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 poor cubs lost their mother.
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, triangle,
400 Posts,
Join Date Oct 2009,
Location South Africa
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tnx for the suggestions lampekap
and the doctor said that she's gonna be just fine! :p
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, dedicated polycounter,
1,872 Posts,
Join Date Feb 2008,
Location Antwerp, Belgium
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medestruit, thanks man!
razorb...thanks , yeah I lean toward the second one too I think!
ravenslayer ...nice painting skills and also composition is awesome.
here are some img of some refs and progress. I went to shoot a couple photos to the metro here and I will try replacing them with the ones I used for the concept in the final matte.
Also I will try to model/texture the whole train I think and fix all the perspective problems, there is a lot now.
some render passes
photo refs
seat
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, polygon,
638 Posts,
Join Date Feb 2010,
Location montreal - quebec
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SsssssssUPER MAYYYYYYYYYYYN !!!!
Good stuff Ben,I really like the flyin brofist. I think it works great. Only thing that jumped out at me is the "3 fingered hand" below. 2 fingers are out of sight, but are so clearly out of sight it provided a distraction. Pose the edge of them slightly in view for Krypton's sake. :P
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, polycounter,
762 Posts,
Join Date Oct 2004,
Location under a rock
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Did a quick Sculpt of my Payphone. Needs work I know - CnC appreciated.
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, line,
53 Posts,
Join Date Jul 2008,
Location UK
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Uh dude just fyi that payphone looks like its made of jelly or plastacine.
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, dedicated polycounter,
1,565 Posts,
Join Date Feb 2009,
Location Brisbane Aus
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Yer, the casing and Pillar column look plasticiney. And the bit where I've been sloppy under the phone sign. Nothing some hard surface brushes can't fix.
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, line,
53 Posts,
Join Date Jul 2008,
Location UK
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To be honest it looks like it's all made of some sort of clay that's starting to melt. Consider the materials and be selective with this kind of damage. There's no reason for the notebook to be so wavy, por example.
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, polycounter,
1,231 Posts,
Join Date Feb 2010,
Location Florianópolis - Brazil
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Made a good deal of progress on this.. still have a good deal to go!
Thread: http://www.polycount.com/forum/showthread.php?t=76896
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, triangle,
479 Posts,
Join Date Jul 2009,
Location USA
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Raven slayer...gasp...I hate you soooooooo
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, spline,
135 Posts,
Join Date Jul 2010,
Location BC, Canada
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Quote:
Originally Posted by Muzz
Uh dude just fyi that payphone looks like its made of jelly or plastacine.
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maybe is a stop motion model
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, polygon,
638 Posts,
Join Date Feb 2010,
Location montreal - quebec
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even more tinkering~

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Quote:
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ruz: what do you use for your cloth bake?
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it was done in max using the cloth modifier. I used a meshsmooth of 2 for the simulation, exported that then reconstructed the lower level in zbrush.
I also subdivided the collision object ie the legs for the jeans to avoid artefacts
ngs616 - its improving but the colours still feel a bit overstaurated. possibly that blue is a little heavy also
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, veteran polycounter,
4,391 Posts,
Join Date Oct 2004,
Location Uk(London)
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Quote:
Originally Posted by Ravenslayer
so much awesome on this page 0_0
another wipshot of the environment paint i'm trying to do

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stupid bear bleeding all over that pretty snow. How dare she!
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, spline,
243 Posts,
Join Date Feb 2010,
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Jackwhat really been digging what you've been doing of late dude.
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, polycounter,
1,262 Posts,
Join Date May 2005,
Location melbourne australia..
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More of this.
Jack, Raven...amazing as always from both of you.
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, triangle,
317 Posts,
Join Date Nov 2008,
Location Atlanta, GA
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Medestruit, that is looking so awesome! You really need to start selling shirts!
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, polygon,
576 Posts,
Join Date Sep 2009,
Location Denmark
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NEOX:
you're work is freacking amazing! love this new model!
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, spline,
109 Posts,
Join Date Feb 2008,
Location Germany
|
Quote:
Originally Posted by Ravenslayer
so much awesome on this page 0_0
another wipshot of the environment paint i'm trying to do

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that cub on the left looks a bit out o scale imho.
Love the overall look though!
rocks got me this far
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, triangle,
315 Posts,
Join Date Jun 2008,
Location I live in a hole.
|
Quote:
Originally Posted by Medestruit
More of this.
Jack, Raven...amazing as always from both of you.
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What soft do you use to have this render ? is it hand painting ? Illustrator ? I really like how the lines are done, and the grain ! 
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, spline,
161 Posts,
Join Date Sep 2010,
, spline,
153 Posts,
Join Date Aug 2007,
|
Quote:
Originally Posted by Kewop Decam
stupid bear bleeding all over that pretty snow. How dare she!
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AAAhahaha  i just lold
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, spline,
223 Posts,
Join Date Jan 2010,
|
Thankies <3
More tinkering with this ... still trying to lighten it up and have it work better as a whole - all opinions muchos helpful

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|
Quote:
Originally Posted by Jackwhat
Thankies <3
More tinkering with this ... still trying to lighten it up and have it work better as a whole - all opinions muchos helpful

|
Hi Jackwhat,
you could add the small silhouette of a man/hero entering the cave into the backlit entrance. That would be the primary focus of the picture and then after a while one would slowly recognize the monster lurking down there. That way you could turn the current problems with readability into something that supports the image without having to change a lot.
@Neox: Impressive!
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, spline,
145 Posts,
Join Date Jan 2005,
|
its been a long time since posting anything here but a little bit of sculpting for comicon challenges

- folio - - Character Artist looking for fulltime or freelance work
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, triangle,
256 Posts,
Join Date Dec 2006,
Location london, ON
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