ruz: what do you use for your cloth bake?
it was done in max using the cloth modifier. I used a meshsmooth of 2 for the simulation, exported that then reconstructed the lower level in zbrush.
I also subdivided the collision object ie the legs for the jeans to avoid artefacts
ngs616 - its improving but the colours still feel a bit overstaurated. possibly that blue is a little heavy also