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what's bothering me about bruce willis (currently watching pulp fiction again) - the shoulders are much too wide and blocky. the face is however nearly perfect.
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, polygon,
702 Posts,
Join Date Sep 2008,
Location Germany, Darmstadt
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Quote:
Originally Posted by EarthQuake
Hey i thought you were a programmer these days, good to see you doing art.
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mop is still in the game, we just needed his technical skills for some time ;)
Awesome render!
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, polycounter,
1,102 Posts,
Join Date Oct 2004,
Location London Uk
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d2king10 - yeah I don't think its as bad as you make out, but I will rein his bagginess in a bit
Notorious P.I.G - I thought my bruce willis had a body of sorts 
e-freak - grr I have already taken in his shoulders. will check my refs again
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, veteran polycounter,
4,389 Posts,
Join Date Oct 2004,
Location Uk(London)
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Working on a new sword. Might add a tachometer in the center of the blade to show when the gears are up to speed. Highpoly almost done.

Last edited by HandSandwich; 01-12-2010 at 01:05 AM..
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, polygon,
639 Posts,
Join Date Aug 2005,
Location Belmont, CA
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Did some more work on my characters outfit :
The one thing I'm really not looking forward to is starting the hands, but I guess I'll have to ;)
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, triangle,
265 Posts,
Join Date Jan 2010,
Location Utrecht, Netherlands
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Quote:
Originally Posted by MoP
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Heh, I have that chrom abb file. I was thinking you are using something else 
So i need more practice i think 
Thanks MoP!
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, spline,
216 Posts,
Join Date May 2007,
Location Poland
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@ruz
thx dude, It's very heavily stylized actually. you will see once you see the whole thing. but i think youre right. Thx for the input!
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, triangle,
387 Posts,
Join Date Jun 2007,
Location Germany
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Quote:
Originally Posted by Neox
i'd do it but have no time right now
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ahh man, find the time!
seriously, that would be amazing.
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, polycounter,
1,186 Posts,
Join Date Nov 2004,
Location Toronto, Ontario
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Some of it could use some work, but I promised I'd be done by tonight.
Oh also, the tri count doesn't include base...
Last edited by SStrickland; 01-18-2010 at 12:15 AM..
(❍ᴥ❍ʋ)
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, null,
19 Posts,
Join Date Aug 2009,
Location SoCal
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Bigger picture of the final piece... I wanna see the model with textures on it... not the texture sheets with the model in the background :P
Does look good though... I'd prob dirty it up just a wee bit if you can.
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, card carrying polycounter,
2,395 Posts,
Join Date Jan 2005,
Location London, Ontario
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Im trying to enter the GA mini comp, here is the pawn Im working on:
now if only an admin on ga would approve my posts, I would be good to go!
any advice on that? Ive been waiting a few days now...
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, polycounter,
1,011 Posts,
Join Date Feb 2009,
Location San Francisco
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is his dick in a box?
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, polycounter, lvl. 13,
7,044 Posts,
Join Date Jul 2009,
Location Columbus Ohio
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lol,
nah, just a decorational piece 
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, polycounter,
1,011 Posts,
Join Date Feb 2009,
Location San Francisco
, triangle,
275 Posts,
Join Date Mar 2009,
|
Quote:
Originally Posted by MikeF
ahh man, find the time!
seriously, that would be amazing.
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gimme a bit of time, i have to finish one other character and a cave model first, then i can do that, maybe in a week
meh couldn't resist to play around on a texturesize like the scout has, definitely something different to my usual texturesizes
now back to work
Last edited by Neox; 01-10-2010 at 07:33 AM..
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, veteran polycounter,
3,187 Posts,
Join Date Sep 2006,
Location Berlin Germany
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To answer a couple of questions, here's a quick process layout (click for full-resolution):
Side note: If you're feeling adventurous you could also import a higher subdivision level or re-topology mesh from ZBrush and use Skin Wrap (3ds Max) or Wrap deformer (Maya) to attach it to the rig, and use displacement and/or normal-maps to render out a proper animation of the highpoly 
I might give that a shot at some point just to see how it goes.
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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sweeeet, thanks mop 
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, polycounter,
956 Posts,
Join Date Aug 2005,
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Kewlz stuff, Mop....thanks for the walk-through ;)
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, triangle,
377 Posts,
Join Date Aug 2007,
Location Atlanta, GA.
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Thank you very much MoP ( <3 )
 Show meh a wireframe, BITCH!
My blog
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, polycounter,
957 Posts,
Join Date May 2008,
Location Pakistan
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Some random gate.
(the bottom part for underground clipping)
|
|
Quote:
Originally Posted by Neox
gimme a bit of time, i have to finish one other character and a cave model first, then i can do that, maybe in a week
meh couldn't resist to play around on a texturesize like the scout has, definitely something different to my usual texturesizes
now back to work
|
You rock man, cant wait too see what you come up with
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, polycounter,
1,186 Posts,
Join Date Nov 2004,
Location Toronto, Ontario
|
that's awesomes Mop
|
, triangle,
389 Posts,
Join Date Feb 2006,
Location Bellevue, WA
, polygon,
679 Posts,
Join Date Aug 2007,
Location London, UK
|
Wow, is that a metal print?
|
, spline,
215 Posts,
Join Date Feb 2008,
Location UK
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