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Neox:Nice portfolio,fun of Airborn.
First start on Demonic Overseer...

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, spline,
144 Posts,
Join Date May 2006,
Location istanbul,Turkey
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I'm now happy neox ;)
If you really want to try to put some "coding" work into it:
I'd love to see the content-screen already open below the scroller.. and the only thing mr. user does is scrolling .. there could be a delay before the concent window is updated so one can scroll through the bar without having to wait for all thumbs to load
aaaa but thats my 2 - fidyyyscent
SplatPixel : great hear concepts!!
Last edited by rollin; 01-02-2010 at 03:55 PM..
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, card carrying polycounter,
2,147 Posts,
Join Date Oct 2004,
Location munich, germany
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Leviathan...that Topo really hurts me...have a look here...I know you might not plan on animating that face, but also for sculpting you might want to have proper Topology...
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, polygon,
513 Posts,
Join Date Sep 2009,
Location Munich, Germany
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Quote:
Originally Posted by Piflik
Leviathan...that Topo really hurts me...have a look here...I know you might not plan on animating that face, but also for sculpting you might want to have proper Topology...
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Yeah I know, just wanted to start sculpting asap and rushed it. Just don't need to let it become a habit. 
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, polygon,
551 Posts,
Join Date Jun 2008,
Location Amsterdam
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mLichy: No i did not, i'm a 3d artist even though i should have learned that stuff in my apprenticeship, but i never like webdesign. Its written in "about" and in "contact", the layout is done by press75, i searched for portfolio layouts for wordpress that don't look like a normal blog, i had that before and it implies that i'm willing to cotribute via writing, but i'm not a writer and really don't write as much text as i create 3d stuff so i needed a change. Also i wanted a clean and professional presentation and thought the "folio-elements" layout definitely fits these needs. I found quite a lot of other nice looking layouts but most where too complex or blog style.
@rollin: not quite sure what you mean, but i guess you mean that the conent doesn't open in an extra window but add a table or div or whatever below the large gallery thumbnail? I doubt i can do that with my VERY limited knowledge, all i can do is copy paste and edit what i think i understand
@leviathan: i guess if you just wanted to sculpt, you could better just create an even simpler basemesh or use a premade one, thats more quadbased with an even distribution of detail, look at the mudbox baseman for that, thats what i use pretty much all the time, you are free-er when developing forms and shapes when you don't have too much flow already defined, but thats just my experience
@kiripiri: a bit nopisy but some really nice shapes in there!
Last edited by Neox; 01-02-2010 at 04:49 PM..
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, veteran polycounter,
3,272 Posts,
Join Date Sep 2006,
Location Berlin Germany
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splat, those hair designs rule.
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@Neox: On your new portfolio, the largest word on the page is "portfolio". What's more important, stating that it's a portfolio or stating the name of the person whose work and portfolio it is?
Might want to swap your name into that text area if possible. Other than that, it looks good and works well.
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, polycounter,
1,282 Posts,
Join Date Mar 2009,
Location Vancouver, BC
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Nice splat. I like 6 and 8.
only done a head and end of arms for now

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, spline,
215 Posts,
Join Date Feb 2008,
Location UK
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doing a bunch of brick and stone textures for the folio, playing with a similar workflow to what bobby rice/crazyeyes suggested in his thread.
Last edited by Racer445; 01-02-2010 at 09:49 PM..
i never been tooken out, i keep MC's lookin out
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, polycounter,
1,113 Posts,
Join Date Jun 2008,
Location the slums of shaolin
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made some of these in free time:
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, polycounter,
919 Posts,
Join Date May 2006,
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A quick drawing.
gotta get back to 3d! 
Last edited by JFletcher; 01-02-2010 at 10:48 PM..
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, polycounter,
1,144 Posts,
Join Date Mar 2007,
Location London, UK
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interesting jfletch but theres something weird about his cheek and left hand side of face. theres some wrong perspective or something going on....
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, polygon,
603 Posts,
Join Date Nov 2008,
Location Sydney, Australia
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fixed, i think. 
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, polycounter,
1,144 Posts,
Join Date Mar 2007,
Location London, UK
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SplatPixel - im digging 7, but i also like 1
Really slow progress on this  . Anyways this is going to be an archer type character. still a long way to go
 
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, spline,
139 Posts,
Join Date Feb 2009,
Location United States
, triangle,
354 Posts,
Join Date Oct 2006,
Location Portland, OR
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Working on some assets for a warehouse/skatepark....I think the high poly of this lamp is done.

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, triangle,
456 Posts,
Join Date Jan 2009,
Location Los Angeles, CA
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I decided that I needed some practice nailing down my high to low workflow before applying it to two environment scenes I'm working on right now, so I decided to focus on finishing more assets.
As such, I'm making this portable communications unit from Paul Richards' awesome concept art from Quake 4:
Still messing with edgeflow and proportions right now, but the main focus of this piece for me will be the texturing - I need to start putting in more time in Photoshop, and thought this would be a good piece to practice.
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, dedicated polycounter,
1,374 Posts,
Join Date Aug 2009,
Location Massachusetts
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just a little speedsculpt with some rendertests in 3ds max and playing with some settings in photoshop...

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, spline,
106 Posts,
Join Date Jul 2006,
Location germany / berlin
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MM:
Thank you very much for the videos! <3
Wanted to ask, how would you translate those brush strokes into zbrush.
That is, your strokes are like /\ (pinched and sharp) but even with some tweaking my strokes come out like /`\ (like a hill with a smooth gradient). Maybe i should play with the settings more :P as atm i have to pinch the smooth strokes and so on. Bah, im blabbing :S
Thanks again
 Show meh a wireframe, BITCH!
My blog
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, polycounter,
958 Posts,
Join Date May 2008,
Location Pakistan
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I usually use a combination of decobrush and Slash 3 to lay down wrinkles. You can get a nice looking effect going quite quickly.
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, insane polycounter,
5,672 Posts,
Join Date Oct 2004,
Location Melbourne, Australia
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Quote:
Originally Posted by butt_sahib
MM:
Thank you very much for the videos! <3
Wanted to ask, how would you translate those brush strokes into zbrush.
That is, your strokes are like / (pinched and sharp) but even with some tweaking my strokes come out like /` (like a hill with a smooth gradient). Maybe i should play with the settings more :P as atm i have to pinch the smooth strokes and so on. Bah, im blabbing :S
Thanks again
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i am sure you can create some custom alpha to replicate a sharp falloff.
the one i have for standard brush looks like this:

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, polycounter,
919 Posts,
Join Date May 2006,
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Godammit polycount, always working hard and kicking my ass to be more productive! Damn youuu!!!
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, line,
51 Posts,
Join Date May 2009,
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He looks like one of the guys from Running Man, Raiskul
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, dedicated polycounter,
1,573 Posts,
Join Date Oct 2004,
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okno did anyone tell you that you are insane?
If not... Your Insane!
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, polycounter,
757 Posts,
Join Date Sep 2009,
Location Germany
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great Floor Erik. very cool.
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, dedicated polycounter,
1,401 Posts,
Join Date Apr 2009,
Location Ontario Canada
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