!!!!!!!
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, dedicated polycounter,
1,542 Posts,
Join Date Sep 2008,
Location Brighton, UK
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Nick Carver - Love those drawings!
keizza - Those black and whites look good on my screen. I like the bottom left one the best  .
Concept to 3d (Changed some things during the transition from 2d to 3d and still WIP!)

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, triangle,
326 Posts,
Join Date Oct 2008,
Location Irvine, California
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looks awesome! I thought it was a second concept for a second then and had to re-read it's the 3D  maybe the wood is a tad red though, maybe add some yellows or desaturate it a tad to match the concept. I think it would pick up some nice light and highlight colours if you are still going to add the green bulbs.
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, line,
54 Posts,
Join Date Oct 2009,
Location Adelaide, SA
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Turpedo: Awesome concept man! I really dig your work. 
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, spline,
160 Posts,
Join Date Jul 2009,
Location Austin, TX
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Turpedo, I really love this design but I'm not entirely feeling the transition to 3d. You have some really beautiful curved lines going on in the drawing and then then 3d seems really straight and linear.
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, polycounter,
923 Posts,
Join Date Jun 2006,
Location Newport News, VA
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Quote:
Originally Posted by keizza
my monitors are a little weird....so i have the feeling this will be a bit dark. but anyway....some creature concepts i'm workin on.....

Shot at 2010-01-04
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Top-Right and Bottom-Left are rad 
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, polygon,
513 Posts,
Join Date Sep 2009,
Location Munich, Germany
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yay there goes another tf2model. i stumbled over this amazing looking concept from ethankarnopp that posted his work over at tf2maps:
http://forums.tf2maps.net/geek/gars/...rpaintover.jpg
and so i decided to model it - what an assload of work ! will take a long time till i touch another polygon now ;)

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, triangle,
329 Posts,
Join Date Apr 2005,
Location Germany
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Those look great. That should be the engineer update, he can build a tractor XD
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, polycounter, lvl. 13,
7,071 Posts,
Join Date Jul 2009,
Location Columbus Ohio
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acumen == awesome
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, veteran polycounter,
3,443 Posts,
Join Date Feb 2007,
Location San Mateo, CA
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Slowly plodding along with my current project:
Gotta adjust the neck slightly. Polycount:5,168

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, line,
82 Posts,
Join Date Aug 2009,
Location Leicester, UK
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That's sweet acumen
I love the proportions and your use of colour. Looks no worse than official TF2 art.
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, polycounter,
1,218 Posts,
Join Date Aug 2009,
Location Nottingham, UK
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Quote:
Originally Posted by _Calix_
Slowly plodding along with my current project:
Gotta adjust the neck slightly. Polycount:5,168
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his head looks too big, his back muscles look odd and he needs more soldier blades.
Last edited by ZacD; 01-04-2010 at 02:42 PM..
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, polycounter, lvl. 13,
7,071 Posts,
Join Date Jul 2009,
Location Columbus Ohio
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@ ZacD, bounchfx and teaandcigarettes:
whoa thanks for the positive comments ! makes me feel like the time was not wasted ;D
turpedo, awesome conversion into 3d - i'm totally loving all the strong colors you used in the scene !
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, triangle,
329 Posts,
Join Date Apr 2005,
Location Germany
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pretty awesome calix- those volumes are pretty solid looking. have the say the head does look a tad too big tho-
Last edited by konstruct; 01-04-2010 at 03:43 PM..
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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almighty- heyo! mainly doing it for fun. thats my reason ;) mainly just going for hawtness.
Last edited by Frozan; 01-04-2010 at 04:18 PM..
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, triangle,
310 Posts,
Join Date Feb 2007,
Location Seattle WA USA
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Quote:
Originally Posted by keizza
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looks like the half-life 1 concepts in raising the bar (good stuff!)
tf2 tractor is ace!
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, polygon,
703 Posts,
Join Date Sep 2008,
Location Germany, Darmstadt
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