Originally Posted by AstroZombie
Welcome back to Polycount, Bobby aka Tubboy ;)
Your work has definitely improved since you last posted here. Nice HPs.
Yes, i need to work on my hand painted Texture skills though ;) as you and I both know.
Thank you all. I'll try and post a few more shortly.
Originally Posted by Ben Apuna
Really awesome, I love your rocks/bricks/stone work. Is that peeling paint modeled!? if so how?
Thanks for sharing with us
Yes it's modeled. The Pealing paint came from an online reference at CGtextures. I collaged together a few pealing patterns in photoshop, then projected the pattern to a single grid plane in XSI then manually cut and deleted away the Patterns. From then on all that's needed is the subtle peal back details which was done by selecting the vert points at the peal
junctures and rolling back the verts with soft/proportional settings on. After this, take it into zbrush and give it any desired wear and tear.
Sadly a process like this can prove costly in terms of time. As a result, I've found that if you take the same collage pattern and filter through crazybump, output a normal map, (and by retaining your original collage patterns in photoshop layers) you can just manually paint in the peal with
normal map colors. It's faster than modeling everything. I'll post some A-Z process diagrams later.
Originally Posted by Jonas Ronnegard
really love that render setup any tips you can give on how to achieve that?
great models aswell
Render set up was achieved in Softimage XSI. Generic settings i guess. Though I am still new to XSI's render techniques. It sums up to Mental Ray with FG and GI on (though GI was probably unnecessary). Just a few lights placed in the scenes around each model. The idea was one primary direct light with a few omni (point) lights as subtle fills. The primary light casts the shadows and photons. 2m Rays i think. I tryed to follow XSI's Help menu and this link - http://www.edharriss.com/tutorial_GI/xsi_global.htm
Originally Posted by Ark
Awesome stuff man, those first rock sculpts are terrific. Did you start from just a plane or was some of it
blocked out first?
The Rock walls were extracted from internet images and by using Crazybump I outputted a displacement map into zbrush and used Deformations-offset on a teccilated Zplane3d. Going this route generally allowed the ability to extract all necessary texture info from the high rez and composite in photoshop for your final Diff, spec, and Normal map. This was also good in that you didn't have to deal with licensing complications from an Internet source. In the end, all that was used was the essence of the photo, not the photo its self.
The Stacked Stone walls and Brick walls were modeled in XSI from online reference images then sculpted in zbrush using scaled alpha's for final details. The grout for each was a separate plane brought in as a subtool.
The Arch was modeled in XSI and sculpted in zbrush. Each component was sculpted separately in the subtool stack but they
originated from XSI.
All high poly meshes were poly Decimated in Zbrush and brought back into XSI for Texture Baking and rendering.
Originally Posted by teaandcigarettes
Sweet stuff, especially the rocks
I will try to shamelessly steal some of your techniques if you don't mind :p
I hope that you will find something soon; your models are simply amazing. Closure of Pandemic was really shocking.
Go for it man. That's one of my reason for posting. Hopfully you guys can build upon it and make the idea better or maybe even change the idea all together and suggest better ideas. I'm always taking notes.
I've learned alot from this forum and those like it. Most of the reason the quality is better is becuase i've been spending the last few years just digging into other peoples pimp posts, reading and studying and applying those techniques to my own work flows. I'm happy to say alot of it paid off. Thank you.
The closure was a shock indeed. I heard the news while on vacation in Hawaii with family.
Pandemic was a fun place to work. At least for me. I enjoyed the people, the interactions, the environment and Culture. Especially the beer Fridays :P. The news was devastating at first. Like the feeling of falling and not having anything to grab on to. But, you have to remind yourself that situations like this are usually temporary and the next opportunity can only serve to strengthen you. The perks being that you meet new people, new talent and new interactions.